The Relictor force pretty much used Siph's entire painted collection to date, 4 of his 5 Tac Sqds, 3 Vindy, 2 Landspeeders, 2 Predators, Sternguard and Drop Pod, Dred, Assault Sqd with Chaplain and Assault Termies with Librarian plus 'ole faithful Thunderfire Cannon. To counter Pornstarjedi's obvious love of Marneus Calgar, Siph took a Calgar-esque leader. We limited it to 1 mighty hero and a loose FOC (Relictors bought all their heavy armour).
Pornstarjedi took a Crusader with Assault Termies, Landraider with Termies and Calgar, Pred, Whirlwind, 3 Drop Pods, Sternguard, Tac Marines, Assault Sqd, Devastator Sqd, 1 Vindy and a Thunderfire of his own. Pornstar had 3 drop pods in reserve and Drop Pod assault on the cards...
Turn one went to Siph's Relictors and the firing was intense, the UM Thunderfire and Landraider was destroyed, slaying one of the Terminator occupants. A pred shot at the UM Vindy but the lascannon bolt was absorbed, both Landspeeders closed on the right flank but missed with their MultiMeltas towards the UM Pred. On the left flank a Rhino with Tac Sqd and the Assault sqd and Chaplain raced forward. A combat sqd seized an objective by the ruins of a landraider. Elsewhere, rhinos charged forward disgourging their Tac Marines and boxed in the UM Crusader with its Assault Termies cargo - it will be a long walk if they can't destroy the rhino. (We play wrecks stay on board unless a six is rolled on damage table and vehicle explodes). That said, surely 20 something attacks by the Termie cargo with ThunderHammers should result in a messy fireball? Some great shooting from the Relictor lines caused the Combat Sqd on the top of the massive building to flee from the objective they held.
The UM turn started with a drop pod assault, one to counter the Relictor charge on the left flank and one behind the grey heavy armour - Devastators. Some accurate and heavy fire from the UM lines saw 2 of the 3 Relictor Vindicators destroyed and the Thunderfire wrecked. An oversight with the disembarkation from a transport (drop pod) counting as movement meant the Devastators couldn't fire their main weapons this turn, (Oops, a slight miss-calculation on my part- Jedi) hopefully some would survive the next turn. The left flank Relictor charge was checked by the drop pod UM Sternguard and the Relictor Tac Sqd and Assault Sqd took casualties from accurate Vengeance Rounds and Whirlwind ordanance. The fleeing Combat sqd gathered their wits and rallied still within the massive building and now further in cover - they would prove hard to shift.
The Relictors advance over half of the table unopposed.
Siph's notes - Rhino walls can be excellent at slowing down Assault Termies and their Landraiders!, Assault Cannon wielding Termies are still good (everyone including me seem to have a CC 3+ Inv save Termies now), Chaplain with Jumppack still rocks!
Jedi's notes- Devastators are pretty poor coming out of a DP, especially on the first turn, over 200 points wasted! Terminators are pretty good working with a Tactical sqd to clear and claim an objective. Also the new true LOS rules allows you to play a very 'non-space marine tactic of hiding behind cover, very useful when you've got lascannon, auto cannon and demolisher rounds coming in! Marneus will have his revenge Mr Horridus!!