4 Apr 2009

Apocalypse Hints and Tips

From my first apocalypse battle, and boy was it a massive apocalyptic battle!! Stompa's, a Reaver titan, a Gargant and Thunderhawk Gunship plus millions of troops!

I feel that an apocalypse battle needs good planning beforehand, the guys at Games Workshop had organised the whole event and sorted a clear battle plan and history for the battle. They supplied the tables, terrain, and in a game with over 20,000 points you need lots of terrain!

I planned my army the week before, as the initial plan was for 4,000pts per player. However, on arrival I was told that due to the Imperials being down a player that I could have more troops. Queue a mad dash home to pick up more tanks!

In my mind, there are a couple of key points that I took away from the battle which I would like to share:
  • Time- We only had 2 hours play, and we were strict with the half an hour turn rule. This helped to keep the game moving. - It would of been good to have more time so look to have your battles over the course of a day/weekend
  • Organiser- We had one of the guys from GW monitor the game for any issues/problems/bare knuckle fist fights etc- Having a strong organiser is essential for a smooth game.
  • Space- We had 4, 8x4 tables so lots of space for all the weemen! - You also need to be able to reach models in the centre of the board, therefore having lower tables is best
  • Communication- Talking to both your team mates and opposition is vital. Any roll you make needs to be done whilst one of the opposition watches to avoid any 'what was that roll for?' and 'how did you kill my super-heavy??)
  • Dice, Dice and more Dice... I found it useful to have several different colours of dice.
  • Having further space to keep you reserve units save, and out of the way.
  • Troop choices are essential, simply these guys are needed to grab the objectives.

Hope that these points are useful!!

3 Apr 2009

Imperial force vs Orks Games Workshop Apocalypse battle March 2009

I took part in my first Apocalypse battle at my local Games Workshop. It was a weekend of 40k, however due to work I could only attend the Sundays activities.

The battle was themed around the third War of Armageddon, a massive force of Orks clashed with the Imperial forces. There were 5 Ork players and 4 Imperial. Each player had upwards of 5000 points.
My Ultramarines comprised of serious 'punch' units, two squads of Terminators with a Terminator Chaplain and the God Of War (or dog of war during the battle) Marneus Calgar. These units were transported into battle in a Thunderhawk Gunship. I also had two 10 man full drop pods, a combat squad supported by Tigurius, 6 man Sternguard squad with Cassius, two Dreadnoughts a Landraider with support from a Baneblade and a Shadowsword, oh, and a Reaver! On the Imperial side there were also several baneblades/shadowswords and a Stormlord plus several Sister of Battle units.


The Orks had 5 Stompas, and a Gargant- 7 Structure points and 4 shields. The orks also had renegade Imperial guard and Space marine units. The deployment stages was very entertaining, the orks played the jamming beacon, so no communication during deployment, - 4minutes isn't long to get as many units on the table! - The orks had a massive 25 minutes and another 5 minutes to discuss their tactics!

Due to time issues we could only have 2 turns, 30 minutes a turn. let battle commence!!

Turn 1, the Orks grabbed the initiative and started first, all of the Stompa's charged forward getting into a good position to launch into assault. The Gargant took aim and blasted one of the Baneblades, 1 structure point down. The lifta drop also showed good aim and dropped one of the Leman Russ' into the forest. Combat was bloody, with the titan close combat weapons showing no grace as two Baneblades were assaulted, one exploding taking another two Leman Russ' with it! (curse that 6 on the super heavy catastrophy table!) The Reaver took some heavy fire and all void shields were overloaded. (BOO!!)

Imperial turn 1 started with the landing of the Thunderhawk Gunship (reserves were allowed on turn 1 due to the lack of time). Terminators and Marneus deployed from the gunship, ready to charge into assault that turn. The Sisters of Battle charged forward to comand the objective in no-mans-land. My Sternguard took control of the second objective in no-mans-land. The shooting phase was heavy, with all weapons fired at the Gargant and the Stompas. The Gargant lost all of its shields and 2 structure points. 1 Gargant was reduced to 1 structure point. The assault phase was swift as the Terminators and Marneus charged into the renegade Imperial forces and wiped them out without loss. The Orks final turn, the arrival of another Stompa, two mobs of Killer Kans and 30 ork boyz just behind the Reaver titan, all ready to charge into combat. Things were looking bad for the Imperials. More boyz arrived on the other side if the table to contest the objective in no-mans-land from the Sternguard. A further mob of biker boyz zoomed up behind one of the Baneblades, the Nobz powerclaw readied for action. The Orks weren't able to hit a thing, (a good thing) however, the Renegade forces with the support from a Drop Pod full of space marines managed to take out two of the mighty terminators (Two failed storm shields saves. I need bigger shields like Siph's Termi's.) and also took out the thunderhawk with lascannon fire from all directions. In the assault phase, the orks took control of the battle, two more Baneblades felt the wrong end of the Stompa's close combat weapons. A further Baneblade was destroyed by that Ork Nob on the warbike (four 6's in a row... unbelieveable). Worst was to follow as the Orks behind the Reaver charged into combat with my lone combat squad, wiping them out to a man, the Stompa charged into combat with the Reaver and hammered home by taking off 3 structure points. Things were looking very bad for the Imperial forces.
The final turn had little movement, Drop Pods were deployed to contest objectives. Orbital bombardments with support fire from the remaining super heavy tanks managed to take out the Gargant, on the last roll for damage, a 6 was rolled... a further roll of 6 meant that the Gargant went out with a massive apocalyptic explosion. 9 was rolled, thus taking a massive amount of troops and tanks, enough to have made a good small skirmish! Close combat again was manic as the Terminators smashed into more of the Renegade Imperial forces and killing more of them. The Reaver stomped back at the killer kans around its base, taking one with it, however the combination of 2 killer kans and the Stompa were enough to take down the mighty Titan. A bell on Mars chimed at the death of one of its mighty war machines.

As the dust settled, the results were close. The Imperial forces had control of 1 objective and contested 3 others, the Orks had control of 2 objectives!! The Orks won the battle.

2 Apr 2009

Hints and Tips Part 1

Part of my role at work relates to staff training, (what's this got to do with weemen you may ask??) I handle my modelling and painting in the same way I deal with training.


"Efficient training, might not be effective training."

This relates to making sure that the training is done to a level that the person doesn't need re-training in that aspect. (again, what is the relevance?!)

Right- In terms of modeling and painting, I'm relating to making sure that you don't need to repaint a model due to ineffective painting. I like to not rush projects too much and I think that's what I mean with the quote...

"Efficient modeling might not be effective modeling."

You can rush to get a model finished ready for an upcoming battle, however, by rushing the model it may require more work on it to achieve the desired look at a later date. I think that planning is key, plan the pose of the model and make sure that the model ties in with the overall look of the squad. I also like to plan ahead with any extra details. Making sure that extra additions don't spoil the models overall appearance (like having hair blowing one way, and a banner the other). It's little things like these that make a good model look great!

31 Mar 2009

Relictor Sternguard Veteran #2

I have just put the finishing touches to the second of my squad of ten. Here is the latest addition, with cloak as requested by Inner Geek. I have two cloaks so another mini will get the other, one has grey fur and one brown.

This Sternguard is an old Blood Angels Death Company marine with the blood-drop icon on the greave laurel carefully removed and a tiny skull put in its place (fiddly). I also removed the blood-drop icon from the chain on the left thigh. His left kneepad, shoulder trim and bone coloured helmet denotes he is a member of 1st Company, Veteran Company and the right shoulder displays a veteran badge.
I didn't use the converted bolter with drum magazine on this one as I haven't painted it yet and will use that on a marine without a cloak. But, I added a scope befitting of his veteran status. The cloak inside is layered and blended Mechrite Red and Hormagaunt Purple up to Blood Red (a really good organic colour if you are doing Nids), the outer side layered Graveyard Earth to Commando Khaki

30 Mar 2009

Simple Sternguard Bolter Conversion

Continuing my Sternguard theme at the moment, I saw completed versions of these on a friends Photbucket album and thought I'd have a go at it. Really simple effective conversion for upgrading your plastic marines to Sternguard or Characters.

Simple cutting and filing the Rhino Vehicle Accessory Storm Bolter, one gun will give you two magazines. Remove the normal magazine as shown and glue. Scope is from the SM Tactical Weapons Sprue or even the AOBR marines.


Kantor Base was asking about conversions to make some sternguard, hope this helps. Just add some suitable bits from the Black Templar Upgrade box, Dark Angel Veteran Box, Chaos SM Box, Command Squad box or even WFB Chaos Marauders box (I've used some cloaks with a notch cut for the rear of the marine torso - WIP, complete soon.

See my other Simple conversions: Combi-Melta or Vehicle Storm Bolter. Hope these help.

27 Mar 2009

Relictor Sternguard Veteran

So, I have made some slow progress with starting my Sternguard Unit. I'm gonna have a unit of ten so I can field 5 or 10 as appropriate. The thought of all that Special Ammo blasting away the Emperor's enemies is too good to miss! This one was from the original SM Veterans Boxset, I added a bolter sling (Cadian Lasgun strap).

I have been looking around for some backpacks to finish of these guys for some time, I did settle for normal SM backpacks with a painted numeral "I" on them to denote 1st Company but GW recently released a bitz pack containing 1 Chirugeon Backpack (Fabius Bile) and 4 Cypher Fallen Angel Backpacks, needless to say, these were just the ticket and screamed RELICTOR Veterans and the Chirugeon pack will suit my Apothecary (who said a 'lil bit of Chaos is not good for you?) Thank-you GW!
I'll leave you with some other views showing the backpack in all its ghastly glory. Only 9 Veteran Sternguard left...
(Awaiting Superglue from mail order, hence the sticky yellow tack between the backpack and body!)

26 Mar 2009

Heavy Support WIP

Just a quick update to what is on my painting table at the moment. I have recently dispatched an order to www.PaintedFigs.com to paint some of my tanks for me, however, although they provide an excellent 'standard' service, I wanted to do all the fine detailing myself so I sent stripped down versions of the tanks to them. When they return I will embellish them with weathering, touch ups to my exacting specifications and add all these bits and pieces plus transfers etc.

I know the purists out there will say I should do the whole project myself but, hey I haven't that much time and a huge project list (see the right hand bar! A reaver is sitting there calling to be started proper (for you Inner Geek), plus 2 Devestator squads, Veterans, Assault troops, Full Command etc etc) and they are just doing the basecoating and highlighting the basic model. All the time consuming 'boring' bits in my mind and they're super cheap to boot.

As you can see, the devil is in the detail - and this way I get to 'own' the tank again. Troops are different, there is no 'boring' expanses and it is all detail work. My Landraiders will gladly be my own work from top to tail as I want the insides painted too. Look out for the future results of these WIP Vindicators...

21 Mar 2009

Relictors Assault Terminator Squad

So, since I completed the Sergeant and posted here in February, I've been keen to finish the rest of the squad so I have a viable counter to Porn-Star-Jedi's favourite unit he always fields - a five man Assault Terminator Squad with Termie Chaplain. As you can fathom, I am not the fastest of painters, I posted the Serg over a month ago (but I did get a Hellhound done?!) Now here is the five man squad, then soon a Termie Chaplain to beat Porn-Star-Jedi's fav tactic over the head with... Mwagh-a-haha (evil laugh)
The shields are all large due to my reckoning that a 3+ inv save requires something substantial, and the fact that I was keen to use a converted Thunder Hammer and Storm Shield I bought on eBay (think they were originally Lysander's) but not for the Sergeant. The other shields come from the normal Assault Termies box and the Chapter Master's box, however this one required a conversion of my own from the right arm to the left. The Sergeants one was a FW Black Templar shield.
As you can see, they fit the Sergeant quite well (IMHO) and each member displays the Relictor Chapter Badge White Skull around their person echoing the Serg's Storm Shield. Bigger pictures can be found at the Finished Relictors link in the right hand bar >>>

16 Mar 2009

Imperial Guard Vraks Hellhound

As the title suggests, this is a slight departure from my main army but don't fear - the Relictors will receive reinforcements to rival Porn-Star-Jedi's Ultramarines in due course. These are a side project to help keep me stimulated etc, away from the Relictor Grey everything.

I have purchased a LOT of FW Death Korps of Kreig but I also love the 'not so new now' Plastic Cadian Shock Troops - so I decided I would have some normal guard to play alongside my DKK on Vraks simulating the remenants of still Loyal Vraks PDF troops and equipment now incorporated into the DKK Armies. I can either use Codex rules for these elements or use the DKK Imperial Armour datasets for 'counts as' DKK. But before I worry about all the rules, I have about 500 troopers, 15 Leman Russ MBT, Macharius Vanquisher, FW Stormsword, Legio Astorum Reaver and Warhound to paint...
Here is the Hellhound, done as an experiment into resin models - I had never used Resin before so the whole cleaning, filing, constructing this Resin/Plastic hybrid was as much a lesson as it was the start of something else big.

The main colours are from 2 car spray cans with masking tape in between coats to produce the camouflage pattern. The Cadians will be Graveyard Earth/Scab Red and the DKK mainly Scab Red so this will fit in nicely. Detail work and highlights are Citadel colours. The tracks were added after painting for convenience.

12 Mar 2009

Reinforcements

Prior to the battle report, I had a free weekend for some hardcore painting, and modeling... time for reinforcements!


To add to my force, two Rhino's were added, I need to finish the models with transfers and the tactical markings on the back, however rain prevented me from spraying the markings on them. I also need to add a storm bolter to R2. I was going to add a hunter killer missile, however a storm bolter is standard on the Rhino, - this will be done over the weekend.

Next up is a predator armed with the tank hunting annihilator patten. The marine on the turret has been converted to allow the storm bolter turret to rotate. Originally I was going to paint the marine red, as his left shoulder pad is a mechanicus symbol. After consulting sergeant Chronus profile it hit me that some tanks would be crewed by 'normal' space marines. Within the character profile it cites that there are 50+ marines within the armoury, so why not have a squad designed to operate all armour vehicles? -Thus tread head marine was born. The mechanicus symbol was painted bronze to identify the marine as a 'tread head'. ( i like the idea, I hope you guys do to!!)

To add to the Rhino's, a second drop pod was built, and painted. The model requires the doors to be finished with the yellow/black chevron combination. I've got a third sat waiting to be completed! I love the idea of having a company drop podding into battle, the fear of facing 1 is scary enough.. but 9??? Geezes.

Also I've added pictures of my other projects carried over from my marathon of modelling, I built up my Forgeworld Ultramarine Venerable Dreadnought and Chaplain Dreadnought. I've converted the base of the Venerable Dreadnought so that he is stomping onto a Tyranid warrior body, the positioning of the model is aimed so that it appears that the unfortunate Tyranid has been blasted by a plasma-cannon (its going to leave a mark, for sure... medic!!) The Chaplain Dreadnought is armed for close quarter combat. A Multi-melta for the tougher opposition and a power fist/flamer combi. I've gone for the MkV style arm, I feel it fits with the style of the model, it is the same size as the melta arm so he doesn't look 'wonky'.

As you can see the Dreadnoughts have good company. I really need to crack on and finish all of these dreads!!Also added is a picture of my Assault Termie's, they were awesome in the battle report again against Siph. The sergeant is based on the Lysander model, with the Imperial Fist icons filed away, I like the idea of having veterean sergeants (especially the 1st company) looking venerable with their armour covered in honours - almost looking like a captain. (these guys are pretty much one step from becoming a captain). These guys will be getting a fresh lick of paint, and basing. Once done I'll show you the results!!
..............................Right time to get on with this reaver!!
Blog Widget by LinkWithin