18 Oct 2019

Dreadtober 2019 - Lord Halfpenny's Project - Deathwatch Dreadnoughts part 2

Hello All and One,

Another week passes, and I have made some progress with the 2 Dreadnoughts. These have had a drybrush of dawnstone over the metallic black base, and then a wash of the Nuln Oil gloss over this to go over the 'chalky' finish. I will apply a edge highlight of Eshin Grey, then Thunderhawk Blue.
The details are then starting to be picked out, with both gold and silver details picked out initially, these will get my normal routine for washes over these parts, with highlights to conclude.
Slow but steady progress. Cheers, Lord Halfpenny

16 Oct 2019

Relictors Space Marine Tartaros Terminator Squad #1

Hello All, thanks for dropping in. The latest addition to the Relictors Chapter is a squad of FW resin Tartaros Armour Terminators. These were an eBay rescue, I was hoping the squad would fit right in the force however once up close I could see the squad needed some work to fit in so a full repaint was in order.
Here is the Sergeant armed with Power Sword and Combi-Bolter, in 8th Combi-Bolters are just the same as Stormbolters, and unlike other combi-weapons do not suffer -1 to hit if firing both bolters... it is essentially a Stormbolter in all but name and with Bolter Drill, now putting out 4 shots each.
The specialist weapon of the squad was a Heavy Flamer, to which I added a Chainfist attachment from the Burning of Prospero plastics, alongside his Brother Combi-Bolter and Chainfist. I like the Chainfist over the Powerfist due to the extra point of -AP and a flat 2dmg rather than D3.
The other two Brother Veterans are I am afraid the first to be removed as casualties, just the standard armament of Combi-Bolter and Powerfist.
Here was the squad on arrival, not too bad but the Agrax Wash didn't fit in with my other forces and the grey was not a match to Dawnstone. The paint was also quite chipped as it had been painted on the resin with no undercoat, so I scrubbed and resprayed Army Painter Uniform Grey a match for Dawnstone and washed Nuln Oil once I filled in the black and metal areas.
Here is a side by side shot of a Tartaros Terminator and a Indomitus pattern Terminator, the Tartaros looks a little less bulky and this is reflected in the stats having an extra inch movement over the 'normal' Terminator squads but the same levels of protection. These have the same points cost (cheaper by 2 for this squad), same save and invulnerable save and trade the extra inch movement for loss of the Teleport Homer ability. In all, another great Terminator Squad, I only wish Terminators were worth the points but not a bad addition by any means.

Cheers, Siph. (10pts for 5 Terminator sized Troops)

14 Oct 2019

Dreadtober 2019 - Week 2 Progress - Siph's 'Eddy' and 'Fury' RT Era Dreadnoughts

Hello Dreadtober-teers and all, some more progress made this week. I actually finished half my pledge with Venerable Brother Dreadnought "Eddy" finished.
What's Dreadtober? Well, Dreadtober is an annual event held over the month of October where hobbyists pledge to do a dreadnought-sized model from the to-do pile and get it finished and hopefully completing 31st Oct (Halloween/All Hallows Eve) with lots of progress shots and encouragement along the way :) Check out the Dreadtober Blog, click the banner in the sidebar >>>>
Venerable Brother Dreadnought "Eddy" sports a modified Lascannon, using the original arm and a resin Baneblade Lascannon muzzle to distinguish it as a Lasscannon, it will represent dual Lascannons as per the Codex options, maybe it has a higher rate of fire, lost to the mists of time and STC technology!
I heat stained the exhaust stacks and mounted Brother "Eddy" on some slate pieces to add some height and match the height of the more modern plastics Dreadnought.
The Dreadnought Close Combat Weapon has integrated dual Bolters which will represent the stock Storm Bolter, so that is easy enough to represent, and I added some Smoke Launchers on top of the sarcophagus again to add a little height. The green shoulder trim here is for the 4th Company colours.
I chose to adorn the face plate with a retro-style teeth motif, and added a skull to the base. The A and B of the legs can just be seen on the ankle joint, I removed most of the letters standing proud, so it is less noticeable. The big '4' is for the 4th Company "Eddy" will be attached to.
And here is the progress so far, Venerable Brother "Fury" with his Lasscannon and Missile Launcher a little way away from finishing but I am confident to have both the Brothers finished by the deadline at the end of the month, most of the work is now done!

Keep going Dreadtober-teers, I'm enjoying seeing the progress! Cheers, Siph. (5 points)

11 Oct 2019

Imperial Assassins - WIP

Hello one and All,

I'm finding at the moment my hobby time is getting less due to other commitments, however I did find some time to build an execution force of assassins. These are from the box set of the same name, I wasn't going to use these, however having seen the difference in size of these to the original ones I have and their details, I thought I had to get them done, and added to my force!
I will be painting these all the same scheme, to tie into them being an '(x)force' (there might be a clue to the colours there)
I will be painting these in sub sections with the base separate to the body, and any parts that will be in the way removed (I'm looking at you Vindicare sniper rifle.) The scheme should be straightforward, with a red base coat over a black undercoat, further black details and then washes/highlights etc. With then the eyes picked out in white.
Cheers for looking! LH

9 Oct 2019

Battle - Blood Angels Vs Necrons - 1750pts - Blitz Scenario

Hi all, thanks for dropping by, I had a great narrative driven battle from the BRB, Blitz Scenario and thought I'd share some of the pictures and highlights. Not a Battle Report per se, they take ages to do and capture during the battle so rather than capture every move and what died etc. we just had fun and tried to remember to take a few photos along the way.

Above you can see the terrain set up, I did this envisaging an Imperial City and the borderlands, without rolling or deciding the mission first - by chance when my opponent arrived he suggested something along those lines and I looked in the BRB and found the Blitz scenario - one attacker, one defender, attacker won VPs if units were in the two Defender Deployment Zones, 1 VP for the Bunkers area, 2VPs each for the City zone. The Defender got a VP for every unit destroyed and Sustained Assault rules were in force - this suited our two sides, endless Necron Legion, Blood Angels defending the city...
The Necron force started in the desert, in the first 18in zone, then there was a 18in buffer I had to cross before getting to the Blood Angels front line. The Blood Angels would have to be cut down and win through attrition.
The Blood Angels had half their units in the foremost deployment zone, Death Company, Lemartes, Scouts and Reivers. In the city there was a BA castle, characters, two Relic Scorpius, Hellblasters and Ancient and Sanguinary Priest - lots of re-rolls, feel no pains and healing. The game opened up with a preliminary bombardment (1CP to make on targeted unit be hit on a 4+, the rest on 6+), the only unit to be hit was the Hellblasters atop the Imperial Sanctuary at the rear, on the 4+ dealing 3 mortal wounds due to 1CP spent on a stratagem to give dug in and half the potential damage from D6 to D3, killing one Hellblaster.
The turn one casualties were mainly the Reivers and Scout Squads, the Blood Angels killed two whole squads of Destroyers with effective Hellblaster and Scorpius fire. (BA 2VPs)
In Turn two the Necrons closed the bastion taking down a few Death Company and moved towards the scoring zone, more Scouts died. The Blood Angels hit back, Scorpius was really deleting two units a turn, at first we thought it would be an easy Necron win but as time went on and the castle was unopposed it looked like a close call. The Blood Angels killed more Destroyers and Destroyer Lord before Lemartes and Death Company charged into the Warriors - more dying to massed Gauss overwatch but Death Company hit hard and many warriors fell. (BA 4VPs)
Here the Necrons can be seen on the relentless advance towards the city frontline. The Warriors in battle with Lemartes fall back and Lemartes and the Death Company are cut down (retires from the field...)
The Blood Angel castle, uncharacteristic for blood thirsty vampires, stayed back and poured fire into the advancing constructs.
The sustained assault dice were kind to the Destroyers, both squads coming back on a 4+, which would be great as they move fast and will still be able to move up the 36in to the frontline. (BA 4VPs)
In Turn three the Necrons moved ever closer, one swarm of Canoptek Scarabs scuttled up the board edge into the rear of the Blood Angel lines, if they reached the city at the end of the battle it would be 2VPs. The Destroyers at the rear advanced as far as they could.
The Warriors making it to the front lines were subjected to withering fire, thinning their numbers but hopefully reanimation protocols will replenish the numbers.
Necron Heavy Gauss cannon several times sniped at Hellblasters, but Feel No Pain and the Sanguinary Priest meant I found it hard to reduce the numbers, I think during the battle the same hellblaster fell and rose again 3 times!
The Scorpius' were exacting a heavy toll on the advancing Necrons, wiping out most of a large Warriors squad but the Legion continued to close... (BA 4VPs)
In Turn four, the implacable advance continued under the guns of the Blood Angels, more Necron Units reached the Imperial lines, the Scarabs having been wiped out in combat by the last remaining Reiver sped up the board and were eliminated by exacting Scorpius fire. One remaining Scarab base that was in the BA deployment area reached the relative safety of the ruins - only the Scorpius could reach out and remove but they had choicer targets for now.
The Blood Angels holdfast in the Imperial Sanctuary, exacting a revenge for the fallen Scouts, felling the Warriors Squad and the Destroyer Lord. (BA 6VPs)
In Turn Five, the Necron hordes reached the lines and spilled over the fortifications, including 2 single Scarab bases, the furthest base in the ruins giving 2VPs, if the game ends now the Necrons have 10VPs...
The Blood Angels open fire for Turn Five, Hellblaster fire takes a few automatons down but each Scorpius puts its cross hairs on the Scarab bases and easily (3D3 but if stationary 6D3 shots S6) wiping out the 2VP base in the ruins and another base at the Tank Traps... leaving 8 Necron Units in the first Deployment Zone. (BA 8VPs, Necrons 8VPs if the game ends)...

We roll for game end and roll a two - its a draw! That was a great game we both really enjoyed. The Blood Angel castle with two Scorpius is a deadly combo, but now with more ideas of how to counter it, I think I will have to get painting some more Wraiths and some deepstriking units to breach the castle!

I hope you enjoyed the report and pictures. Cheers, Siph.

7 Oct 2019

Dreadtober Week 1 Progress - Siph's Eddy and Fury Dreadnoughts

Hello Dreadtober-teers and all, some mighty fine progress made this week. I've completed both bases with the exception of tufts of grass, basecoated the Dreadnoughts and weapon arms and carried out some conversion work.
What's Dreadtober? Well, Dreadtober is an annual event held over the month of October where hobbyists pledge to do a dreadnought-sized model from the to-do pile and get it finished and hopefully completing 31st Oct (Halloween/All Hallows Eve/Brexit?) with lots of progress shots and encouragement along the way :) Check out the Dreadtober Blog, click the banner in the sidebar >>>>
Eddy has some clean up work now I have seen that mould line right down his face, not so noticeable in most lights, but I'll have a go at some clean up. I masked his base as I foolishly had some Epoxy Resin glue spare after construction so glued him to the base early...
Some minor conversions to stop me having to refer to the RT era line drawings to figure out what weapon was what, so I removed the 'nipple' from the Las Cannon, and now have two distinguishing Lascannon muzzles with the sloped frontal plate characteristic of Las weaponry to easily identify them.
And the Missile Launcher got some spare Missiles on a rack magazine/feeder on the outside to distinguish it as a Missile Launcher. The Storm Bolter on the Dreadnought Close Combat Arm is easy enough to be recognisable.

On track for the finish line. Cheers, Siph.

4 Oct 2019

Dreadtober 2019 - Lord Halfpenny's Project - Deathwatch Dreadnoughts

Hello one and all!

With the dawn of October, it means for hobbyist one thing... Dreadtober.

I am going to try and complete two Dreadnoughts which are sat on my work bench. The dreadnoughts have  had an undercoat of black and silver using a spray cans. One of these dreadnoughts is the Venerable Dreadnought, the other is the same kit with a few additions from a Space Wolves Dreadnought kit I bought for the base of my Magnus model.

Both are armed with a Dreadnought Close Combat Weapon fist, with the Space Wolves Dreadnought having a twin Lascannon, and the other a Plasma Cannon.
The models will be done in the same style as my deathwatch Falchion super heavy tank, which needs finishing up too...

Siph has pledged two Dreadnoughts too, check out his old school cool Metal Space Marine Dreadnoughts.

Thanks for looking! Cheers, Lord Halfpenny.

2 Oct 2019

Genestealer Cult - Magus Psyker HQ Character

Hello all, thanks for dropping by. Dreadtober has started but I still wanted to post something I'd painted recently, it will be a while before Eddy and Fury Dreadtober Dreadnoughts are completed.

This is the first of my Genestealer Cult HQ choices as I prepare to get a force on the table. A useful HQ Character being a Psyker, and a reasonable price points wise.
I washed the skin Kislev Flesh with Hormagaunt Purple wash to look more alien, and a little Reikland Flesh shade then layered on Kislev Flesh to brighten it back up.
The robes were Mephiston Red washed Agrax and then highlighted Evil Sunz Red to reflect the fact that this cult has grown from the infected populace from a tendril of Hivefleet Kraken.
The gemstones and vials were coated with 'Ardcoat to keep the glass like appearance after the matt varnish.
Rather pleased with myself, I like the face and I am glad I kept the eyes black and soulless, saves doing the whites - but gives it an alien evil look. Cheers for having a look-see, Thanks, Siph. (10pts Character)
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