Showing posts with label Ursarax. Show all posts
Showing posts with label Ursarax. Show all posts

21 Jul 2025

Mechanicum - Ursarax Tech Thralls #3

Hi all, thanks for dropping by. Again this week I have more Mechanicum goodness, another six Ursarax Thralls to add to my existing six I have already to I painted these to match.
The Ursarax are heavy, rapid-moving close combat killing machines. Like the Thallax, Ursarax are thralls rather than servitors – selected from suitable human candidates for conversion. Their living components retain a consciousness and dim recollection of their former humanity, providing them with superior tactical abilities and the instinct to kill.
These are FW resin versions and the previous owner had shaved the heads smooth on the front facing so I had to paint back on the visor.
And here are all the Ursarax to date, leaping death robots!

Cheers, Siph (12pts)

17 Feb 2025

Mechanicum - Ursarax Tech Thralls #2

Hello Readers, thanks for dropping by. GW says "Ursarax tech-thralls are formidable, even monstrous, killing engines. Like the Thallaxii from which they were derived, these war-cyborgs are converted from suitable human candidates, their living components retaining a dim, tortured consciousness that provides them with superior tactical abilities and the instincts to kill. Jetting into close combat, the Ursaraxii tear apart steel and flesh alike, seeking the temporary relief of the automated neural anaesthesia that is administered for fulfilling their orders."
This is the second squad of these I have, the first painted in 2017 so these were painted to match, updating the former squad groin, thigh armour plates which I had missed. Plus jump pack vent exhausts and turbine glow.
The nice Volkite Incinerator built in the chest was picked out with a fiery orange glow
These all have Lightning Claws and pair up nicely with the first three armed with Power Fists and a Claw. Six in a squad will be a lot more survivable now and form a nice fast attack choice.
Cheers, Siph (6pts)

11 Dec 2017

Mechanicum - Ursarax Tech Thralls

Welcome All, thanks for dropping by. Today I want to show off my latest addition to the Mechanicum forces, the very last of my Mechanicum units from the to-do pile, awaiting the release of Fires Of Cryaxis so I can merge them with my Ad Mech 40K forces!
According to FW, the Ursarax were developed as a heavy, rapid-moving close combat unit. They use a fusion of existing technologies sacred to the Mechanicum, they are formidable, even monstrous, killing engines.
Like the Thallax, Ursarax are thralls rather than servitors. Selected from suitable human candidates for conversion, their living components retain a consciousness and dim recollection of their former humanity, providing them with superior tactical abilities and the instincts to kill. 
Each Ursarax’s frame is outfitted with a powerful, chest mounted Volkite Incinerator - a weapon deadly at range, but decidedly lethal in close combat – I envisage the Ursarax leaping at its enemy, grabbing them and forcing them at close range into the chest area before detonating a volley at point blank, before tearing through the enemy ranks with pairs of armour crushing power fists or flesh shredding lightning claws.
I armed the first two with Powerfists and the third with Lightning Claws, I'll aim to get more Ursarax to bolster the numbers and more Claws as they look great, the Powerfists for more hardened targets. You can see the Gamers Grass tufts on these bases along with my usual coloured patches of flock.
The scheme matches the rest of my Mechanicum units, and was quite easy to reproduce, a drybrush Leadbelcher over Chaos Black and armour painted in Khorne Red and Evil Sunz Scarlet. The fists were Catachan Green. I used Stormhost Silver and Soulstone Blue for the upper arm extensions to add interest.

Hope you like my additions. I plan on doing a review of my Hobby Goal post and see what I managed to paint this year. I did okay I reckon. Thanks for dropping by, Cheers Siph.
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