22 Jul 2009
Relictors Tactical Squad 6 Complete
20 Jul 2009
Finally home... for a wee bit
5 Jul 2009
Ultramarines & Relictors 2000pt Batrep
The scenario was that two critical points had been located around the large ruins that was once a proud imperial city. The Imperial Sanctuary to the north of the ruins and an abandoned chaos temple. (Siph had just picked up the new temple of skulls, great piece of terrain for the Relictors!) to the south. These were the objectives in a take and hold mission...
Deployment was done using the dawn of war rules, one HQ, and two troop choices were deployed, with the rest to follow on turn 1. Both the UM and Rel's deployed one troop choice around the obs, and the troop choices towards the large ruin. Rhino's were deployed close to their respective tactical squads. An UM Librarian was deployed further forward with the tactical marines and a Rel Chaplain with jumppack close to Siph's obj. Siph deployed his infiltrating scouts initially in the newly build watch tower, (which I thought was going to be a pain, Siph thought too isolated) however a quick re-think and they were positioned on the balcony of the ruins, 4 stories above the ground, armed with bolters and a missile launcher.Turn 1
Relictors turn one saw a charge forward with both Rhinos and a 2 Landspeeder Tornado squadron down each flank. (Siph loves his rhino walls... Jedi). A Dreadnought and Whirlwind moved into support the objective and a 5 man Assault Sqd joined the Chaplain. The Scouts opened fire at the Tactical Sqd below, inflicting 2 casualties, again Siph's rolling for the missile launcher failed and the missile fired at almost point blank range and missed.In return, UM turn 1 started with the scream of a drop pod assault as a drop pod full of Sternguard crashed just east of the Relictors objectives, just behind the Assault marines, Chaplain and Whirlwind. The Bike Sqd and UM Predator rolled onto the field, with the Assault marines and jumppack equipped Captain charged forward. The shooting phase saw the demise of 3 scouts due to the sharp shooting of the tactical sqd close to the centre ruin, however the sergeant managed to kill himself with this plasma pistol! (Doh. 1.) The Sternguard opened fire, operating as two combat squads, fired at two different units, killing 2 assault marines, and 2 tactical marines, again a 1 was rolled with vengeance rounds, and another armour save failed! two marines dead due to their own weapons!! (Doh! 2. Note to self, more hours of blessing ones weapons is needed.) The Librarian took out another Scout with smite, the remaining scout fled into the ruin.
Relictors turn 2 saw the arrival of the drop pod, and 10 sternguard. The DP landed just by the UM drop pod, and the sternguard wasted no time in blasting their UM counterparts with vengeance rounds killing all of them. The dreadnought destroyed the DP with lascannon fire. The Predator fired its autocannon and a hunterkiller missile at the UM Pred annihilator, again both missed! Both Landspeeders joined in and fired Multimelta shots at the predator, these missed also, one hit but Jedi made his cover save due to the smoke launchers! (cue Siph cursing the dice gods!) The UM turn was a turn that saw the arrival of both the UM Assault Terminators and another drop pod. Both deep-stroke in front of the ruin. The shooting phase saw lots of misses, another UM was killed due to his plasma gun getting hot (Doh! 3). The Predator destroyed on of the Landspeeders with 4 lascannon shots. Another Relictor was killed with heavy bolter fire, and the Librarian added another 2 kills with smite forcing the combat squad to flee.
Turn 3.
The arrival of the Relictors Assault Terminators and Librarian. They arrived close to the UM objective, could they contest the objective? The thunderfire fired upon the combat squad coming out of the Drop Pod and killed 3, causing them to run, the remaining landspeeder fired at the UM Pred missing again. The Pred D fired at the Pred also with the autocannon, this hit but didn't penetrate. The dreadnought fired at the Pred, causing the Storm Bolter to be destroyed (whoopie doo, Siph). Other shooting saw the Whirlwind hit home on the Assault sqd and the UM captain. The Captain was wounded along with one marine.
UM turn 3 saw a massive charge towards the menacing Terminators, all troops, bikers and assualt troops moved into position and all opened fire at the terminators, a ridiculously high number of hits wounded, 3 terminators fell. This resulted in the terminators fleeing. (mighty bolter fire! Jedi) More super bolter fire from the combat squad by the Drop Pod fired at the remaining Landspeeder stunning the crew. The other movement saw the UM Terminators charge through the ruins towards the Relictors objective.
Turn 4.
Turn 4 saw the Relictor Sternguard move towards the terminators, along with the Assualt sqd and chaplain. The Rel terminators rallied however could do nothing apart from look at the numerous weapons pointing their way. The Thunderfire fired upon the combat squad, killing 2. The rest of the turn saw very ineffective shooting. The close combat in the middle of the board between the terminators and assault marines/chaplain/sternguard was a tie, with one kill each.
The UM turn saw the death of the terminators and librarian, again down to numerous shots from pretty much all of the UM force. The final shot was the librarian with smite. Further shooting from the combat squad finally killed the remaining LS.
We rolled to see whether we had another turn, the roll was a 3, another turn!
Turn 5 saw ineffective shooting again, the only success was the Whirlwind taking out a biker. The main part of turn 5 was the close combat in the centre, again the combat was drawn with 2 loses on each side.
UM turn started with a bang as the UM Pred fired and destroyed the dreadnought! (And a cheeky laugh as three six's were rolled to hit/penetrate and on the damage chart! Jedi) The close combat again saw loses on both sides, the chaplain was killed with a thunderhammer blow, as well as three other marines. 1 UM terminator was killed in returned. The dice was rolled for another time but the game ended. A draw!!
Siph's Notes - as soon as my Termies were wiped out, I could only force a draw, but luckily for me Jedi seemed to want to kill them rather than go for the charge toward my objective. Only his Termies came and they slowly died and were 3 turns away from getting there - I tied them up in combat. One day my Landspeeders might actually hit something! Pornstarjedi should have used his bikes best advantage - speed! Oh, and check your points cost - Jedi's armylist was about a few hundred points over 2000 when we started, only a query by me saw him adding it up properly and removing some unengaged models.
And this next picture is for Jedi - haha.
1 Jul 2009
Relictors Predator Annihilator
28 Jun 2009
DKK Heavy Support
21 Jun 2009
Relictor Force so far...
While I was at it, I thought, hell that would make a nice picture - and voila! Enjoy. Now I need to finish some HQ, Elite and Fast Attack choices.
Only my old 2mp camera so pictures will not be the best qualty but big-ish pictures are available in the sidebar album 'Finished Relictors'>>>>>>>>>
19 Jun 2009
Relictors Tactical Squad VI - first half done
Next on the list after this squad will be my Assault Troops, adding to the 5 man sqd I painted eons ago - I think the challenge might be to paint those the same style as the assault troops I painted back then, they were something like the 3rd-8th models I'd ever painted.
We'll see...
10 Jun 2009
3000pt Ultramarines VS Relictors Batrep
The Relictor force pretty much used Siph's entire painted collection to date, 4 of his 5 Tac Sqds, 3 Vindy, 2 Landspeeders, 2 Predators, Sternguard and Drop Pod, Dred, Assault Sqd with Chaplain and Assault Termies with Librarian plus 'ole faithful Thunderfire Cannon. To counter Pornstarjedi's obvious love of Marneus Calgar, Siph took a Calgar-esque leader. We limited it to 1 mighty hero and a loose FOC (Relictors bought all their heavy armour).
Pornstarjedi took a Crusader with Assault Termies, Landraider with Termies and Calgar, Pred, Whirlwind, 3 Drop Pods, Sternguard, Tac Marines, Assault Sqd, Devastator Sqd, 1 Vindy and a Thunderfire of his own. Pornstar had 3 drop pods in reserve and Drop Pod assault on the cards...
The Relictors advance over half of the table unopposed.
Siph's notes - Rhino walls can be excellent at slowing down Assault Termies and their Landraiders!, Assault Cannon wielding Termies are still good (everyone including me seem to have a CC 3+ Inv save Termies now), Chaplain with Jumppack still rocks!
Jedi's notes- Devastators are pretty poor coming out of a DP, especially on the first turn, over 200 points wasted! Terminators are pretty good working with a Tactical sqd to clear and claim an objective. Also the new true LOS rules allows you to play a very 'non-space marine tactic of hiding behind cover, very useful when you've got lascannon, auto cannon and demolisher rounds coming in! Marneus will have his revenge Mr Horridus!!
7 Jun 2009
Ultramarines Vs Relictors 10 man confrontation
The game was pretty frantic, with Siph cursing the dice gods once again. Siph's initial attack down one flank resulted in four dead Relictors, falling to bolter shots and close combat. This left 8 UM, against 6 Relictors.
The Relictors changed tactics to sit within the ruins and wait for the UM advance. Spurred on by the earlier success the UM advanced forward! - Could they deliver the killing blow?
The final showdown was fought in a crater, 3 relictors charged into 2 UM within the crater striking both down to the loss of 1. The final UM, armed with the missile launcher watched on, and in a desperate charge for victory dived head long into the waiting Relictors. The dice gods smiled at Siph, as he took two wounds to nothing killing the final UM.