29 Dec 2010
21 Nov 2010
16 Nov 2010
9 Nov 2010
Hi all, I’m back with another update from Hive Fleet Thorn and today I would like to introduce you to our newest member – my Tervigon!
The Tervigon is one of the new ‘Nid units to me and was introduced during my break from 40K. And it’s a great addition – if you aren’t aware; the Tervigon is a monstrous creature that can be used as a ‘Nid HQ or Troop choice and is the ultimate support unit. It has synapse, a ton of high Toughness wounds and some very useful psychic powers (it can grant Feel No Pain to a unit/allow a unit to run and shoot in the same turn amongst others). Oh, and did I mention that it also poops out 3D6 Termagants per turn (its stops after a double is rolled).
It is such a useful unit that you will be hard pushed to find a ‘Nid list that doesn’t field at least one of these big mommas. It is surprising then, that GW or FW doesn’t sell a Tervigon model (it would surely make a lot more sense to produce one instead of some of the other units available….I’m looking at you Pyrovore).
However this provides the perfect opportunity to make one yourself! This is the Tervigon I managed to knock together:
Like many Tervigon builds you can find on the net – this one is based on the Carnifex boxed set. I really wanted to give it a size boost over the Carnifex though and make it look like it is capable of birthing dozens of Termagants; so very briefly, this is how it was made:
- Construct the Carnifex torso as normal; however it is reversed – so the tail end is going to be where the head is.
- Place the spine-cluster torso plate over the head area to look like a hood and to represent the Tervigons ranged arsenal.
- The head was placed under the hood and green stuff used to fill the gaps.
- To make the Tervigon larger than a Carnifex, I made a cylinder of green stuff (about 2.5 cm long x 1cm in diameter) and fixed it in the rear hollow of the torso (so the majority was sticking out) and attached the tail to the end. This extended the torso by about an inch and gives an area to later add the Termagant eggs.
- I took the plain torso plate and attached it over the top of the green stuff cylinder.
- The legs are now attached – I originally used four monstrous creature scything talons and had it walking on all fours so it looked a little like a tarantula. This took ages and involved propping the model up by the torso to take the weight off the legs whilst they glued in place.
- I then made some Termagant eggs – at this stage I started running out of green stuff and had to improvise, so used plasticine which I sealed in PVA glue to stop it drying out (which seemed to work quite well). I made lots of eggs of various sizes and then started attaching them to the model.
At this point as I was holding the model vertically, I realised all the detail of the eggs and head were completely lost when it was stood horizontally, and that in a vertical position it appeared much more dynamic…so I quickly removed the rear legs and replaced them with standard Carnifex legs, angled so it appears that the Tervigon is rearing up (I really prefer this pose, although if I make another one I will have it walking as I originally intended but aim to make it more dynamic whilst modelling it).
The model was finished by adding a second set of smaller scything talons that appear to be striking out.
I’m very happy with the model and can’t wait to paint it. It looks like an absolute monster in comparison to other models and I think its going to make a great addition to the Hive.
4 Nov 2010
I just wanted to get a discussion going about terminators and drop pods. I recently put the question forward to Siph about termi's in drop pods following seeing a picture of some dark angel termi's coming out of a drop pod.
We discussed the pro's and con's- we both believe termi's shouldn't be allowed (apart from characters attached to a squad with a dedicated drop pod) However if you read the rules, it doesn't state terminators cannot be transport, like with the case with rhino's and razorbacks.
I've had a read of several codices, and imperial armour and have found that the dark angels codex states that terminators can be transported- as does the Apocalypse II imperial armour book.
The GW line is that terminators can be transported via drop pod, that the DP is purchased by a tactical, but that the terminators use it instead (if I'm a tactical marine, I'd offer my spot in a dp if a termi asked!)
This does seem slightly odd- I can see the point of DP'ing terminators as you are guaranteed not to lose them due to a deep strike mishap- at 200+points you really don't won't to lose time- it also means that you can drop pod assault them in on turn one. however in the spirit of the game would you say it was fair?
please add your suggestions- cheers!
1 Nov 2010
Update number 2- as you can see the tactical squad is coming along nicely, weapons and arms have been added to the marines, as well as the shoulder pads.
I've also started updating a 5 man devastator squad.
Current blister count is 1...
Just a quick update about how I'm doing! the initial task was to see how many marines I can paint in a day. As you can see from the pictures, I'm slowly making progress. Hopefully I'll have half of this squad finished by the next post!
29 Oct 2010
27 Oct 2010
- Outflank the Stealers and keep Hormagaunts in reserve to cripple the Tau flanks.
- Attach the Prime to the brood of Warriors – these would be the hammer of the army and push towards the Tau objective using the large brood of Termagaunts in front as a defensive screen.
- The Carnifex and Devourer Termagaunts would act as flank firebases and the Hive Gaurds and Zoanthropes would support the flanks to protect against any tanks that may be fielded.
- The Tervigon would hunker down in the region of my objective, defending from any attempts the Tau might make to take it, whilst pooping out Termagaunts. The last set of Termagaunts to be produced would Go To Ground on my objective and the Tervigon would attack the closest target.
- The game pretty much went to plan – other than the Stealers dying in combat, and I was lucky my Hormagaunts came on when they did and finished the job.
- The Tervigon did well boosting my swarm – I started with 102 models on the table and managed to generate another 35 mid-game.
- I will probably drop Devourer Termagaunts in future (at least in this sized game); its great having them pump out 3 shots each, but they are twice as expensive as a normal Termaguants – points which would have been much better spent on extra Hive Guard, Zoanthrope or Stealers.
- I will have to put boot to the asses of the Tyranid Warriors – they really did nothing other than run around in the middle of the battlefield for 5 turns. Next time they WILL get stuck.
13 Oct 2010
Additionally – every time I spend £15 on something that isn’t going in to my ranks, all I can think is that’s a dozen less gaunts that could be in the swarm…
With that in mind I have been recently looking at carry cases to store and move my stabby little friends around – and there are many types out there; standard and deluxe GW cases, custom made cases, budget card/foam cases the list goes on…but recently a like-minded friend (you know who you are FishInABox) pointed out another cool way of storing and moving your mini’s – VHS boxes!
I’m sure if you are older than 25 and anything like me, somewhere in the backroom/attic/garage you have a stack of old VHS cassettes that you cant bring yourself to get rid of despite the fact you haven’t had a VHS player in about 10 years (yes I know – you want to get a converter to copy your old VHS to your hardrive – but honestly…its not going to happen).
In just one minute you can have a stackable (and depending on your VHS collection) quite cool way of storing and moving your mini’s.
Step 1: Find a cool/retro/so-bad-its-good VHS box.
Step 2: Have a stiff drink and bin the VHS cassette.
Step 3: Line the inside of the box with bubble wrap.
Step 4: Put your Weemen inside.
A VHS box typically stores a full tactical squad/half a brood of gaunts and is a great way to keep them safe and organised for no cost.
Here we have X-Files Season 5 storing all my gaunts safely.
Next weeks handy hint: Using your cat as a drybrush!
11 Oct 2010
A simple enough head swop (eagle head icon someone elses work) from the un-helmeted original, power sword for Daemon weapon swop and a scope added to the storm bolter plus the addition of the SM Commander eagle-headed Backpack and Banner and finally a FW Skull Icon on the banner.
7 Oct 2010
Think I've found a method for Power Weapons i like and is simple enough to paint, so will go back to re-do the few Power Weapons i've done so far. Regal Blue, Badab Wash x2, Regal Blue/Skull White gradual highlight. The transfer was darn fiddly though, but i think came out well enough.
4 Oct 2010
1 Oct 2010
He is raising funds for some Buddies who have had a bad time of things recently and you get to own a brilliant customized army whilst doing some good. I've bid but it's rightly getting pricey!
Blog article found here