31 May 2009
AOBR Relictor Marines
25 May 2009
Ultramarines Vs Relictors 1200pt Battle Report
Two 1200pt armies would battle over the ruins looking to take and hold 4 key objectives. There was one in each corner, just within deployment zones. The Ultramarines were first to deploy, a five man scout sqd, and a five strong Terminator assault sqd were positioned in the middle of the UM's deployment zone. A Whirlwind, and a 5 man Assault sqd with a jump pack/relic blade equipped Captain were positioned to the left side. The Relictors deployed within the ruins in the centre, taking both objectives. The Thunderfire Cannon was positioned in the middle of the R's deployment zone. A Razorback sat on right flank. An Assault sqd and Chaplain deployed slightly to the left. In reserves the UM had 3 drop pods, 2 containing 10 man tactical sqds, and 1 with a dreadnought. The R's had a 5 man Terminator assault sqd, and a drop pod of 7 Sternguards. Let battle commence!!
Turn 2... The drop pod UM Tac Sqd and Dred open fire at the nearest Rel Tac Sqd and Razorback destroying the tank and slaying 2 marines. The Whirlwind takes aim at the thunderfire, with a direct hit! a four is rolled for armour penetration thus only a glancing hit (I wished I had consulted the rules properly- a glancing hit on artillery unit destroys it outright!) a 6 is rolled on the vehicle damage chart, which is reduced to an immobilised result, the return fire from the Relictor lines and support from the Thunderfire sees the UM combat sqd being annihilated.
Jedi's training points- Thunderfires can be lethal, however the beast should of been destroyed after the Turn 2 Whirlwind salvo. Drop pod assaults are a great way to start a battle, two drop pods crashing down and troops charging forward from the start, however these units are vunerable to getting destroyed in the oppositions next turn. My biggest mistake however is with lightning claws, For charging I should have 4 attacks, with a re-roll for failed hits to wound.. not 2 rolls!!
Siph's training points - Plasma Pistols (and all Pistols) are effectively Assault 1 up to 12" so sergeants can move, shoot and then assault. Sternguard can disembark (move) from a drop pod and rapid fire their bolters up to 12" but can't assault on the turn they disembark. Most importantly - reserve rolls are carried out for each unit in reserve, not one roll for everything - could of got those assault Termies on a lot sooner! The Chaplain should have separated from the assault sqd and assaulted the remaining UM combat sqd holding their objective, thereby contesting it in turn 4.
Jedi's unit was my captain, a suicidal charge into a full tactical squad, with a thunderfire cannon in waiting turned the tide, in contesting an objective.- I suppose thats why he is the captain!
Siph's unit of the match goes to the Thunderfire Cannon and Techmarine. 4 Scouts, a whole Tac combat sqd and a Termie casualty, not bad shooting for 100pts.
22 May 2009
Relictors Predator Destructor
18 May 2009
Relictor Sternguard Veteran #3
9 May 2009
Imperial Guard - Vraks PDF Squad
5 May 2009
Relictors Thunderfire Techmarine
1 May 2009
Imperial Guard - Vraks Planetary Defence Force
18 Apr 2009
Relictors Thunderfire Cannon
15 Apr 2009
Battle Report Ultramarines vs Relictors 2500pts
## Transmission begins...
...Relictors have been spotted heading towards the ruined cursed temple of the Chaos Lord Vekar. A large task force of Relictors are to deploying to the North of the Codonic region. This was once an area for Imperial research before the Chaos incursion. There are four key points to control, a disused firebase and an abandoned bastion, both of which have vital information about the origins of the relic. There is also a large ruined area to the east of the temple which is believed to be the hiding place of the surviving research team. The final area to the west of the temple has hieroglyphs scrawled on a ruined bunker wall which could give the co-ordinates of a second possible relic. Primary mission is to secure the Temple ruins, secondary objectives are the extraction of the research team and obtaining any information useful to Inquisitor Lorr...
The Relictors assault sqd and Chaplain set up in the bunker objective and convoy of tac sqd Rhino and Vindys and Pred rolled on. More sqds were embarked in 2 other Rhinos and the scouts with Telion-esque set up in the bastion. The Dred and a Combat sqd set up near the central fuel depot. Assault Termies and Librarian, Tac sqd drop pod and 2 Landspeeder Tornadoes held in reserve.
Turn 4. The heaviest fighting occured near the centre between UM Tac Sqd and the newly arrived Relictor drop pod troops. The lone combat sqd survivor from a whirlwind barrage ran to the centre of the temple claiming the centre for the Relictors and the 2nd Rhino disgorged its Tac Sqd to reinforce the centre. Calgar and the UM Assault Termies finally completed their foot slogging to join in combat in the centre and a UM drop pod containing Tigurius and a Tac sqd landed in front of the Firebase and obliterated the Relictors surging forward to contest this corner then Fleet of Footed 18 inches to take out the Relictor Chaplain contesting the Firebase. (After some thought and heavy punishment from multiple Psychic shooting attacks and awesome CC, Siph thinks Tigurius is overpowered for 40k battles. Very annoying, must get one myself! - best for Apoc) (As long as you are on my side!!- Jedi) In the opposite corner the 2 UM drop pod survivors continued their unbelievable success and lauched a flamer attack on the Scouts occupying the Bastion killing the entire Bolter sqd and contesting the objective. The empty rhino on the Relictor right rammed the UM Pred causing no damage.
The final result saw 2 Objectives each and no-one in the centre double-objective. The result, a draw and thoroughly enjoyable (except Tigurius! - Siph) game. Both sides Assault Termies foot slogging weakness' were shown, Calgar and his squad not getting action until turn 4 and Relictor Lib and sqd seeing no action after destroying the assault sqd. The luck of the dice showed in the UM drop troops in the Relictor rear with and outstanding performance from the flamer armed Tac Marine! He deserves a re-paint, re-sculpt and to be mounted on a plinth for his deeds! (It shall be done! - Jedi) Siph learned that the range of his new Vindicators is quite short and Whirlwinds are great nuisance weapons - gotta get one of those! Porn-Star-Jedi learnt (again) that the best laid transport plans of LR mounted Termies don't always go to plan but Calgar and Tigurius are indeed Gods Of War!