It was Capture and Control, 3 objectives with usual secondaries, and scoring at end of game not each turn. We rolled for deployment and got quarters, and it was 1750pts battleforged matched play.
I was playing Necrons (Battalion and Vanguard) vs a new opponent from work, Ben who was playing Alpha Legion Chaos Space Marines (Battalion).
I positioned 15 Warriors on my backfield objective, 15 warriors up close to centre, 10 Immortals with the Lord in the chequered ruins, Destroyer Lord and 4 Destroyers (1 Heavy) by the Ghost Ark, the Triarch Stalker had Heavy Gauss Cannons so was happy to sit in a crater - the Contemptors and Venomcrawler were the only real vehicles and I could see all three. The other two squads of Destroyers (one with a Heavy Destroyer) took the midfield and my left flank, mobility was not an issue. I also had 2x5 bases of Scarabs to tarpit.
The Chaos Lord charged the Destroyers on the flank by the Beserkers, but a lucky Heavy Gauss Cannon overwatch to the face saw him fall without throwing a punch! The nearby Beserkers chewed through the Scarabs.
At the start of Turn 2 it was 1 VP each for First Strike.
At the start of Turn 3 it was still 1VP each. Objectives only counted at the end of the game, and the Daemon Prince wasn't the 'real' Warlord.
A turn 4 victory for the Necrons - it was getting late, so we didn't play it out. Chaos skulked back to the shadows and the Tomb was arisen!
A great game for both of us, new opponents, new forces for both of us and despite me warning Ben to concentrate fire and wipe re-animating squads, that is ultimately what undid the Chaos - 8 Warriors and 5 Immortals coming back was just dirty! And constantly as Beserkers tore down Destroyers, they popped back up. There was also the unfortunate overwatch casualty of the Chaos Lord and the scenario allowed me to set up and close the Chaos lines to overcome the -1 to hit outside of 12in, and also benefit from +1AP within Rapid Fire range. The best result was we both had a good time.