30 Nov 2014
Happy Birthday to Me! EDIT* Now with CAKE!
But I must confess, I am growing old now, but never growing up! Cheers everyone!
*EDIT And I got this cake! ;)
Posted by Siph_Horridus 4 comments:
26 Nov 2014
Chaos Warhound Project – interchangeable weapons
Hi again – we’ve got to the point in the project where I need to look at weapons; a relatively small area of the build that has significant impacts whether this model will ever be used on a gaming board.
If you are anything like me, whenever a model is larger than a Dreadnought and has multiple weapons options, I always debate whether to make the weapons interchangeable.
The pro’s are obviously cost and flexibility, but the con’s are the fact that making weapons modular can often be a difficult and sometimes detrimental (to the aesthetics) process. I find that sticking to a single component allows the model to be built in a much more dynamic way, whereas magnets can lead to a more static (or even unnatural) pose.
For the Warhound, I think the decision is a pretty easy choice to make though. The standard loadout is the titan-sized Bolter and Plasma guns – which are probably alright in a standard game of 40K and relatively un-cheesey (although you mention titan and suddenly everyone thinks they are unbreakable – but that’s a rant for a different post…), but with the advent of Knights and D-weapons/super-heavies becoming more prolific because of the Escalation changes, I need to be prepared to pull out the Turbo Lasers and join in with some D-weapon shooty when the need arises.
So down the build…I decided against magnets for the weapons – they are just too heavy and being attached at one end, I could see them easily spinning, drooping and falling off. I might be wrong – but it wasn’t a path I wanted to go down. Instead I used bolts. Specifically these ones (well…actually not those bolts because they ended up being too long – the ones I ended up using were a bit shorter).
Unfortunately I can’t tell you what size they are, or where I got them from – I found them in my toolbox and there were enough for both Warhounds. They could potentially be from a furniture pack as the nuts are for allen keys….if anyone is particularly interested I could measure them. The important thing is that they had a relatively shallow profile on the head and the nut had a similar convex to the weapon-mounts concave.
First things first – I drilled out the titan ‘arm’. I started with a small drill bit to make sure I went (mostly) straight through the arm. I then used a series of drill bits to open up the channel to the thickness of the bolt. I then used larger drill bits on the weapon-end of the arm to countersink the nut. This was messy so I’d recommend the normal resin precautions.
The top of the shoulders have a small hole – which is key to how the interchangeable weapons will work; I will be accessing the screw through there – so the bolt needs to be free to move in the arm.
I placed the arm in the shoulder (with the bolt in) and made sure there was a mm or two gap so that the bolt could spin freely. Then I attached the arm to the shoulder using three pins – going through the shoulder into the arm at angles, being careful not to damage the bolt when drilling the holes or using too much glue on the pins (and gluing up the bolt).
The nut was then placed in the weapon and I tested that the bolt still lined up correctly. I then glued the nut into the weapon in its final position (the glue is only to hold it there temporarily – I wouldn’t expect it to be strong enough for a permanent fix).
When the glue had set, one last check that the bolt lined up and then I fixed the nut in place permanently by packing greenstuff around it – being careful not to get any in the threads, or too high. Once the greenstuff had cured I tested again and in this case I am happy that the nut wont be going anywhere – although if I wasn’t, I would place some small pins through the greenstuff and into the weapon to secure it.
Last thing; there are some covers for the top of the shoulders – I popped a small magnet on the underside so that it stuck to the bolt, but made it easy to access if I needed to (no pics of this yet…). And there you have it – completely interchangeable weapons and all I need to do if I get new ones, is fix a nut as above.
Posted by the 6th degree 1 comment:
Labels: forgeworld, titan, tutorial, Warhound Titan
24 Nov 2014
Necron Cryptek #4
Hello All, thanks for dropping in. Here is a few pictures of my latest Cryptek. This is the actual Cryptek model from GW, made of finecast, which was an awful cast which needed some tlc and filling and some not so close up scrutiny. But, overall, not a bad job once done, I think it looks okay.
Posted by Siph_Horridus 1 comment:
21 Nov 2014
Chaos Warhound Project – the torso
Hi again fellow titan fans! In the build process we now have the base and legs built and I can make a start on painting them, but first I need to tackle the torso.
I will definitely be painting the interiors, which I won’t be attempting to do when it’s assembled, so this phase is all about dry-fitting and pins (so sorry - its a bit dull...but hopefully it will be useful to some folks).
I’m not sure what to call the parts, but the torso is basically split into 4 areas and the shoulder weapon mounts (I am treating the head separately).
With those fixed, I then pinned the front compartment to the rear with four more pins (it was tricky getting them all lined up, but the areas will be completely covered, so there is no harm with a few errant test holes…). Again, four pins is enough to hold the pieces together without glue.
Lastly was the shoulder weapon mounts – these seem really easy to attach, but the weapons are pretty heavy and I will be using nuts and bolts so that the arms are interchangeable – which means the shoulders need to be able to take a lot of weight and punishment, so I ended up using 3 pins on each shoulder at different angles; the resin will break before those joints do.
Pinning note – when I am dry-fitting with pins, I only ever glue one end in – this means that the angle and length won’t change and the joints will still fit perfectly later.
I now have an almost complete torso section that is dry-fitted, so it’s just a case of pulling it all apart – although not the shoulders (because of all the extra pins) and making a start on the interiors.
Note - not the final pose, it was just nice to balance the torso on the legs and finally start to see it come together...
Posted by the 6th degree 2 comments:
Labels: forgeworld, titan, tutorial, Warhound Titan
19 Nov 2014
Chaos Warhound Project –getting mobile
Hi all, so when I left off, I had built the first foot and received a second Warhound – since then I have built up a base, the second foot and legs up to the hips – which I think has taken in the region of 15 – 20 hours over the space of a few days (so yes – my girlfriend is loving the fact that all I’m doing at home is building this thing…)
Let’s start off with the base; the base a wooden cutting board (roughly A4 size and 1cm thick) which will provide a solid foundation – highly unlikely to tip over and thick enough to get some decent length pins in. And only £4 from Tesco's (other cheap supermarkets are available). I bought two – so that both Warhounds will be the same. It is completely possible to stand a Warhound on its own feet without a base…but I just couldn’t see that happening…
This base will be scenic of course; the idea being that the Warhound is stepping over a trench, so it will force the model to have a dynamic pose and one which you don’t typically see these models having (most have the posed mid-step at best). The trench wall is a chunk of polystyrene cut to shape with some balsa wood panels and a few bits and pieces scattered around.
Because the second foot will be standing on top of the trench, I wanted to make sure there was a stable platform to take its weight, so used two 2mm lengths of brass rod and drilled them through the polystyrene and into the wooden board.
Corresponding holes were drilled into the pad of the foot so that it sank just slightly into the polystyrene.
Before I glued it into place, I sealed and coated the polystyrene in sand (easier now than later). As with the other foot, because the weight of the model is through the pad of the foot and not the toes, I didn’t need to worry about pinning them too much. I actually built each toe section by section (pinning in the same place as before) and curled them down around the trench. Pistons were added as before and that was both feet done!
The legs – in my opinion the toughest part; whilst they are fully articulate, there are a lot of big pieces to join that need to meet at the hips – which is going to support some big chunks of resin. I decided to dry-pin the legs so that they were articulate, but allowed me to play around with poses. To do this, I drilled a hole through the centre of each joint and inserted a paperclip. I played around with various poses until I had one where the legs met nicely and the pose looked natural – at this point I fixed the first foot to the base.
The foot was glued into place – which was strong enough to fix it whilst I fixed two inch long pins through the foot and into the base – it’s not going anywhere now.
A note on pinning – to get the strongest joint use two pins at angles to each other, that way there can be no rotation and it’s impossible (almost) to break the joint. This might mean fixing the first pin and then drilling and placing the second after – so it can be tough to find places to hide or cover the holes. Also – A hobby drill (like a Dremel) is a lifesaver on project this size and well worth the investment.
After the feet, I focused on the lower legs, marking on the ankle ball and foot socket so I could remove it and replace it in exactly the same position later. I then glued and pinned the leg into place. Time for ankle pistons (basically the same as foot pistons…)
At this stage the feet and lower legs are solid and the rest of the legs are still connected by the temporary pins – so I was able to temporarily add the waist section and connect to the hips with more temporary pins. Now the entire lower of the titan is on the board and can manipulate the articulate pieces simply by moving the waist around – I did this until I was happy with the positions of all the leg components and marked them off. Then it was simply a matter of a pair of pins through each joint and remove the temporary pins.
Here only the feet and lower legs were glued - everything else was dry fitted with temporary pins - standing under its own weight.
With all the joints double-pinned I tested the structure to see how stable it was – good, but there was a little play in one knee, which over time may shift or distort, so I drilled and added another pin lengthways through both pieces to support it.
Testing the lower half now, I would say that the legs could easily hold 5Kgs of weight and I am able to pic the entire model up (including board) from just the waist with no play, bending or wobbling. In other words – bomb-proof!
Next time – starting the torso.
Posted by the 6th degree 7 comments:
Labels: titan, tutorial, Warhound Titan
17 Nov 2014
Necron Doom Scythe with scenic base!
Still love the side profile of these flyers. Not a view you get to see often.
And a close up of the Death Ray!
Thanks again for stopping by.
Posted by Siph_Horridus 2 comments:
Labels: Doom Scythe, Necrons
16 Nov 2014
Chaos Warhound Project – double trouble!
A short non-building post today…
So a couple of days ago I had a Royal Mail pick up slip pushed through my door – very strange as I hadn't ordered anything recently… in fact the last thing I ordered was the Warhound. Me and LordH had a quick back and forward joking about the possibility of being sent another Warhound by accident.
…well…guess what it was? Another Chaos Warhound! A quick look at my bank and order history and I have definitely only paid and ordered for one and there is no trace of another being sent out on their systems, so it looks like my titan is now the first of a pair of Warhounds! I’ll be honest – I can live with these sort of customer service errors!
The plan for building the first Warhound is the same and I will only be focusing on one at a time – it is probably too much to try and build two simultaneously on my first titan project. It does mean however, that I only need a Chaos Reaver now to take on Siph's Titan Maniple… LordH – you best get a move on!
Posted by the 6th degree 1 comment:
Labels: titan, tutorial, Warhound Titan
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