18 Apr 2009
15 Apr 2009
## Transmission begins...
...Relictors have been spotted heading towards the ruined cursed temple of the Chaos Lord Vekar. A large task force of Relictors are to deploying to the North of the Codonic region. This was once an area for Imperial research before the Chaos incursion. There are four key points to control, a disused firebase and an abandoned bastion, both of which have vital information about the origins of the relic. There is also a large ruined area to the east of the temple which is believed to be the hiding place of the surviving research team. The final area to the west of the temple has hieroglyphs scrawled on a ruined bunker wall which could give the co-ordinates of a second possible relic. Primary mission is to secure the Temple ruins, secondary objectives are the extraction of the research team and obtaining any information useful to Inquisitor Lorr...
The Relictors assault sqd and Chaplain set up in the bunker objective and convoy of tac sqd Rhino and Vindys and Pred rolled on. More sqds were embarked in 2 other Rhinos and the scouts with Telion-esque set up in the bastion. The Dred and a Combat sqd set up near the central fuel depot. Assault Termies and Librarian, Tac sqd drop pod and 2 Landspeeder Tornadoes held in reserve.
Turn 4. The heaviest fighting occured near the centre between UM Tac Sqd and the newly arrived Relictor drop pod troops. The lone combat sqd survivor from a whirlwind barrage ran to the centre of the temple claiming the centre for the Relictors and the 2nd Rhino disgorged its Tac Sqd to reinforce the centre. Calgar and the UM Assault Termies finally completed their foot slogging to join in combat in the centre and a UM drop pod containing Tigurius and a Tac sqd landed in front of the Firebase and obliterated the Relictors surging forward to contest this corner then Fleet of Footed 18 inches to take out the Relictor Chaplain contesting the Firebase. (After some thought and heavy punishment from multiple Psychic shooting attacks and awesome CC, Siph thinks Tigurius is overpowered for 40k battles. Very annoying, must get one myself! - best for Apoc) (As long as you are on my side!!- Jedi) In the opposite corner the 2 UM drop pod survivors continued their unbelievable success and lauched a flamer attack on the Scouts occupying the Bastion killing the entire Bolter sqd and contesting the objective. The empty rhino on the Relictor right rammed the UM Pred causing no damage.
The final result saw 2 Objectives each and no-one in the centre double-objective. The result, a draw and thoroughly enjoyable (except Tigurius! - Siph) game. Both sides Assault Termies foot slogging weakness' were shown, Calgar and his squad not getting action until turn 4 and Relictor Lib and sqd seeing no action after destroying the assault sqd. The luck of the dice showed in the UM drop troops in the Relictor rear with and outstanding performance from the flamer armed Tac Marine! He deserves a re-paint, re-sculpt and to be mounted on a plinth for his deeds! (It shall be done! - Jedi) Siph learned that the range of his new Vindicators is quite short and Whirlwinds are great nuisance weapons - gotta get one of those! Porn-Star-Jedi learnt (again) that the best laid transport plans of LR mounted Termies don't always go to plan but Calgar and Tigurius are indeed Gods Of War!
9 Apr 2009
8 Apr 2009
7 Apr 2009
Subtle differences on this tank were a different chain on Siege Shield, a Skull Motif with bones under the drivers vision slit rather than just a skull (denotes Command Tank), the wound marker Skull on Siege Shield and of course the SM Command Sensor atop the hatch ring plus some FW purity seals. I'm quite pleased with the mud effect on Siege Shield - not over the top and the two tone mix looks good IMHO.
So without further rambling, here is the Squadron.
More pictures available at the 'Finished Relictors' tab in the sidebar>>>>
6 Apr 2009
5 Apr 2009
More pics of Vindicator Idaeus are available in the 'Finished Relictors' web album in the righthand sidebar >>>>
4 Apr 2009
I feel that an apocalypse battle needs good planning beforehand, the guys at Games Workshop had organised the whole event and sorted a clear battle plan and history for the battle. They supplied the tables, terrain, and in a game with over 20,000 points you need lots of terrain!
I planned my army the week before, as the initial plan was for 4,000pts per player. However, on arrival I was told that due to the Imperials being down a player that I could have more troops. Queue a mad dash home to pick up more tanks!
In my mind, there are a couple of key points that I took away from the battle which I would like to share:
- Time- We only had 2 hours play, and we were strict with the half an hour turn rule. This helped to keep the game moving. - It would of been good to have more time so look to have your battles over the course of a day/weekend
- Organiser- We had one of the guys from GW monitor the game for any issues/problems/bare knuckle fist fights etc- Having a strong organiser is essential for a smooth game.
- Space- We had 4, 8x4 tables so lots of space for all the weemen! - You also need to be able to reach models in the centre of the board, therefore having lower tables is best
- Communication- Talking to both your team mates and opposition is vital. Any roll you make needs to be done whilst one of the opposition watches to avoid any 'what was that roll for?' and 'how did you kill my super-heavy??)
- Dice, Dice and more Dice... I found it useful to have several different colours of dice.
- Having further space to keep you reserve units save, and out of the way.
- Troop choices are essential, simply these guys are needed to grab the objectives.
Hope that these points are useful!!
3 Apr 2009
The battle was themed around the third War of Armageddon, a massive force of Orks clashed with the Imperial forces. There were 5 Ork players and 4 Imperial. Each player had upwards of 5000 points.
My Ultramarines comprised of serious 'punch' units, two squads of Terminators with a Terminator Chaplain and the God Of War (or dog of war during the battle) Marneus Calgar. These units were transported into battle in a Thunderhawk Gunship. I also had two 10 man full drop pods, a combat squad supported by Tigurius, 6 man Sternguard squad with Cassius, two Dreadnoughts a Landraider with support from a Baneblade and a Shadowsword, oh, and a Reaver! On the Imperial side there were also several baneblades/shadowswords and a Stormlord plus several Sister of Battle units.
The Orks had 5 Stompas, and a Gargant- 7 Structure points and 4 shields. The orks also had renegade Imperial guard and Space marine units. The deployment stages was very entertaining, the orks played the jamming beacon, so no communication during deployment, - 4minutes isn't long to get as many units on the table! - The orks had a massive 25 minutes and another 5 minutes to discuss their tactics!
Due to time issues we could only have 2 turns, 30 minutes a turn. let battle commence!!
Turn 1, the Orks grabbed the initiative and started first, all of the Stompa's charged forward getting into a good position to launch into assault. The Gargant took aim and blasted one of the Baneblades, 1 structure point down. The lifta drop also showed good aim and dropped one of the Leman Russ' into the forest. Combat was bloody, with the titan close combat weapons showing no grace as two Baneblades were assaulted, one exploding taking another two Leman Russ' with it! (curse that 6 on the super heavy catastrophy table!) The Reaver took some heavy fire and all void shields were overloaded. (BOO!!)
Imperial turn 1 started with the landing of the Thunderhawk Gunship (reserves were allowed on turn 1 due to the lack of time). Terminators and Marneus deployed from the gunship, ready to charge into assault that turn. The Sisters of Battle charged forward to comand the objective in no-mans-land. My Sternguard took control of the second objective in no-mans-land. The shooting phase was heavy, with all weapons fired at the Gargant and the Stompas. The Gargant lost all of its shields and 2 structure points. 1 Gargant was reduced to 1 structure point. The assault phase was swift as the Terminators and Marneus charged into the renegade Imperial forces and wiped them out without loss. The Orks final turn, the arrival of another Stompa, two mobs of Killer Kans and 30 ork boyz just behind the Reaver titan, all ready to charge into combat. Things were looking bad for the Imperials. More boyz arrived on the other side if the table to contest the objective in no-mans-land from the Sternguard. A further mob of biker boyz zoomed up behind one of the Baneblades, the Nobz powerclaw readied for action. The Orks weren't able to hit a thing, (a good thing) however, the Renegade forces with the support from a Drop Pod full of space marines managed to take out two of the mighty terminators (Two failed storm shields saves. I need bigger shields like Siph's Termi's.) and also took out the thunderhawk with lascannon fire from all directions. In the assault phase, the orks took control of the battle, two more Baneblades felt the wrong end of the Stompa's close combat weapons. A further Baneblade was destroyed by that Ork Nob on the warbike (four 6's in a row... unbelieveable). Worst was to follow as the Orks behind the Reaver charged into combat with my lone combat squad, wiping them out to a man, the Stompa charged into combat with the Reaver and hammered home by taking off 3 structure points. Things were looking very bad for the Imperial forces.
The final turn had little movement, Drop Pods were deployed to contest objectives. Orbital bombardments with support fire from the remaining super heavy tanks managed to take out the Gargant, on the last roll for damage, a 6 was rolled... a further roll of 6 meant that the Gargant went out with a massive apocalyptic explosion. 9 was rolled, thus taking a massive amount of troops and tanks, enough to have made a good small skirmish! Close combat again was manic as the Terminators smashed into more of the Renegade Imperial forces and killing more of them. The Reaver stomped back at the killer kans around its base, taking one with it, however the combination of 2 killer kans and the Stompa were enough to take down the mighty Titan. A bell on Mars chimed at the death of one of its mighty war machines.
As the dust settled, the results were close. The Imperial forces had control of 1 objective and contested 3 others, the Orks had control of 2 objectives!! The Orks won the battle.