29 Dec 2010

Sorry for Lack of Updates

Hi Folks,
Sorry Blog has been slow, Pornstarjedi and 6th Degree are somewhat busy with work and I'm working overseas away from Weemen. But I did manage to do a bit of this...

Beautiful but deadly. Gotta love these sharks, an endangered species because of the human fear so they are slaughtered (as in Egypt this year) because of the unknown and out of ignorance.

Btw, best shot I could get with man and beast... plenty of whopping great close up Great White shark pics if you want me to email you. Drop me a message with your email and i'll get them to you

in Feb.

21 Nov 2010

Relictors Terminator Assault Squad II - WIP update

Just a quick update on the progress of the Terminator Assault Squad with Lightning Claws, got 6 more Lightning Claw arms and two bases to finish then all done. More shots when complete...

And just a thank-you for the Gross followers, that is mathematical Gross - 144 followers, thanks, hope you enjoy our stuff.

Siph, Pornstarjedi and 6th Degree

16 Nov 2010

Relictors Terminator Assault Squad II - WIP

Hi all. I'm back from another spell at sea and will be back into progress of the Terminator Assault Squad with Lightning Claws to accompany the Space Hulk Conversion Terminator Assault Sergeant posted here.

Hopefully some real progress and finished shots later this week.

9 Nov 2010

Tervigon Conversion

Hi all, I’m back with another update from Hive Fleet Thorn and today I would like to introduce you to our newest member – my Tervigon!

The Tervigon is one of the new ‘Nid units to me and was introduced during my break from 40K. And it’s a great addition – if you aren’t aware; the Tervigon is a monstrous creature that can be used as a ‘Nid HQ or Troop choice and is the ultimate support unit. It has synapse, a ton of high Toughness wounds and some very useful psychic powers (it can grant Feel No Pain to a unit/allow a unit to run and shoot in the same turn amongst others). Oh, and did I mention that it also poops out 3D6 Termagants per turn (its stops after a double is rolled).

It is such a useful unit that you will be hard pushed to find a ‘Nid list that doesn’t field at least one of these big mommas. It is surprising then, that GW or FW doesn’t sell a Tervigon model (it would surely make a lot more sense to produce one instead of some of the other units available….I’m looking at you Pyrovore).

However this provides the perfect opportunity to make one yourself! This is the Tervigon I managed to knock together:

Like many Tervigon builds you can find on the net – this one is based on the Carnifex boxed set. I really wanted to give it a size boost over the Carnifex though and make it look like it is capable of birthing dozens of Termagants; so very briefly, this is how it was made:

  • Construct the Carnifex torso as normal; however it is reversed – so the tail end is going to be where the head is.

  • Place the spine-cluster torso plate over the head area to look like a hood and to represent the Tervigons ranged arsenal.

  • The head was placed under the hood and green stuff used to fill the gaps.

  • To make the Tervigon larger than a Carnifex, I made a cylinder of green stuff (about 2.5 cm long x 1cm in diameter) and fixed it in the rear hollow of the torso (so the majority was sticking out) and attached the tail to the end. This extended the torso by about an inch and gives an area to later add the Termagant eggs.

  • I took the plain torso plate and attached it over the top of the green stuff cylinder.

  • The legs are now attached – I originally used four monstrous creature scything talons and had it walking on all fours so it looked a little like a tarantula. This took ages and involved propping the model up by the torso to take the weight off the legs whilst they glued in place.

  • I then made some Termagant eggs – at this stage I started running out of green stuff and had to improvise, so used plasticine which I sealed in PVA glue to stop it drying out (which seemed to work quite well). I made lots of eggs of various sizes and then started attaching them to the model.

At this point as I was holding the model vertically, I realised all the detail of the eggs and head were completely lost when it was stood horizontally, and that in a vertical position it appeared much more dynamic…so I quickly removed the rear legs and replaced them with standard Carnifex legs, angled so it appears that the Tervigon is rearing up (I really prefer this pose, although if I make another one I will have it walking as I originally intended but aim to make it more dynamic whilst modelling it).

The model was finished by adding a second set of smaller scything talons that appear to be striking out.

I’m very happy with the model and can’t wait to paint it. It looks like an absolute monster in comparison to other models and I think its going to make a great addition to the Hive.

4 Nov 2010

Drop Pods & Terminators

Hi All!!
I just wanted to get a discussion going about terminators and drop pods. I recently put the question forward to Siph about termi's in drop pods following seeing a picture of some dark angel termi's coming out of a drop pod.

We discussed the pro's and con's- we both believe termi's shouldn't be allowed (apart from characters attached to a squad with a dedicated drop pod) However if you read the rules, it doesn't state terminators cannot be transport, like with the case with rhino's and razorbacks.

Drop podding Terminators?!?!?

I've had a read of several codices, and imperial armour and have found that the dark angels codex states that terminators can be transported- as does the Apocalypse II imperial armour book.

The GW line is that terminators can be transported via drop pod, that the DP is purchased by a tactical, but that the terminators use it instead (if I'm a tactical marine, I'd offer my spot in a dp if a termi asked!)

This does seem slightly odd- I can see the point of DP'ing terminators as you are guaranteed not to lose them due to a deep strike mishap- at 200+points you really don't won't to lose time- it also means that you can drop pod assault them in on turn one. however in the spirit of the game would you say it was fair?

please add your suggestions- cheers!

How many Marines!!

Hi all, quick update- the mission of 'how many marines can I paint in one day resulted in 10 marines complete, apart from transfers. Once I've got these on, I'll post pictures...

1 Nov 2010

1st November 2010 part 2


Update number 2- as you can see the tactical squad is coming along nicely, weapons and arms have been added to the marines, as well as the shoulder pads.
I've also started updating a 5 man devastator squad.

Current blister count is 1...

1st November 2010

Hi All,

Just a quick update about how I'm doing! the initial task was to see how many marines I can paint in a day. As you can see from the pictures, I'm slowly making progress. Hopefully I'll have half of this squad finished by the next post!

29 Oct 2010

How many Marines can I paint in a day?

That is the question I hope to answer on Monday 1st November 2010- I have schedule the day to do nothing but paint, and blogging as I go. The aim is simple, paint as many marines as I can. I'm intending to do updates after 2 hours, with images as I progress. I must be mad!!

27 Oct 2010

1725pts Battle Report – Tyranids vs. Tau

Hi all – I recently had a friendly against regular Tau opponent (FishInABox), so I thought it was a great opportunity to put my hand to my first Battle Report.

Hive Fleet Thorn
Tyranid Prime (2x Boneswords, Death Spitter, Regeneration)
Tervigon (Catalyst, Cluster Spines, Toxin Sacks, Adrenalin Glands)
10x Genestealers
10x Genestealers
30x Hormagaunts (Toxin Sacks, Adrenalin Glands)
30x Termagaunts (Fleshborers)
10x Termagaunts (Devourers)
5x Tyranid Warriors (1x Venom Cannon, 4x Deathspitters)
2x Hive Guard
2 x Zoanthrope
Carnifex (2x Twin Linked Devourers with Brainleech Worms)
Tau Battleforce
Commander Farsight (Plasma Gun, Shield Generator, Dawn Blade)
HQ Crisis Suit (Missile Pod, Cyclic Ion Blaster, Shield Generator)
7 Crisis Suit Bodyguards (Missile Pods, Burst Cannons, 2 Drones each – 6 Gun Drones, 4 Shield Drones, 4 Marker Drones)
12 x Fire Warriors (Shas’O Squad upgrades) x 4
Hammerhead Tank (Smart Missiles, Ion Cannon)

Capture Objectives: Objectives were placed on my left deployment zone and in the centre of the Tau deployment zone.

Set-up (from my POV)
The Tervigon, Carnifex and one Zoanthrope took my left flank and my objective. The Warriors and large Termagaunt Brood held the centre and the Hive Guard, Devourer Termagaunst and remaining Zoanthrope took my right flank. Genestealers outflanked and the Hormagaunts stayed in reserve.
The Hammerhead was positioned on the left flank, all four Fire Warrior squads held the Tau centre and all the Crisis Suits were a single very scary unit on the right flank.
My plan was:
  • Outflank the Stealers and keep Hormagaunts in reserve to cripple the Tau flanks.
  • Attach the Prime to the brood of Warriors – these would be the hammer of the army and push towards the Tau objective using the large brood of Termagaunts in front as a defensive screen.
  • The Carnifex and Devourer Termagaunts would act as flank firebases and the Hive Gaurds and Zoanthropes would support the flanks to protect against any tanks that may be fielded.
  • The Tervigon would hunker down in the region of my objective, defending from any attempts the Tau might make to take it, whilst pooping out Termagaunts. The last set of Termagaunts to be produced would Go To Ground on my objective and the Tervigon would attack the closest target.
Turn One
The ‘Nids took the first turn – which is always good…
The Tervigon used Catalyst on the Warrior brood and managed to poop out 10 Termagaunts.
The Warriors tried to shoot into the closest squad of Fire Warriors, but their Deathspitters were out of range. The Venom Cannon was in range however and 2 Fire Warriors fell in a hail of sub-sonic toxic crystals. The Devourer Termagaunts, Hive Guard and Zoanthrope managed to destroy 5 Shield Drones from the very scary Crisis Suit squad through combined Devourer, Impaler and Psychic attacks.
The rest of the units all ran forwards and tried to get into a postion where they could weather the incoming Tau barrages.
In what can only be described as an insane display of aggression (for Tau at least), the very scary Crisis Suit squad, Hammerhead and three Fire Warrior squads all advanced and prepared to unleash hell.
On my right flank the very scary Crisis Suit squad made short work of the Devourer Termagaunt brood, using Burst Cannons and Missile Pods to leave a smoking crater in their position with none left standing. In the centre of the table, all four Fire Warrior squads rapid fired into the large brood of Termagaunts, killing 18 of the 30.
Turn Two
The Tervigon once again cast Catalyst on the Warrior brood and pooped out 14 more Termagaunts without a double being rolled.
Both Stealer broods entered the game – one on each flank just as I was hoping – let see how good the very scary Crisis Suit squad is in close combat….mwah ha ha.
On the right flank the Hive Guards and Zoanthrope hoping to soften the very scary Crisis Suit squad before combat, opened fire and left 3 Marker Drones in smoking heaps (good god – how may Drones do I have to take down before wounds start getting allocated on the Crisis Suits???). In the centre of the field the Carnifex, Warriors and remaining screening Termagaunts managed to riddle 9 Fire Warriors with maggot-bullets.
The newer Termagaunt broods all ran forward to support the central advance. Meanwhile on my left flank the Tervigon and other Zoanthrope milled around suspiciously eyeing up the Hammerhead that hovered on the opposite side of the board. The Zoanthope decided to take a pot-shot at it, but its half-hearted attempt went wild.
The firing complete; the first Genestealer brood piled into the very scary Crisis Suit squad, tasting Tau blood in the air. Unfortunately the Hive Mind had severely underestimated the ability of Crisis Suits and the Stealers only managed to snatch 8 more Drones from the sky before the Crisis Suits beat the entire brood into the ground before them. Seeing the fate of their counterparts – the second Stealer brood charged into the closest Fire Warrior squad on the left flank, tearing four of their number limb from bloody limb, before chasing down and annihilating the rest of the Fire Warrior squad as they tried to flee. The remaining screening Termagaunts in the centre of the field charged into the nearest Fire Warrior squad, killing three and losing a single gaunt respectively. Despite losing half their squad, the Fire Warriors managed to hold their ground.
Confident following their victory against the galaxies most lethal close combat nasty, the very scary Crisis Suit squad pushed forward through the right flank and had their eyes on the rear of my lines. Meanwhile on the left flank the Hammerhead advanced into the firing line (and range) of both the Tervigon and Carnifex. The remaining Fire Warrior squads all retreated into cover and prepared to show the advancing hordes the business end of their shooty-sticks.
The very scary Crisis Suit squad unleashed hell on the Hive Guard and Zoanthrope that no amount of invulnerable psychic shields could save them from. Seeing the fate of their comrades, a Fire Warrior squad on the left flank rapid fired into the remaining Genestealer brood until none were left standing. The Hammerhead squared off against the nearby Tervigon, aiming true and taking two wounds off the Termagaunt birthing behemoth. A sniped shot from the rear Fire Warrior squad managed to glance the Prime, also removing a wound.
The ongoing combat between the remaining screening Termagaunts and central Fire Warrior squad left three Termagaunts bleeding out on the floor next to a single Fire Warrior, however the fight continued.
Turn Three
The Tervigon managed to poop out another 11 Termagaunts before finally exhausting itself (not bad – a total of 35 Termagaunts spawned for free) and cast Catalyst on the Warrior brood that were now going to have to deal with very scary Crisis Suit squad. The Prime managed to regenerate its lost wound (smug grin).
As the Warriors and Crisis Suits locked eyes across the battlefield for what would surely be an epic and bloody battle, both were diverted by the sound of dozens of chitinous hooves and scythes stampeding in the distance – oh yes, the Hormagaunts had entered the game, directly in front of the very scary Crisis Suit squad!
The newly birthed Termagaunts immediately went to ground on my objective and the Tervigon; its spawning abilities expired, charged into the Hammerhead that had previously wounded it. The Carnifex, ignoring the tank in its vicinity focused on the rag-tag band of Fire Warriors holding the Tau objective, obliterating four of them with its twin-linked Devourer. Horrified by the gruesome death before them, the Fire Warrior squad broke ranks, stopping less than an inch from their table edge. The Warriors and a small brood of Termagaunts opened fire on the very scary Crisis Squad, finally taking down the last of the squads pesky Drones.
Combat ensued – the Tervigon failed to even strike the Hammerhead in front of it and in the ongoing combat between the last screening Termagaunts and a Fire Warrior squad continued, with another Fire Warrior being mortally crippled.
On the right flank Death himself was watching eagerly as the swarm of Hormagaunts overran the very scary Crisis Suits decimating all but Commander Farsight and one of his bodyguard, who could stand the onslaught no more and ran for their lives, only to be torn apart in their retreat. (Ok – to give you an idea of the carnage, the 30 Hormagaunts totalled 90 attacks, 40 of which ended up wounding).
In retaliation for this loss, the Fire Warrior squads took aim at the Carnifex and Tervigon. The shots were harmlessly absorbed by the Carnifex, but the Tervigon suffered another wound. Seizing the opportunity, the Hammerhead gave the Tervigon everything it had at point blank range, finally taking it down – and the Tervigons psychic death throes killed two nearby Termagaunts.
Using the Tervigons death as a momentary synapse gap, the Fire Warriors in combat were able to force back the screening Termagaunt brood and find some nearby cover.
Turn Four
By now, I still had about two thirds of my army left whilst the Tau were down to some ravaged Fire Warrior squads and the Hammerhead.
The Hormagaunts out of synapse failed their Instinctual tests and immediately ran full bore towards the central Fire Warrior squads (which is what they were going to do anyway…). The Warriors and two of the three birthed Termagaunt broods moved into a position where they would be able to assault the Fire Warriors huddled around the Tau objective.
The Carnifex and Termagaunts were only able to kill two Fire Warriors who were hunkered down on their objective and the Zoanthropes powerful psychic lance easily penerated the Hammerhead but only left its crew Shaken.
The Carnifex and nearby Termagaunts assaulted the Fire Warriors on the Tau objective, killing all and taking the objective for my own (2-0 booyah!).
In a desperate position, the Hammerhead could do the only thing possible – and tried to tank shock the Termagaunts holding my objective, however the critters managed to scarper out of the way just in time.
What was left of the Fire Warriors took up line to make a brave last stand against the towering Carnifex, managing to remove one wound from the beast.
Turn Five
With so few Tau remaining, the game was pretty much over by now – the Zoanthrope used its potent psychic lance once again on the Hammerhead, this time completely destroying it and the resulting shrapnel shredded four nearby Termagaunts. The Carnifex and a Termagaunt brood finished the last of the Fire Warriors. The Tyranid Warrior squad had a sit down in the middle of the battlefield patting each other on the backs even though they had done sweet FA for the entire game.
So – a pretty decisive win for the ‘Nids in the end, but we did play on a slightly smaller table than normal (approx 5’x3’) which gave me the advantage of not having to travel as far to get to the canned-Tau-goodness.
  • The game pretty much went to plan – other than the Stealers dying in combat, and I was lucky my Hormagaunts came on when they did and finished the job.
  • The Tervigon did well boosting my swarm – I started with 102 models on the table and managed to generate another 35 mid-game.
  • I will probably drop Devourer Termagaunts in future (at least in this sized game); its great having them pump out 3 shots each, but they are twice as expensive as a normal Termaguants – points which would have been much better spent on extra Hive Guard, Zoanthrope or Stealers.
  • I will have to put boot to the asses of the Tyranid Warriors – they really did nothing other than run around in the middle of the battlefield for 5 turns. Next time they WILL get stuck.
The unit of the match in my eyes has to go to the Crisis Suits though, sweeping through my right flank and not only surviving, but crushing a Genestealer brood in combat. I’m still shocked – Tau that fight back…who’d have thought it?

13 Oct 2010

DIY Carry Cases

As many grown up players might find, sometimes things like bills and mortgages and new TVs can get in the way of buying every weeNid and assorted accessory that you may want.

Additionally – every time I spend £15 on something that isn’t going in to my ranks, all I can think is that’s a dozen less gaunts that could be in the swarm…

With that in mind I have been recently looking at carry cases to store and move my stabby little friends around – and there are many types out there; standard and deluxe GW cases, custom made cases, budget card/foam cases the list goes on…but recently a like-minded friend (you know who you are FishInABox) pointed out another cool way of storing and moving your mini’s – VHS boxes!

I’m sure if you are older than 25 and anything like me, somewhere in the backroom/attic/garage you have a stack of old VHS cassettes that you cant bring yourself to get rid of despite the fact you haven’t had a VHS player in about 10 years (yes I know – you want to get a converter to copy your old VHS to your hardrive – but honestly…its not going to happen).

In just one minute you can have a stackable (and depending on your VHS collection) quite cool way of storing and moving your mini’s.

Step 1: Find a cool/retro/so-bad-its-good VHS box.

Step 2: Have a stiff drink and bin the VHS cassette.

Step 3: Line the inside of the box with bubble wrap.

Step 4: Put your Weemen inside.

A VHS box typically stores a full tactical squad/half a brood of gaunts and is a great way to keep them safe and organised for no cost.

Here we have X-Files Season 5 storing all my gaunts safely.

Next weeks handy hint: Using your cat as a drybrush!

11 Oct 2010

Relictors Captain with Daemon Sword

So here is my Relictors Captain at last. I've had the model for ages but never had the confidence to do more than rank or file until recently when i've done Tigurius and thought, hell, another HQ is on the cards.
A simple enough head swop (eagle head icon someone elses work) from the un-helmeted original, power sword for Daemon weapon swop and a scope added to the storm bolter plus the addition of the SM Commander eagle-headed Backpack and Banner and finally a FW Skull Icon on the banner.
The sword can be used as a Daemon Sword (using WD 295(UK) rules for Relictors) or a Relic Blade or a Power Sword. But I know Aventine will be glad I've Daemoned up his weapon! Think it is originally from the WFB Chaos Marauders plastic kit.

My receipe for Gold is Brazen Brass, Highlight Shining Gold, drybrush highlight Mithril Silver. Works for me - simple enough.

7 Oct 2010

Relictors Assault Terminator Space Hulk Conversion

Remember this Space Hulk Terminator here. Well I've finished him, he will be the Sergeant for my second squad of Assault Terminators. Unlike the first squad, these will have Lightning Claws for all those +1 attacks for two weapons and re-roll failed to wounds. Then I can mix them up for survivability and killing power.
I removed all the Blood Drops with the exception of two front gems and added skulls on the waistband and groin chains. Added an Aquila emblem on top as banners on assault troop Sergeants are stoopid, greenstuffed the damage away from his Pauldron, left Leg and left Lightning Claw but left a bit of damage on the chest and face plate plus a scratch on the right leg for character. Added a small shield too as my other Assault Terminators have them.

Think I've found a method for Power Weapons i like and is simple enough to paint, so will go back to re-do the few Power Weapons i've done so far. Regal Blue, Badab Wash x2, Regal Blue/Skull White gradual highlight. The transfer was darn fiddly though, but i think came out well enough.

4 Oct 2010

My First Painted Marine from about 1989 - RTB01

Found these in a box. Must have painted him in about 1989. They were a homegrown Chapter with quartered black and white scheme off a Space Wolf Grey torso.

Army painter from www.bolterand chainsword.com

I'm thinking I might just have to paint these guys up someday, maybe to join my Relictors or a new army, Hmmm...

1 Oct 2010

Legio Custodes Army for Sale - Davetaylorminiatures

Go check out Dave Taylor Miniatures blog for a chance to buy this awesome army for a good cause. Used picture without permission but I doubt Dave will object to the free publicity. The wider the audience, the more potential bidders.

He is raising funds for some Buddies who have had a bad time of things recently and you get to own a brilliant customized army whilst doing some good. I've bid but it's rightly getting pricey!

Blog article found here

28 Sept 2010

40K-ing the Temple of Skulls as Relictors Base

As soon as the Temple of Skulls was released, I had to get one for my Relictors as an HQ or Outpost - game wise, an ideal Objective.
I removed the Chaos eight pointed star with some greenstuff in-filling and extra paving cutting to break up the pattern. Then I cut a hole in the paving and inserted a fan assembly from an airline turbine model kit i had loafing in the bitz box. Each large skull had some tech bits from Chaos Accessory Sprue and SM Searchlight fitted in one eye.
I added the mounting from the Aegis defence line Autocannon as a hatch to the underground base as well as making hatch doors from cut down rhino doors. A Brass etching Aquila from FW continued the Imperial theme.
Finally I added some Cities of Death lamp posts, lights, Chaos Hooks and some barricades. The final pieces were some metal rods which will form the basis for Barbed Wire emplacement to make the ground impassable terrain. The two accesses game wise to the top will be up the stairs as normal ground and a scramble up the rear 'steps' as difficult terrain.
I hope this has given you a few ideas to '40K' your Fantasy Terrain.

24 Sept 2010

Relictors Devastator Squad WIP

This is the first of a squad of Devastator Marines in MKIII Iron Armour from the new FW Armour sets. I experienced some heavy frosting from the Army Painter Uniform Grey Primer, think I sprayed too much from a distance too far and the can was nearly empty so more propellent was sprayed and evaporated, however, it doesn't take away from the Iron look.

19 more Devs to go, one squad in MKIII Iron Armour with 2 RT style Missile Launchers from FW and arm conversions to keep the Iron Armour wrist guards and a new Devastator Missile loaded Powerpack conversion to fit onto a MKIII backpack - pain and fiddly but a curved file is a godsend on the wrist guards! And a take on a Signum so the Sergeant can have a banner as well. The second and final squad of my Battle Company will have MKVII plastics.
And yes, they are Vanguards in the background...

21 Sept 2010

Relictors Assault Squad VII Finished

Here are the last two members of my first assault squad finally finished, now I can game legally field the 8th member who had a 2nd Plasma Pistol as a WYSIWYG rather than proxy bolt pistol! Next time these get to the field, they'll be as a ten man squad.

Actually, maybe a ten man squad plus a 5 man squad with Chaplain...

18 Sept 2010

Relictors Sternguard with Magnetized Weapons

This is my latest Relictor Sternguard, with heavy weapon options. I couldn't decide whether a Hvy bolter for it's rate of fire or a point blank (assault 1) template would be best, so I did both with some magnets. Knowing my knack fro rolling ones, the Heavy Flamer is probably best!
I added a small handle for placing the magnet you can see on the above - but from more than a foot away you don't notice the round magnet.
Again, I've used Cyphers backpack for the squad of Sternguard, very Relictor-ish.
Just noticed the rim of the shoulder pauldron needs touching up. Oh well, next project beckons...

15 Sept 2010

Relictors Attack Bike

Welcome to the newest member of the ever growing Relictors 5th Battle Company. I picked this bike up ages ago but only just got round to making it. I've magnetised the Heavy Bolter and Multi-Melta so I can either shoot up Tyranids (6th degree) or melt Ultramarines (Pornstarjedi)!

I like the idea of turbo boosting 18-24" in first turn to get a 3+ cover save in open ground and then moving 12" and shooting both twin-linked bolters and heavy weapon (relentless rule) before crashing into assault 6" with 2 attacks (+1 for charging) - as part of a bike squad with a Sergeant armed with a power weapon as well and their toughness 5 makes these a great fast unit.

The Pennant is from the Chaplain on a bike model - but he's been sold and bits saved for the Sergeant's bike (feathered Fairing).
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