Showing posts with label 40K. Show all posts
Showing posts with label 40K. Show all posts

14 Dec 2018

Abaddon the Despoiler Conversion from FW Horus Lupercal

Hi All,

So previously I've been working on my Abaddon the Despoiler model, using the Horus model as the body and then parts from the original model added to create this version.
Previous posts are found at:
https://weemen.blogspot.com/2018/03/abaddon-despoiler-wip.html
https://weemen.blogspot.com/2018/11/abaddon-despoiler-wip-2.html

The model was a conversion, (or kitbashing to some..) that I've planned for a while. I really like the size of the Horus model, and felt it was the appropriate size to represent Abaddon in the 'true size' 40k world of today. I also was keen to get the model finished prior to the new model being shown.

The model has had knee pad elements cut from the finecast version, and then had them added to the Horus version using green stuff to fill in any gaps. The 'Waist band' was also added from the original model. These were elements that made the original model I felt. These fit in to get the character right.
Using green stuff, I built the piping around the Torso, trying to make them big enough, but not too big to take over the head of the model, for which I used the class head. The wires were made with a green stuff roller.

The sword - Drach'nyen is from the original which has been modelled onto Horus' hand, rather than a hand swap- this adds to the model with the angle of sword to the arm.
The Talon of Horus is a combination of both models versions with the claws from the original added to the Horus claw. I've also modelled the claw so that it has an Ultramarine Primaris helmet in the claw, about to be crushed as Abaddon looks at it. The helmet is a spare from the Primaris captain model. I've also added the original spikes to the armour, as it needs spikes, I've also modelled an eye of Horus onto the left pauldron with green stuff.
I've used a metallic black for the armour, and then picked out details as seen in images of Abaddon.  The only additional part is the cape, which I feel adds to the feel of the model. I've got for a rich red inner to match the red leather around the waist and pauldrons, and a deep purple exterior
Drach'nyen I've painted with a mix of purples, blues and a hint of green, similar to the original images on the 1995 codex. The Talons are painted with a hint of purple along the claws to add to the 'baddie' look about him. Blood for the blood god has been added to add to the dead helmet with the blood added to the floor beneath the claw.
The base was kept to a minimum colour scheme as not to take anything away from the model. 
I'm really happy that the model, and the overall look. Its what I was aiming for when I started the project.

Thanks for Looking! Lord Halfpenny

10 points to the annual painting total (any extra for the conversion Siph? :)

7 Dec 2018

Be'lakor The First Daemon Prince Conversion

Hi One and All,

Steady week on the painting front, with both Abaddon and Be'lakor getting a lot of painting love. For this post I'm showing the completed Be'lakor conversion that I've done.
I've used the above picture from the codex as inspiriting for the model, I also had a 'spare' Balrog model from the Lord of the Rings game, the model was originally going to be used as a Skarbrand model.
I've converted the models hands and sword from the daemon prince sprue, these were green stuffed into place to make sure the fit was perfect.
The colour scheme, using the above picture as my guide is a simple black undercoat, black over that, with a wash, then highlights. The daemon cloth and should pad were picked out in purple to match the purple sword. The wings were painted with an old 'Elf Flesh' with a wash of sepia over that.The flames were picked out with an initial Memp' red, then heavy highlighted with Troll' Orange and then Flash Git' Yellow.
I'm really happy with the overall look of the model- definitely pleased with the conversion.

Cheers, Lord Halfpenny (10 Painting Points)

29 Jun 2017

40k Scenic Bases

Hi one and all,

This week I've been tackling a few bits in my 'to do pile' trying not to get sidetracked by any Primaris Marines that I might have..

I'm starting to put together a base for a larger model, designed to fit the story of the character. Below is the initial mock up for the base using a dreadnought as a dead model for the character to be stood on. One of the things building this with the model in mind has shown how much I prefer building the bigger, multi pose models, like the forge world knights. Unfortunately the Games Workshop plastics although looking great, are difficult to convert to get the pose anatomically correct unless you start really hacking into the model and then using green stuff. For me, its easier to bulk up the base to make the model stand in a neutral level so that it looks right.
I think everybody can guess the model the base is for - Magnus the Red! At this stage its just playing around with the base until I'm happy then will glue.

What are you thoughts with 'converted bases' what do you prefer? Would you go all out on a well designed base, or feel it takes away from the piece?

While you are at it, for beginners here is a old trustworthy tutorial on how Siph does his bases with sand and PVA/Elmers -  Bases Made Simple from 2008 and he still follows it today.

Thanks for dropping by, Lord Halfpenny.

1 May 2017

Dark Vengeance Gaming Counters for 40K - Painted

Hello Readers, I hope I can still use these in 8th Edn!! These have been sitting around for ages, (read: since DV was released!) and I never thought about using them in game, but after a number of games where I forget rules, moves etc. I thought maybe some of the counters could actually be of use. There were a lot of tokens that do not add much or are repeated with similar tokens - Shaken/Stunned for instance.
Falling Back / Disorganised Charge - I think these can actually be of use, denoting what Units are falling back or are carrying out a disorganised charge? I'll probably use as Falling Back.
Weapon Destroyed - Often forgot unless I can physically remove the turret, so these will definitely be useful.
Vehicle Destroyed - Often I place destroyed vehicles upside down or on side, but rules wise they should just stay in position and some aerials are at risk of breaking if put upside down, so a Destroyed counter could be of use.
Immobilized - Simple and effective reminder for vehicles and Dreadnoughts. saves putting a dice next to it which can be confused with Hull Points.
Crew Shaken/Stunned/Jinked - I refrained from painting up another four with single shaking lines, so the counter will be enough to jog the memory of which it applies to. I see its usefulness as a reminder about Jinking Flyers and Bikes too.
And finally, the most useful and have always been using since I saw it, which made me think I could paint up some more eventually, the Turn Counter - I use this every game and useful for photos too, to remind me what photo comes from what Turn when writing up Batreps. I magnetized the arrow so it rotates. Simple and effective.
There you have it, I think they look great, much better and clearer than the bright gauss-green counters you get stock. And no blending, highlighting or washing, so a simple effective paint scheme brings these to life and usefulness.  Thanks for checking out the blog, cheers - Siph.

8 Sept 2016

Batrep - Ad Mech Vs Ultramarines 2000pts - The Scouring

Hello Readers, thanks for dropping in to check out the latest fun game of 40K we had, it was an awesome match, could the Cult Mechanicus and Skitarii forces withstand the might of the Ultramarines Skyhammer Task Force led by the mighty hero Librarian Tigurius; or would the faceless war machine of the Mechanicum consume the proud warriors in their never ending quest for arcane knowledge...

The battle lines were drawn up, The Scouring, Hammer and Anvil deployment, 6 objectives, 1x 4VP, 1x 1VP, 2x 3VP and 2x 2VP randomly scattered and unknown until the first turn - the Ad Mech forces won first turn and UM failed to seize. Destroyed FA Units would give up 1VP and secondary First Blood, Linebreaker and Slay Warlord were each 1VP. Lord Halfpenny had 4 FA Units, Attack Bike, Drop Pod, 2x Assault Squads. Siph had Sydonian Dragoons.

The UM fielded a first turn drop pod assault of 4 pods, Grav/Melta Skyhammer Annihilation Force plus Grav/Plasma Sternguard and Grav Centurions with Tiggy, backed up with another pod of Tac Marines, a Thunderfire, 2x Scouts and an allied Vindicare Assassin and a Multi-Melta Attack Bike.

The Cult Mechanicus fielded a Dominus Tech Priest with 2x Torsion Cannon Breachers in a deep strike formation - Holy Requisitioner, 2x Castelan Robot Maniples, one with PF and one with 3x Heavy Phospher Blaster robots and some Fulgrite Techpriests. These were allied with Skitarii Rangers, 2x Sydonian Lancers, 2x Dunecrawlers (Neutron Laser and Icarus Array) and a squad of Sicaran Ruststalkers.
The Mechanicum set up knowing the drop pod assault was imminent, so used the Canticles of Shroudpsalm to cast an improved Cover Save to Ad Mech Units (increased by 2+), the Sydonian Dragoons had a 5+ cover save in the open anyway due to Incense and the Ruststalkers infiltrated up the field by Plasma Obliterator objective. The Rangers held the objective in the Sanctum Imperialis and the the Castelan Robot Maniple with guns held the Watchtower objective.
The UM force set up mainly in reserve, with 2x Scout Squads in back field, one by Plasma Obliterator and one in bolstered ruins by Techmarine/Thunderfire and Vindicare and another objective.

The Objectives were revealed and the Plasma Obliterator terrain one was worth 2VPs, the Thunderfire held Mechanicum Ruins terrain was 3VPs, the central terrain Power Generators 4VPs (The Macaroon Generator - everyone loves cake!), the central Reactor building 1VP, the Sanctum Imperialis held by Rangers 3VPs and Skull Watchtower terrain held by shooty Castelans 2VPs. (Check out the links for terrain ideas).
Ad Mech Turn 1 - The Sicaran Ruststalkers moved up and assaulted the MM Attack Bike slaying it easily for First Blood and FA Choice (2VP). The Fulgrite Techpriests moved towards the centre objective. The Onager Dunecrawlers with snap-fire Icarus Array and Neutron Laser targeted the ruins with the Scouts and Thunderfire killing 4 Scouts (good rolling 6's to Hit and Gatling Rocket Launcher ignores cover) and making the ML armed scout flee the building. The Castelan PF Robots on the far flank moved forward towards the Thunderfire.
UM Turn 1 - Four Drop Pods scream down into the Ad Mech lines, the Icarus Autocannons, separate from the Icarus Missiles and Rockets intercepted a Drop Pod and took a HP off Tigurius' Pod, Tiggy targeted the Fulgrite Priests killing 5 and wounded a Castelan Robot. The Grav Centurions target the Robots on the Watchtower but combined cover saves and Shroudpsalm saved them entirely! Lord Halfpenny also forgot the chest mounted MLs. 
In assault, one of the Assault Squads charged the Sicaran Ruststalkers killing one but were wiped out in return through a combination of number of attacks and transonic blade attacks.
The Skyhammer Grav Devastators wiped out the Datasmith and his two PF armed Castelan Robots - boom. The Assault Marine squad near the Onager Dunecrawlers struck with the Eviscerator cleaving through the Neutron Laser armed machine after it was glanced by the Combi-Grav Sternguard. The Assassin failed to glance the same machine.
The Combi-Plasma Sternguard along with the Skyhammer MM Devastators opened up on the two Sydonian Dragoons wiping them out for Scouring FA choice (1VP). The Thunderfire Cannon struck at the Rangers killing five but they remained steadfast. A brutal first turn, showing the power of the Skyhammer.
Ad Mech Turn 2 - The Techpriest Dominus and Breachers arrived from Deep Strike to gun down 2 Grav Centurions with their AP1 Torsion Cannons. The nearby Fulgrite Priests failed their charge.
The Castelan Robots wiped out the MM Devastators with a flurry of Heavy Phospher AP3 shots. The Dunecrawler in combat with the Assault Marines was glanced once, and the nearby Rangers shot and missed the Sternguard below them.
The Sicaran Ruststalkers charged and easily wiped out the Scout Squad by the Plasma Obliterator, losing one to overwatch.
UM Turn 2 - Tiggy wounded a Castelan Robot with Smite and Psychic Screamed a Breacher taking a wound. The lone Centurion opened fire on the Castelans killing a robot, two remained. The Grav Devs targeted the Rangers in the ruins, killing 4 of the 5, the Drop Pod automated guns felled the last Ranger. The Vindicare Assassin shot at the Dominus but the Refractor Field saved him.
The Thunderfire targeted the recent arrivals and struck the Breachers 7 times but failed to wound or get past the armour. The Sternguard now switched to Vengeance Rounds killing 4 of the six Breachers. The Scout ML shot at the Ruststalkers but missed.
The Assault Squad in combat with the Dunestalker tore into it with the Eviscerator, cleaving the reactor triggering an explosion which killed two marines!
The Drop Pod containing the 5 man Tac Squad dropped down by the Fulgrite Priests and shot them killing one, and then charged (which after we realised you cannot do, nevermind.. these are not Skyhammer) killing another, the Priests in return killed a marine (no real effect on results). Another great turn for the UM's, the Ad Mech forces are reeling, now need to start the fight back...
Ad Mech Turn 3 - The Castelan Robots sight the Sternguard advancing on the Dominus and wipe out the Combi-Plasma Squad. With hindsight we played the Lumingen rule wrong, however they were in the open so even Going to Ground would have only saved on a six, and the weight of fire (6x TL AP3 and 6x AP3 from two robots) so we agreed it wouldn't make much difference! The Dominus on his own with Macro-stubber Pistol and Volkite Blaster killing the last Grav Centurion (who rolled double one for 2+ save) and Tigurius for Slay the Warlord (1VP). The remaining Breachers open fired on the FA Drop Pod destroying it for a further (1VP). The Fulgrite Priest in combat with 4 Tac Marines died... The Ruststalkers stalked towards the Objective worth 4VPs. A great turn-around turn for the depleted Ad Mech forces, putting some hurt on the UM forces and gaining vital VPs.
UM Turn 3 - The Vindicare Assassin proved his worthless nature for Lord Halfpenny again, needing a 2 to Hit the Dominus, rolling a one, but the BS bonus gets a second roll of a 4+ to hit and still failed (facepalm!) rolling another one... BS, he certainly is again.
The Thunderfire Cannon and Vengeance Round Sternguard finish off the two Breachers. The Thunderfire also puts a wound on the Dominus. The Assault Squad survivors move up towards the Dominus. The Grav Devestators now move towards the Objective in the Sanctum Imperialis now the Rangers have all been killed. The 4 Tac Marines move towards the Power Generator Objective, the Ruststalkers are targeted by the Scout with ML, killing one with a Krak Missile.
Ad Mech Turn 4 - The Castelans holed up in the Skull Watchtower target the advancing Sternguard, wiping them out, two squads in two turns! The Dominus being threatened by the advancing Assault Marines chooses to charge himself, killing two marines before being struck down by the remaining Assault Sergeant and his Eviscerator ceding (1VP) for Slay the Warlord. The Sicaran Ruststalkers use their superior speed and close the distance to the Tactical Marines on the Objective.

UM Turn 4 - The Assassin opens up on the Castelans but again, fails to penetrate. The Drop Pod guns fail to wound the same. The Tactical Marines fire on the advancing Sicaran Ruststalkers but they save the shots. The Assault Sergeant charges the remaining Castelan Robots and Datasmith intent on a Challenge, but is cut down in a hail of Overwatch fire!
Ad Mech Turn 5 - All that is left is the Castelans and two Ruststalkers. The big robots use their superior range to snipe at the Grav Devs across the board who are heading to claim an Objective, killing three and making the remaining marines flee away from the Sanctum Imperialis - putting the Objective worth 3VPs out of reach. The Sicaran Ruststalkers charge the Tactical Marines killing two remaining in combat with the final members, contesting the objective.
UM Turn 5 - The Assassin yet again fails to wound the Castelan robots, he really should be cast into the void... The Thunderfire hits the same robots 5 times but fails to wound. The Drop Pod Storm Bolters killing one robot. The Scout with ML runs to claim the Plasma Obliterator 2VP Objective. The Tactical Marines in combat with the Sicaran Ruststalkers die leaving the 4VP Objective in Ad Mech hands. The surviving Grav Devs move to secure Linebreaker for (1VP).

The roll for turn 6 failed meaning the game ends... when the dust settles, somehow the Ad Mech claim victory from the jaws of defeat!!

The UM's claim 3VP Objective, 2VP Objective, 1VP for Slay Warlord, 1VP for Linebreaker and 1VP for Scouring (FA Sydonian Dragoons) = 8VPs

The Ad Mech claim 4VP Objective, 2VP Objective, 1VP for Slay Warlord, 1VP for First Blood, 4VPs for Scouring (FA Drop Pod, Attack Bike, Assault Squad x2) = 12VPs

Conclusions

Well that was a bloody brutal battle, awesome twists and turns and after a big bloody nose from the Skyhammer and Drop Pod Assault in the Ad Mech lines, after turn two the tide started to turn with the very effective shooting from the Castelans with the AP3 guns on the Skull Watchtower Objective.

The only UM forces left were 1 Scout, 1 Techmarine with Thunderfire, 1 useless Vindicare and 2 Grav Devastators and 4 empty Drop Pods. The Ad Mech had 2 Sicaran Ruststalkers, 1 Castelan Robots and Datasmith.

One more turn and the Ruststalkers would have been wiped out by Drop Pods and Thunderfire Cannon losing 4VPs. The Canticles of Omnissah granting Shroudpsalm in the first turn saved the Castelan Robots from Centurion Grav Cannons which became the undoing of the UM force. With hindsight, instead of advancing the Sternguard towards the AP3 guns, one squad should have claimed the Sanctum Imperialis Objective for 3VPs, but this was left to the Grav Devs which turned and ran when they needed to get in the building, the Assault Sergeant should have sought cover away from the bristling overwatch that killed him, perhaps claiming the Reactor Objective for 1VP and not ceding 1VP for his FA Unit.

Unit of the match for UMs was the Eviscerator armed Assault Sergeant chewing his way through two Onager Dunecrawlers and the Dominus. The Thunderfire Cannon which was a constant thorn in my side and the Sternguard proved their worth killing Breachers x2 and Sydonian Dragoons. The Ad Mech unit of the match was the Castelan Robot Maniple with Heavy Phosper Blasters for deleting units Sternguard x2, MM Devastators, Assault Squad, closely followed by the Sicaran Ruststalkers who killed Attack Bike, Scout Squad and Tactical Marines.

Lord Halfpenny - What a game, what a battle, so close in the end, but how? I thought after T2 it was there for the taking, a position I've been in several times in the past and I seem to be very good at going for the total victory rather than looking to secure objectives (maybe its the Khorne in me... death, burn etc). The marine of the game was indeed the Eviscerator Assault Sergeant, on the flip side the Vindicare assassin was poor - I think he managed 2 hits during the game, one failed to wound, the other saved. He might be retired after this battle, its not the first time he's been a very bad unit choice. We love a close match and throughout it seemed like the Ad Mech were on the back foot, but still in disbelief how they clawed that back.

Brilliant fun game had by both Lord Halfpenny and myself.

18 Mar 2016

Mechanicus and Skitarii Vs Grey Knights and Assassins - 40K Batrep 2000pts

Welcome Readers, not a comprehensive Battle Report as we were having too much fun battling and taking a few pictures to record the narrative in detail, soz, but plenty of pictures were taken to share and a precis of happenings was remembranced... it was a Maelstrom of Battle with Tactical Objective cards and good use of the BlogWars Objective markers from Alex at From The Fang blog.

Draigo and the Knights of Titan plus some Imperium Assassin Operatives were dispatched to the Mechanicus World of Dach II to stop research into cybernetic AI deemed heretical by the Imperium.
The Skitarii Ongar Dunecrawler started the hostilities as its defensive protocols were activated by the advancing Grey Knight Terminators, a shot of the Neutron Laser on target made easy work of the squad killing all but one Terminator. The Dreadknight shunted into the back lines of the Mechanicus and targetted the Datasmith of two Kastellan robots.
A second squad of Grey Knight Terminators and Librarian Gate of Infinity phased right into the path of two Kastellan Robots and Fulgrite Techno Priests. Fresh from its first turn sucess the Dunecrawler targetted the second squad, and combined with the firepower of a squad of Torsion Cannon wielding Kataphron Breachers tore the squad asunder.
The Skitarii Rangers were caught in a crossfire of Eversor Assassin, Dreadknight and a squad of Grey Knights wiping them out, but not until the Rangers had taken down the Eversor! with a lot of help from two Sydonian Dragoons. The Skitarii Ruststalkers got the measure of a Callidus Assassin using their Transonic Blades and Chordclaw, then over a few rounds of combat took out the Culexus too.
The Grey Knights and Dreadknight continued to cause concern in the back corner.
The centre was dominated by the Dunecrawler, Breachers and the shooty Kastellan robots.
On the right flank the fist Kastellans faced up to Draigo and his squad of Paladins who had failed to cast Gate of Infinity to get into the action elsewhere. The Force activated bolt and Psycannon rounds made short work of the robots. However this opened them up to return fire from Torsion Cannons and the Dunecrawler - torsion cannons being outstanding and taking a few Paladins out. The Vindicare Assassin finally found his mark taking out the Dunecrawler in response for targetting Draigo.
Draigo Gate of Infinity shunted to the opposite flank to claim an objective and easily cut down the remaining Ruststalkers and resisted the firepower of three Kastellans.
In turn five, the massed firepower of Torsion Cannons ripped apart the venerable Dreadnought who had not done much, failing to hit with his twin linked Lascannon and taking a hull point off the Dunecrawler but failed to snipe the Tech Priest Dominus.

Final result 11 vs 3 VPs to the Mechanicus Force, research to the Cybernetic AI will continue - at least until Draigo orders Exterminatus from orbit!
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