Hi All,.
I wanted to have it where the canon could be move into position to fire - with vertical movement. Initially I tried with magnets - however due to the weight, the cannon would be pulled to the horizontal axis.
So I added a 'lock and key' mechanism to allow the movement of the cannon. A pin was added within the housing, and then an adjacent hole was drilled into the vertical support. I then scored the resin to show the direction of movement, and added to more holes, and then the resin was removed between the holes with a knife. This allows the cannon to be set into 3 positions, upright, a semi erect position and a firing straight ahead position
I am really happy with the way this turned out, allowing the model to be positioned mid game will add more realism to the model. I can't wait to see the Warbringer in action..
Cheers LH
It’s been a slow week, however I have spent some time with the Warbringer - mainly the Quake cannon.
I wanted to have it where the canon could be move into position to fire - with vertical movement. Initially I tried with magnets - however due to the weight, the cannon would be pulled to the horizontal axis.
So I added a 'lock and key' mechanism to allow the movement of the cannon. A pin was added within the housing, and then an adjacent hole was drilled into the vertical support. I then scored the resin to show the direction of movement, and added to more holes, and then the resin was removed between the holes with a knife. This allows the cannon to be set into 3 positions, upright, a semi erect position and a firing straight ahead position
I am really happy with the way this turned out, allowing the model to be positioned mid game will add more realism to the model. I can't wait to see the Warbringer in action..
Cheers LH
Great idea! Still looks like one shot from that bad boy would put the titan on its back...
ReplyDeleteIn theory it can! Macro 3D6 S20 -5AP flat 6 Dmg... so upto 108dmg... but more likely 12-35dmg... after taking into account random number and to-wound and Void saves.
DeleteMake that a potential 216dmg with Macro Rule!
DeleteHumph.
ReplyDeleteDoes it have a bayonet ?