9 Sept 2010

Relictors 'counts as' Librarian Tigurius

I thought it was about time I put paint to one of my HQ choices, and since fluff wise the Relictors have a lot of Libarians to study the Chaos Relics they come across, it was only a natural choice to do the Master of Librarians, Tigurius (counts as).
The Tigurius mini had lots of lots of Ultramarine symbols which I dremeled off and then cut the arm off holding the Rod of Tigurius to use something all too different. The left arm was replaced with a suitable gauntleted Chaos SM hand and a Scout Bolt Pistol was placed instead. The grey power pack vents and the shoulder Pauldrons indicate his Relictor Chapter markings.
I had a look at Ron's How to Paint Force Weapons from the FTW archive however lacking turquoise paint I used Fenris Grey Foundation and the Blue Asry wash, not bad I thought for a first attempt. The book was from a Dark Angels Veteran sprue and the Force Weapon from a Grey Knight in Power Armour.
Hope you like. It was fun painting something not Grey!!

7 Sept 2010

Development within Hive Fleet Thorn

Hi – I’ve not posted in a week or so, but it appears that I’m not the only one that’s been busy – there’s been exponential ‘Nid growth happening at my house…they’ve evidently found a good source of bio-matter to feed on.

What started as a couple of small broods and a few large creatures has now become a 1500pts+ army consisting of multiple full broods, a couple of Fex’s, a Tyrant, a Zoanthrope, a pair of Hive Guards…and other stuff…

I have managed to get a few games in – a couple of 2000pt doubles games where my Nid’s really excelled and relentlessly munched their way through assorted Tau and Space Marine armies and a one-on-one Wave Assault mission against a Tau army that didn’t exactly go to plan…

I have seen how the new cover rules really work to my advantage too – requiring half a troop to be in cover for it to apply to all units in the troop, is great for big broods. Applying some thought during movement (and having some terrain to work with…) can mean that most of my army can move across a battlefield with a 4+ cover-save.

As well as getting games in, I have been painting an unending stream of gaunts and have been rewarding myself by painting one big creature for ever 6 gaunts finished.

Tyranid Warrior (with colour scheme that will be used on all bases)


Carnifex (just needs basing)

What’s next? Current WIP projects include buying more gaunts, working on my painting skills and putting together some nice terrain to fight around. Oh – did I say buying more gaunts? I mean LOTS more gaunts! My aim is to field at least four broods of 30 in my 1500pt list.

Hopefully a battle report will be up in the near future.

4 Sept 2010

Relictors Castraferrum Venerable Dreadnought #2

Progress on my Relictors Battle Company continues albeit not with the remaining troops. After last weekend's Battle with Pornstarjedi's Ultramarines and his long lasting Dreadnoughts i thought it was time I put paint to brush and did my Venerable Dreadnought.
I'm quite pleased how the plasma coil came out. As usual I did all the arm options to keep my choice of weapons to use open. The paint scheme was generally a normal Relictor Dred but with extra "bling" Gold touches throughout.
The spiked halo is the same as the previous dred (see last pic below) but with gold tips. Taken from the Chaos Vehicle Accessories Sprue.
The shoulder and groin numerals reflect his Veteran status being a member of the 1st Company, however he has been seconded to the 5th Company for these operations, hence the large numeral 5 on the opposite shoulder or shin guard.
Lastly a comparison with the previous Dred. I had him out on the painting station the whole time to monitor and mimic painted areas and schemes etc. so they would finish off looking similar but with distinct Venerable differences. I think I achieved a good overall finish and a coherent look.

2 Sept 2010

Battle Report- 1600 point Ultramarines Vs Relictors

Another weekend, another confrontation between the two mighty armies of the Ultramarines, and Relictors. The battle took place over the shattered remains of a once proud imperial city, three key objectives littered the city, with both armies looking to capture them from the opposition.

We decided to go initially for a 1500 point battle, however we opted to increase that slightly to 1600. For this battle we went for a similar approach, infantry heavy, tank light due to the built up manner of the battleboard. The Relictors force comprised of 2 Scout squads, 1 armed with sniper rifles, two Tactical squads, a Dreadnough in a drop pod, a 5 man vanguard squad, 8 Assault marines and a Thunderfire, Devastator squad and his new Whirlwind giving artillery support. The army was lead by a captain and chaplain both with jumpacks. Only the dreadnought in the drop pod was held in reserve.

The Ultramarines had a slightly similar force, only the Whirlwind and a Tactical squad was deployed, with the remaining force - an Ironclad and Venerable Dreadnoughts in drop pods, 5 man Vanguard and Assault Terminators and a 10 man Tactical squad with an Epistolary Librarian mounted in a third drop pod.

As Siph has only one drop pod painted, the drop pod assault was always going to be one sided. The dice off for table edge was won by Siph and first turn was secured by Pornstarjedi.
Turn One. The Ultra Drop Pods containing the Dreds crashed down into the Relictor Lines sowing confusion and a bit of dread [two ;) in fact]. The Venerable opened up with his lascannons on the Relictor Captain gunning him down outright after his Iron Halo and Artificer Armour failed to protect (S9, T4 - instant kill). The Ironclad fired its Hvy Flamer and Melta Gun gunning down a Vanguard, a tactical marine and the Jump Chaplain after his Rosarius failed to save him.(Siph - one of those dice rolling 1's days again!) The turn also saw the whirlwind opening up, blasting incendiary missiles into the scouts located in the ruins, by the objective- however only one fell to the blast... Then the Ironclad charged into the remaining Vanguard squad, a lethal combat ensued. Due to the high armour of the Ironclad, only the powerfist sergeant could inflict any harm, however the sergeant was unable to penetrate the metal behemoths armour- the ironclad wasn't in a forgiving mood, and took another 2 marines down.
In response the Relictors hit back with drop pod of their own- aimed directly into the ultramarines deployment zone, the dp landed within the reach of the whirlwind, and tactical squad holding the objective. Other movement saw the tactical marines moving in to close on the Ironclad, the sergeant also had a powerfist- could the Ironclad survive? The whirlwind of the relictors fired upon the UM tactical squad moving forward from their deployment zone- however the shot missed by some way. The thunderfire had more luck, killing one of the marines. The razorback fired upon the venerable dreadnought, and inflicted a stunned result after penetrating the old one's armour. The newly arrived Relictor dreadnought wasted little time, and opened fire on the whirlwind, and tactical marines, the heavy flamer killing one marine, and stunning the whirlwind crew. Unable to engage the melee with ranged shots, a tactical marine armed with a melta gun fired upon the drop pod that housed the Ironclad, destroying it, and the precious locator beacon. The Relictor dreadnought then charged into combat with the whirlwind, this time the tank was destroyed. (Poor dice again for Siph...) The Ironclad was then charged by the tactical squad, with the hope that 2 power fists, were indeed better than one, and finally destroy the Ironclad, however the marines were unable to best the might veteran (who has a warhound kill to his name in single combat :0 Jedi) with the Ironclad claiming the lives of another 2 marines.

Turn 2.
Turn 2 saw the arrival of another UM drop pod, this time housing a 10 man tactical squad, and the Librarian. The DP landed in the middle of the board, with the marines splitting into 2 combat squads, also that turn saw the arrival of a 5 man vanguard squad which homed straight at the Relictors dreadnought. The turn also saw the now 4 man tactical squad move into position to assault the scouts that had infiltrated forward. The shooting phase saw the newly arrived tactical marines flaming the Relictor Combat squad that had sneaked by the ironclad, killing 2. The venerable dreadnought fired upon the whirlwind- but missed the tank from point-blank-range!! Close combat saw the ironclad again taking on all comers, this time felling a single marine. The Relictors in response could only immobilise the dreadnought. The other combat saw the UM tactical marines charging the scouts, and killing all 5. The vanguards were unable to penetrate the Relictor dreadnoughts armour.
The Relictors were now short in number, the assault marines moved into a charging position around the Ironclad- could a third power fist take the beast down? The whirlwind fired at the drop pod in the middle of the board, scoring a hit. the blast took out the drop pod, and 2 marines. The assault phase- two major combats were taking place, the first saw the Ironclad once again survive the attention of the Vanguard sergeant, the tactical sergeant (+1 tactical marine) and the assault sergeant (+ 6 assault marines) the other marines had to watch- due to being unable to penetrate. In response the Ironclad took the lives of another 2. Over the other side of the battlefield, the UM Vanguard Sergeant, armed with a thunderhammer, smashed the Relictor dreadnought with a might blow, catching a major power line- the dreadnought exploded, killing a vanguard who strayed to close.
Turn 3.
This saw the arrival of the Ultramarine Assault Terminators, however due to a mishap the terminators arrived miles from where they were expected to arrive (Siph was able to place them where ever he wanted) thus, the termie's were place way back into the UM deployment zone and effectively out of the game. The librarian moved into position to see the relictors combat squad and the Vanguards moved forward to try to get to the center objective. The second UM tactical squad moved away from the dead scouts, and moved to take position behind the center objective. The shooting saw the Librarian 'Smite' the remaining 2 Relictor Combat Sqd marines into pieces. The UM Venerable dreadnought took aim at the whirlwind and stunned it. The close combat again centred on the ironclad, could he survive yet another round... Incredibly, yes he could and took out another two assault marines for good measure!
The relictors turn 3, saw little movement, but lots of shooting. The land speeder moved into position and fired into the sole survivor of the tactical combat squad holding the center objective, however the multi melta shot hit, but did not wound the marine (Siph rolled a 1 to wound... lol) The thunderfire fired into the second combat squad holding the objective, and killing all. The scouts in the ruins tried to sniper fire the 3rd combat tactical squad moving toward the center of the board, however all marine stood firm. Again the close combat saw the Ironclad defy all odds, this time no marines were killed, the Ironclad was penetrated, and was only shaken for the next turn.
Turn 4, potentially the final turn. The Ultramarines moved forward with the Vanguard and terminators charging at full speed towards the Relictors, however it was going to take another turn or 2 to get anywhere close! The combat squad of tactical marines got into position, claiming the center objective, the sole surviving combat squad member from the second dp wave fired his multimelta at the razorback, the shot missed due to the smoke from the onboard grenade launchers. The Librarian charged the razorback and destroyed the tank in single combat, the Ironclad managed to survive another turn of combat, this time again killing another relictor!
Turn 4 for the Relictors- due to most of the relictors being tied up in combat with the Ironclad, or dead there was little of the force left, however the Landspeeder sped round into the center of the board to contest the final objective- and fired upon the 4 man tactical squad holding the objective. all 4 died under the combined weaponary of the multimelta and thunderfire. The Devastator Sqd near the Venerable Dred opened up with 4 Krak missiles, only one penetrated and shook the Ancient Warrior. (i know, bad rolling ...again! But this was because of the Venerable re-roll). The combat with the Ironclad again was a stalemate.
Siph rolled to see whether the game would go onto a 5th turn, however a 1 was rolled (typical). All finished another draw!!

Jedi- the man of the match has to be the Ironclad dreadnought. The ability to hold up virtually an entire army single handily was amazing. The initial turn was pivotal. Having two dreadnoughts arriving on turn 1, into the oppositions deployment zone was key to changing the course of the battle. Siph had to change his entire plans, and the dreadnoughts managed to take out both characters in the first turn-much to my enjoyment!

My typical throw!

Siph- well I never really got going. It was in my face from turn 1 and losing both characters was a bit of a blow. I do blame some part on the dice, who could penetrate an Ironclad over 5 times and still get nothing but an immobilised. But, you got to hand it to Pornstarjedi, those DP assaults are deadly and he knew it! We both learnt a few valuable lessons as well as had a good time. The Thunderfire proved a marine killer for me but the landspeeder kept me in it with a quick dash to constest the objective.

A great battle, the Ironclad will be getting several more honour markings!

28 Aug 2010

Relictors Whirlwind

I have finally finished another Heavy Support choice for my Relictors growing Battle Company. I like the idea of a Whirlwind laying down suppresive fire over the heads of your own troops, and indirect fire at that.
The turret is fully moveable but I have fixed in the missile heads rather than bother with magnets for the Castellan missiles, or having half and half. The Smoke Launchers and Chain are from the Chaos Vehicle Frame, fitting in with my Relictors theme of dabbling with Chaos. As all my vehicles have, the Skull icon is from a Fantasy Shield sprue.
The huge skulls are taken from the Archaic Ruins and fit the Relictors Theme quite well.
It is my intention eventually to paint another Whirlwind and a Landspeeder with Command Frame Scanner to make a Suppresion Squadron Apocalypse Formation. The second will have the larger Castellan missile heads.

25 Aug 2010

Relictors Assault Squad pt4 - Sergeant

I've been progressing quite well this week with the squad after months of nothing. Today i finished off the Sergeant, it is the FW Red Scorpion Assault Sergeant body with Chaos Vehicle Accessory Head and normal Marine parts. The skull shoulder pad is from Chaos Marauders i think?
He has been raised slightly on the base using chopped pieces of sprue and GW basing sand with a tiny fleck of flock as I always do. I used a shaved down skeleton skull to adorn the combat/storm shield, it is painted to match the same skull design on his powerfist.
The scroll work and purity seals and detailing on this mini are great, if not time consuming to get done. Here is a shot with the rest of the squad so far. As always I'm aiming for full ten man squads to complete my Battle Company. All Tactical Squads are done, just 7 Assault Marines and 2 Devastator Squads to do. One Devastator Squad will be using the new FW Iron Armour. This is the 5th Company, 8th Squad, hence the numerals on the vents (V and VIII).
And lastly is a comparison between the first Assault Squad Sergeant i did a while ago and now. I think my painting style and skill have developed over time which is always nice to see.

22 Aug 2010

WIP Relictors Assault Squad pt3

I must be the world's slowest painter. Work continues at last on some of my Relictors after a hectic period. Thought I'd better update the blog at some point since my last post was way way back and I have the painting mojo back again. Yay!

The left and centre guys are newly done, the other two posted already. 4 down, 6 to go for this squad. Still got 2 to do from these guys twin squad but with Bleached Bone Vents and Weapons. But, I'm liking the dark feel of these for now...

18 Aug 2010

The Beginnings of Hive Fleet Thorn

So its been decided that the Tyranids are going to be my weapon of choice but as much as I was looking forward to returning to my ‘Nids, my experience with them in the 2nd Gen era filled me with dread (but that could just be the Shadow in the Warp…) – namely buying and painting the same Termagaunt models 50 times over.

Luckily the advent of the plastic multipart boxes and eBay has made this a lot less painful than I first thought.

My general tactic for ‘Nids is to overwhelm the opposition with sheer numbers (no duh…), so after recapping what units I would need to create a usable 750 point list, I hopped online to begin putting together a swarm of gaunt broods with a light smattering of monstrous creatures.

Whilst the army is smaller than 1000pts, I would be running with a Tyranid Warrior Prime as my HQ unit of choice. Coming in at half the cost of a Hive Tyrant and giving a nice WS & BS boost to its Warrior brothers, I felt the Tyranid Warrior Prime was going to be more effective in the first few skirmishes whilst I was re-learning to play.

I have always been more of a painter than a player, but being over a decade out of practice, I wanted to keep my Hive colour scheme simple, yet effective.

What I have tried to go for is an organic look – with a mottled green flesh effect to make all of the units appear slightly unique (this isn’t uniform armour after all) and a dark carapace that goes from black through purple to green with yellow highlights. All this is topped off with a gloss varnish coat for an extra wet effect.

The carapace didn’t go to plan – my original vision was to reproduce the oily effect of a Scarab Beetle’s black carapace, but for some first attempts, I am generally pleased with the final results and it gives me something to work on.

Now I just have to get my WeeNids into a game.

13 Aug 2010

Land Raider Terminus 'Invictus'

Hi all,

Firstly I would like to apologise for the lack of current posts on the Weemen site, Siph has been away with work and I have taken a new job which has seen me living in away from home each week, thus time for blogging has been reduced over the last few months.

I would like to welcome the6thdegree to Weeman, and look forward to seeing his posts on his tyranid army! (I can now paint up my dead nid's on my veterans to match the nid scheme!)
Following a recent post regarding the WIP of my Land Raider Terminus, I am proud to be able to show you the near finished project. The final parts will be to transfer up the tank, and add a couple of the forgeworld brass etchings to finish the 'titan killer'.
As you can see I opted to not use the standard GW terminus kit. I felt that the tank looked OK, but could look better with the way the weapons were positioned. Also the 'godhammer' lascannons could not be positioned correctly straight ahead due to the single lascannon sponsons. As discussed in the WIP, I found the inspiration from finding in my games drawer a LR with a predator turret sat on the chassis, - thus the invictus terminus was born!
I hope you like the results, I'm pleased with the way the tank looks. The tank itself looks bigger than a normal land raider, which was the effect I wanted. I have also given the tank Chronus- I mean, who wouldn't want 5 BS5 lascannon's with 3 twin linked re-rolls!!

6 Aug 2010

Scuttling soon to Weemen; The ‘Nids!

Hi guys – I’m a long time friend of both pornstarjedi and the ‘Nids, and have been on the wagon and clean from GW’s addictive plastic goodness for about 11 years now.

Unfortunately, the combined efforts of pornstarjedi and a few other friends finally wore down my defences and once again my geeky side is exposed to the world of 40K.

So, after succumbing to peer-pressure, I once again went to pick up my trusty paint brush and tape measure – but first a very important question needed be asked…..which army?

The first stop was the GW website to check out the progress that had been made in my absence – and everything looked soooo good. Basically I was left with going through each army and looking at their pro’s and con’s. In the end I had managed to rule out all but Necron, Tau and ‘Nids. I was primarily a painter over a player, so ruled out the Necron (there’s only so many metallic’s I can stand). This left the awesome looking (and checking out some rules – fighting) Tau and the ‘Nids – as there is already a Tau player in my group of friends; back to the Hive it is!


Image taken from ingeneri.com
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