9 Sept 2010
Relictors 'counts as' Librarian Tigurius
7 Sept 2010
Development within Hive Fleet Thorn

What started as a couple of small broods and a few large creatures has now become a 1500pts+ army consisting of multiple full broods, a couple of Fex’s, a Tyrant, a Zoanthrope, a pair of Hive Guards…and other stuff…
I have managed to get a few games in – a couple of 2000pt doubles games where my Nid’s really excelled and relentlessly munched their way through assorted Tau and Space Marine armies and a one-on-one Wave Assault mission against a Tau army that didn’t exactly go to plan…
I have seen how the new cover rules really work to my advantage too – requiring half a troop to be in cover for it to apply to all units in the troop, is great for big broods. Applying some thought during movement (and having some terrain to work with…) can mean that most of my army can move across a battlefield with a 4+ cover-save.
As well as getting games in, I have been painting an unending stream of gaunts and have been rewarding myself by painting one big creature for ever 6 gaunts finished.
Tyranid Warrior (with colour scheme that will be used on all bases)

Carnifex (just needs basing)
What’s next? Current WIP projects include buying more gaunts, working on my painting skills and putting together some nice terrain to fight around. Oh – did I say buying more gaunts? I mean LOTS more gaunts! My aim is to field at least four broods of 30 in my 1500pt list.
Hopefully a battle report will be up in the near future.
4 Sept 2010
Relictors Castraferrum Venerable Dreadnought #2
2 Sept 2010
Battle Report- 1600 point Ultramarines Vs Relictors
We decided to go initially for a 1500 point battle, however we opted to increase that slightly to 1600. For this battle we went for a similar approach, infantry heavy, tank light due to the built up manner of the battleboard. The Relictors force comprised of 2 Scout squads, 1 armed with sniper rifles, two Tactical squads, a Dreadnough in a drop pod, a 5 man vanguard squad, 8 Assault marines and a Thunderfire, Devastator squad and his new Whirlwind giving artillery support. The army was lead by a captain and chaplain both with jumpacks. Only the dreadnought in the drop pod was held in reserve.
The Ultramarines had a slightly similar force, only the Whirlwind and a Tactical squad was deployed, with the remaining force - an Ironclad and Venerable Dreadnoughts in drop pods, 5 man Vanguard and Assault Terminators and a 10 man Tactical squad with an Epistolary Librarian mounted in a third drop pod.
As Siph has only one drop pod painted, the drop pod assault was always going to be one sided. The dice off for table edge was won by Siph and first turn was secured by Pornstarjedi.
Turn 2.
Turn 2 saw the arrival of another UM drop pod, this time housing a 10 man tactical squad, and the Librarian. The DP landed in the middle of the board, with the marines splitting into 2 combat squads, also that turn saw the arrival of a 5 man vanguard squad which homed straight at the Relictors dreadnought. The turn also saw the now 4 man tactical squad move into position to assault the scouts that had infiltrated forward. The shooting phase saw the newly arrived tactical marines flaming the Relictor Combat squad that had sneaked by the ironclad, killing 2. The venerable dreadnought fired upon the whirlwind- but missed the tank from point-blank-range!! Close combat saw the ironclad again taking on all comers, this time felling a single marine. The Relictors in response could only immobilise the dreadnought. The other combat saw the UM tactical marines charging the scouts, and killing all 5. The vanguards were unable to penetrate the Relictor dreadnoughts armour.
This saw the arrival of the Ultramarine Assault Terminators, however due to a mishap the terminators arrived miles from where they were expected to arrive (Siph was able to place them where ever he wanted) thus, the termie's were place way back into the UM deployment zone and effectively out of the game. The librarian moved into position to see the relictors combat squad and the Vanguards moved forward to try to get to the center objective. The second UM tactical squad moved away from the dead scouts, and moved to take position behind the center objective. The shooting saw the Librarian 'Smite' the remaining 2 Relictor Combat Sqd marines into pieces. The UM Venerable dreadnought took aim at the whirlwind and stunned it. The close combat again centred on the ironclad, could he survive yet another round... Incredibly, yes he could and took out another two assault marines for good measure!
Turn 4 for the Relictors- due to most of the relictors being tied up in combat with the Ironclad, or dead there was little of the force left, however the Landspeeder sped round into the center of the board to contest the final objective- and fired upon the 4 man tactical squad holding the objective. all 4 died under the combined weaponary of the multimelta and thunderfire. The Devastator Sqd near the Venerable Dred opened up with 4 Krak missiles, only one penetrated and shook the Ancient Warrior. (i know, bad rolling ...again! But this was because of the Venerable re-roll). The combat with the Ironclad again was a stalemate.
Jedi- the man of the match has to be the Ironclad dreadnought. The ability to hold up virtually an entire army single handily was amazing. The initial turn was pivotal. Having two dreadnoughts arriving on turn 1, into the oppositions deployment zone was key to changing the course of the battle. Siph had to change his entire plans, and the dreadnoughts managed to take out both characters in the first turn-much to my enjoyment!
My typical throw!
Siph- well I never really got going. It was in my face from turn 1 and losing both characters was a bit of a blow. I do blame some part on the dice, who could penetrate an Ironclad over 5 times and still get nothing but an immobilised. But, you got to hand it to Pornstarjedi, those DP assaults are deadly and he knew it! We both learnt a few valuable lessons as well as had a good time. The Thunderfire proved a marine killer for me but the landspeeder kept me in it with a quick dash to constest the objective.
A great battle, the Ironclad will be getting several more honour markings!28 Aug 2010
Relictors Whirlwind
25 Aug 2010
Relictors Assault Squad pt4 - Sergeant
He has been raised slightly on the base using chopped pieces of sprue and GW basing sand with a tiny fleck of flock as I always do. I used a shaved down skeleton skull to adorn the combat/storm shield, it is painted to match the same skull design on his powerfist.
22 Aug 2010
WIP Relictors Assault Squad pt3
The left and centre guys are newly done, the other two posted already. 4 down, 6 to go for this squad. Still got 2 to do from these guys twin squad but with Bleached Bone Vents and Weapons. But, I'm liking the dark feel of these for now...
18 Aug 2010
The Beginnings of Hive Fleet Thorn
So its been decided that the Tyranids are going to be my weapon of choice but as much as I was looking forward to returning to my ‘Nids, my experience with them in the 2nd Gen era filled me with dread (but that could just be the Shadow in the Warp…) – namely buying and painting the same Termagaunt models 50 times over.
Luckily the advent of the plastic multipart boxes and eBay has made this a lot less painful than I first thought.
My general tactic for ‘Nids is to overwhelm the opposition with sheer numbers (no duh…), so after recapping what units I would need to create a usable 750 point list, I hopped online to begin putting together a swarm of gaunt broods with a light smattering of monstrous creatures.
Whilst the army is smaller than 1000pts, I would be running with a Tyranid Warrior Prime as my HQ unit of choice. Coming in at half the cost of a Hive Tyrant and giving a nice WS & BS boost to its Warrior brothers, I felt the Tyranid Warrior Prime was going to be more effective in the first few skirmishes whilst I was re-learning to play.
I have always been more of a painter than a player, but being over a decade out of practice, I wanted to keep my Hive colour scheme simple, yet effective.
What I have tried to go for is an organic look – with a mottled green flesh effect to make all of the units appear slightly unique (this isn’t uniform armour after all) and a dark carapace that goes from black through purple to green with yellow highlights. All this is topped off with a gloss varnish coat for an extra wet effect.
The carapace didn’t go to plan – my original vision was to reproduce the oily effect of a Scarab Beetle’s black carapace, but for some first attempts, I am generally pleased with the final results and it gives me something to work on.
Now I just have to get my WeeNids into a game.
13 Aug 2010
Land Raider Terminus 'Invictus'
Firstly I would like to apologise for the lack of current posts on the Weemen site, Siph has been away with work and I have taken a new job which has seen me living in away from home each week, thus time for blogging has been reduced over the last few months.
I would like to welcome the6thdegree to Weeman, and look forward to seeing his posts on his tyranid army! (I can now paint up my dead nid's on my veterans to match the nid scheme!)
6 Aug 2010
Scuttling soon to Weemen; The ‘Nids!
Hi guys – I’m a long time friend of both pornstarjedi and the ‘Nids, and have been on the wagon and clean from GW’s addictive plastic goodness for about 11 years now.Unfortunately, the combined efforts of pornstarjedi and a few other friends finally wore down my defences and once again my geeky side is exposed to the world of 40K.
So, after succumbing to peer-pressure, I once again went to pick up my trusty paint brush and tape measure – but first a very important question needed be asked…..which army?
The first stop was the GW website to check out the progress that had been made in my absence – and everything looked soooo good. Basically I was left with going through each army and looking at their pro’s and con’s. In the end I had managed to rule out all but Necron, Tau and ‘Nids. I was primarily a painter over a player, so ruled out the Necron (there’s only so many metallic’s I can stand). This left the awesome looking (and checking out some rules – fighting) Tau and the ‘Nids – as there is already a Tau player in my group of friends; back to the Hive it is!
Image taken from ingeneri.com

