31 Mar 2009
Relictor Sternguard Veteran #2
30 Mar 2009
Simple Sternguard Bolter Conversion
Simple cutting and filing the Rhino Vehicle Accessory Storm Bolter, one gun will give you two magazines. Remove the normal magazine as shown and glue. Scope is from the SM Tactical Weapons Sprue or even the AOBR marines.
See my other Simple conversions: Combi-Melta or Vehicle Storm Bolter. Hope these help.
27 Mar 2009
Relictor Sternguard Veteran
I have been looking around for some backpacks to finish of these guys for some time, I did settle for normal SM backpacks with a painted numeral "I" on them to denote 1st Company but GW recently released a bitz pack containing 1 Chirugeon Backpack (Fabius Bile) and 4 Cypher Fallen Angel Backpacks, needless to say, these were just the ticket and screamed RELICTOR Veterans and the Chirugeon pack will suit my Apothecary (who said a 'lil bit of Chaos is not good for you?) Thank-you GW!
26 Mar 2009
Heavy Support WIP
I know the purists out there will say I should do the whole project myself but, hey I haven't that much time and a huge project list (see the right hand bar! A reaver is sitting there calling to be started proper (for you Inner Geek), plus 2 Devestator squads, Veterans, Assault troops, Full Command etc etc) and they are just doing the basecoating and highlighting the basic model. All the time consuming 'boring' bits in my mind and they're super cheap to boot.
As you can see, the devil is in the detail - and this way I get to 'own' the tank again. Troops are different, there is no 'boring' expanses and it is all detail work. My Landraiders will gladly be my own work from top to tail as I want the insides painted too. Look out for the future results of these WIP Vindicators...
21 Mar 2009
Relictors Assault Terminator Squad
16 Mar 2009
Imperial Guard Vraks Hellhound
12 Mar 2009
Reinforcements
Next up is a predator armed with the tank hunting annihilator patten. The marine on the turret has been converted to allow the storm bolter turret to rotate. Originally I was going to paint the marine red, as his left shoulder pad is a mechanicus symbol. After consulting sergeant Chronus profile it hit me that some tanks would be crewed by 'normal' space marines. Within the character profile it cites that there are 50+ marines within the armoury, so why not have a squad designed to operate all armour vehicles? -Thus tread head marine was born. The mechanicus symbol was painted bronze to identify the marine as a 'tread head'. ( i like the idea, I hope you guys do to!!)
To add to the Rhino's, a second drop pod was built, and painted. The model requires the doors to be finished with the yellow/black chevron combination. I've got a third sat waiting to be completed! I love the idea of having a company drop podding into battle, the fear of facing 1 is scary enough.. but 9??? Geezes.
Also I've added pictures of my other projects carried over from my marathon of modelling, I built up my Forgeworld Ultramarine Venerable Dreadnought and Chaplain Dreadnought. I've converted the base of the Venerable Dreadnought so that he is stomping onto a Tyranid warrior body, the positioning of the model is aimed so that it appears that the unfortunate Tyranid has been blasted by a plasma-cannon (its going to leave a mark, for sure... medic!!) The Chaplain Dreadnought is armed for close quarter combat. A Multi-melta for the tougher opposition and a power fist/flamer combi. I've gone for the MkV style arm, I feel it fits with the style of the model, it is the same size as the melta arm so he doesn't look 'wonky'.
As you can see the Dreadnoughts have good company. I really need to crack on and finish all of these dreads!!Also added is a picture of my Assault Termie's, they were awesome in the battle report again against Siph. The sergeant is based on the Lysander model, with the Imperial Fist icons filed away, I like the idea of having veterean sergeants (especially the 1st company) looking venerable with their armour covered in honours - almost looking like a captain. (these guys are pretty much one step from becoming a captain). These guys will be getting a fresh lick of paint, and basing. Once done I'll show you the results!!
10 Mar 2009
Battle Report Relictors vs Ultramarines 750pts-ish
##//### Transmission begins...
...Unconfirmed reports have indicated that an unknown power source has been detected in the abandoned wreckage that was once Zevas IV. Gideon Lorr has requested a force of the Emperors finest Ultramarines to investigate the area.
One of his aides made planet fall, however no reports and no contact has been made since.
It is believed a battle unit of Relictors is in the area moving towards the power source, adding to the rumours that the power source is from an unholy chaos relic, or artefact.
Ultramarines are requested to find and escort the aide, and destroy the unholy icon of chaos... at any cost. ###//## Transmission ends.
Battle Start
Turn one saw the Landspeeder cruise toward the Vindicare and shoot with the Multi-Melta, the Assassin ducked aside with ease. The Rhino containing the Relictor Tac Sqd sped forward and the Assault Sqd and Relictor Chaplain launched forward using the Jump Packs but remained in the hard cover of the ruins. The Ultramarines Combat Sqd and Scouts ran forward toward the Engineer, who seeing the bright lights of the Rhino ran toward the Relictors - bad idea! Drop Pods and Termies in reserve.
Turn Two - Termies arrive and Landspeeder closes in for kill
Turn Two saw the Ultramarine Termies arrive with the Termie Chaplain, the Scouts moved forward toward the Engineer. The Ultramarine Combat Sqd had a shot at the Landspeeder but missed. The Vindicare shot the Relictor Chaplain taking a wound. Relictors disembark from the Rhino near the Engineer, Assault Sqd closed the distance between them and Ultramarine Combat Sqd and the Landspeeder combat moved to Heavy Flame the Scouts killing 3 and Multi-Melting the Chaplain Termie taking a wound (Rule error - after we realised this should have killed him). The rhino popped smoke to prevent getting Multi-melted the next turn.Turn Three saw the Ultramarine drop pod arrived to harass the Relictor Tac Sqd killing one and the Termies moved toward the Engineer. The Vindicare and Scout Heavy Bolter shot the Landspeeder, shaking the crew. The Relictors surprised by the Drop Pod turned and assaulted the new arrivals joined also by the Relictor Assault Sqd killing only 4 Ultramarines (poor dice rolls). The engineer was now free to move again.
Turn Four - Termies Join Assault and Relictor Drop Pod arrives
Turn Four saw the Termies joining in the melee around the Ultramarine Drop Pod, both Chaplains fought hard but the earlier damage to the Terminator from the Multi-Melta gave the Relictor the upperhand and he fell the Ultramarine priest, but not before 4 other behemoths stepped up to the fray, smashing the Relictor Assault Sqd and causing them to flee. The hard pressed Relictors saw the arrival of the Drop Pod and claimed the Engineer once again, firing everything they had at the Ultramarine Combat Sqd killing 3. The landspeeder sped away to recover.
The Vindicare looks on, choosing his next target.
The Assault phase in Turn Four was the decider, the surviving Ultramarines from the Scout and Combat Sqd charged the newly arrived Relictors, contesting the Engineer. In the assault, bad dice rolls on both sides prevented the all important loses and both sides remained locked. Darn... The Chaplain and Terminators remained locked in combat and the Engineer was left free to roam, no one holding the objective and a draw.
The Chaplain holds on by the skin of his teeth...
State of Play at end of Turn Four
Who knows what a turn five would have produced, the Chaplain would probably died freeing up the Termies whilst the Ultramarine Combat Sqd and Scout remenants would have died freeing up the Relictor Tac Sqd? The Landspeeder and Rhino would have come charging in to save the day only to be shot by the Assassin? Fun draw. I must paint my Terminator Assault Sqd to counter these Ultramarine ones!
From a Ultramarine prespective the battle had lots of twists and turns, drop pods are quickly becoming on of my favourite units. Simply having these bad boys sat waiting to deploy is a great feeling, and also fearful if you are on the receiving end! Special mention has to go to the Assault Terminators, who's goal was to slow the assault marines and tactical sqd. The assualt was bloody, and casaulties were high. Things would of been different if we had a 5th turn.
9 Mar 2009
Relictors Assault Chaplain (Chaplain #1)
Thanks, Siph.