Hello all, so I posted back in Summer 2017 that I had finished my Necron Warriors now that I had 45 done, I thought that'll be plenty, then 8th dropped and large blobs of Warriors and the Reanimation Protocols made Warriors a solid chice for any Dynasty. So, I purchased a squad of ready made Warriors on eBay and painted to match my existing troops.
Here are Warriors 45-50, nothing special but five more simple automatons to swell my Overlord's ranks. 5 more in the pipeline and then I aim to get a final 5 to make a round 60, so I can field 3x20 blobs - they should be hard enough to shift and reanimation protocols being active every turn regardless of when they fell.
Thanks for dropping by, more Titan progress soon as I aim to get Warlord Dominus Victoria finished for the Titan Owners Club UK Walk in June.
Cheers, Siph. (5 points)
30 Jan 2019
28 Jan 2019
Batrep - Blood Angels Vs Ad Mech - 2000pts
Hello All, A quick look at a recent battle between On_Wings_Of_Fire and Siph, check out his Blood Angels on Instagram.
Blood Angels had Smash Captain, Jump Chaplain, 2x5 DC Jump Troops, 3x5 Bolter Scouts to test the Beta Rules for Bolters, Libby Dread, DC Dread, 3x Landspeeders, Lieutenant and a Stormraven carrying a Leviathan Dread and Heavy Flamer Devastators. (potential 14VP tally)
AdMech forces allied with an Imperial Knight Paladin, an Armiger Warglaive, 2x3 Breachers, Techpriest Dominus, Techpriest Enginseer, 9x Fulgrite Techpriests, 10x Rangers, 2x Gun Kastelan with Datasmith, 2x Fist Kastelan with Datasmith, 5x Sicaran Ruststalkers and two Sydonian Dragoons and a Icarus Dunecrawler (potential 15VP tally).
BA Turn 1 - Blood Angels deployed first and AdMech failed to seize, so the Blood Angels surged forward into the face of the Imperial Knight with the Stormraven and Landspeeders targeting the Knight with Lascannon and MultiMeltas, gotta go hard early with BA.
The Stormraven fired its now 24 shots Hurricane Bolters killing two Ruststalkers hidden in the ruins ans shroud-psalmed. The Stormraven MultiMeltas hit once and Ion shield saved but the Lascannons hit taking just one wound, the Landspeeders had more luck with one taking 6 wounds from the Knight leaving him on 17. The Scouts on the BA left took a wound off a Breacher, the other two Scout squads in the central ruined blastscape and platform took one wound from the lurking Ruststalkers.
A rather lacklustre shooting phase from the Blood Angels and no close combat this turn. (BA:0VP AM:0VP)
AdMech Turn 1 - The Rangers and Breachers opened fire on the left flank Scouts, killing two on the AdMech platform. The Kastelan Robots with the guns on double shot protocols stripped the DC Dreadnought to two wounds and the second Breacher Squad wounded the Landspeeder Squadron wrecking one machine. The Icarus Array found the target of the swooping Stormraven reducing the beast to 9 wounds whilst the Imperial Knight opened up on one of the Death Company Jump troops killing three with the Rapid Firing Battlecannon.
In the fight phase the Imperial Knight strode into the blastscape ruins and wiped out the Scouts for First Strike and a VP. The Kastelan fist Robots and Sydonian Dragoons wiped out the other two Landspeeders for another VP. (BA: 0VP AM:3VP)
BA Turn 2 - (somehow I forgot to take pic captures in my excitement...) The pain was about to come down, BA are good in CC and now they were poised to return some of the hurt dealt to them :) The BA shot the Imperial Knight with its Grav Bombard before charging in and wrecking the towering war machine, luckily for both sides it's reactor did not go into meltdown and nuke everyone nearby! The DC Dread had softened up the Knight with its MeltaGun before charging the three remaining Sicaran Ruststalkers easily ripping them asunder, securing another VP. In the rear of the lines the BA Smash Captain, Chaplain and DC Troops bolstered by the redeployed survivors of the first DC Squad slam into the Fulgrite Techpriests slaying 7 of them before they have a chance to increase their Invul - a mistake learnt last battle! The last two fled the field for another VP.
The Leviathan fresh from the Imperial Knight kill emboldened consolidated into the Armiger Warglaive who was bathed in fire from the Heavy Flamer Devastators disembarked from the Stormraven losing 3 wounds, whilst the DC Troops consolidated into the AdMech Warlord Techpriest Dominus. The Stormraven raked the Rangers killing 7 but the final three hold fast. The Lascannons stripping a few wounds from the Dunecrawler leaving it on 9 wounds. (BA:3VP AM:3VP)
Ad Mech Turn 2 - The Warlord Techpriest Dominus wisely fell out of combat with the DC Jump Troops to allow the Breachers and Rangers to wipe out 3 of the 4 DC Marines. The Kastelan robots remaining stationary open fire at the Chaplain and other two DC Troops, raking 18 shots each but the Will of the Emperor is strong and the Chaplain remained alive on 1 wound! The two DC Marines were not so lucky and were mown down leaving one DC, the Captain and Chaplain still in the AdMech facility. The Onager Dunecrawler and Breachers again targeted the Stormraven reducing the bird to 3 wounds.
In the assault phase the Armiger struck at the Leviathan but the might SM Dread only took two wounds. The fist Kastelans rolled 2in for charge but still made it to the Libby Dread smashing him with their fists. The Sydonian Dragoons failed their charge to the DC Dread, even with a CP re-roll. (BA:3VP AM:5VP)
BA Turn 3 - The Blood Angels were in a good position with the demise of the Imperial Knight and now Leviathan locked in combat with the Armiger, The Captain and the remaining DC Troops slammed into the Breachers, the Chaplain sensed an easy kill so charged the Techpriest Engineseer. The DC Dreadnought charged the Sydonian Dragoons who had failed their previous turn charge.
The Captain landed 3 Thunderhammer wounds on the T5 Breachers but the Breachers were saved with an amazing round of invulnerable saves! Each wound would have been 3 damage and would have wiped out the squad. The Techpriest Engineseer saved all the Chaplain attacks and struck back but failed to finish off the Chaplain.
The Leviathan in combat with the Armiger Warglaive suffered 3 wounds from a CP interrupt by the Armiger leaving him on 7 wounds, then striking back taking 3 from the Armiger reducing him to 9 wounds.
The Sydonian Dragoons were dragged down by the DC Dreadnought, but in turn was destroyed by the two fist Kastelan Robots. The Heavy Flamer Devastators bathed the Robots in promethium overheating the circuitry taking one robot down to 2 wounds.
The Stormraven fired his Hurricane Bolters again at the remaining Rangers but only took one down with 24 shots but hitting on fives due to damage bracket. The Lascannons tickled the Dunecrawler taking 2 wounds. The destruction of the Sydonian Dragoons and the DC Dreadnought meant a disappointing turn for the Blood Angels with a lot of lucky saves for the AdMech. (BA:4VP AM:6VP)
Ad Mech Turn 3 - The Techpriest Dominus repaired all the wounds to the Dunecrawler and the Techpriest Enginseer repaired the Armiger Warglaive, the fist Kastelan Robots charged the Leviathan in combat with the Armiger aiming to take him down. The Datasmith used his Gamma Pistol to kill the Devastator Sergeant and the accompanying shooting robots wiped out the squad. The restored Dunecrawler and the remaining Breacher squad and Arc Rifle Rangers fired at the wounded Stormraven taking down the mighty flyer. A great turn of shooting for the AdMech.
In combat the BA Captain took down the Breacher Squad with ease this turn but the Chaplain was beheaded by the Techpriest Enginseer's Omnissah Axe! The Leviathan in combat with the Armiger and the Kastelans resisted a bucket load of dice with its invulnerable saves! (BA:5VP AM:9VP)
BA Turn 4 - The Scouts aimed at the Datasmith who shot the Devastator Sergeant but his Refractor Field saved him from harm. The Captain and last Death Company trooper multi-charged the Dunecrawler, Techpriest Dominus and Rangers, taking the Dominus down to 2 Wounds, taking three from the Onager Dunecrawler now on 8 wounds and killing the Rangers getting a VP.
The Leviathan in combat with Armiger and Kastelans concentrated on the Armiger smashing the Armiger Warglaive for another VP. In return the fist Kastelans took 6 wounds leaving the Leviathan on 1 wound. (BA:7VP AM:9VP)
Ad Mech Turn 4 - The Ad Mech gun Kastelans opened up with the double shot protocols, one wiping out the Scouts on the right flank for one VP, and one shooting the Scouts on the left flank - only killing one Scout due to some insane saving throws afforded by the cover of the platform!
The Dominus and the Dunecrawler fell back from combat and the Breachers fired at the now disengaged Captain with their Heavy Arc Rifles but unfortunately failed to get past the Storm Shield. Elsewhere though, the two Datasmiths singled out the BA Lieutenant now on his own and the Gamma Pistols found their mark, atomising the Space Marine hero for another VP. In combat, the fist Kastelans tore through the smoking Leviathan sarcophagus felling the mighty machine! (BA:7VP AM:12VP)
BA Turn 5 - The BA Smash Captain and DC Trooper singled out the Techpriest Dominus and smashed him down in combat for Slay the Warlord and a VP. The remaining few Scouts took a wound from the Breachers. (BA:9VP AM:12VP)
Ad Mech Turn 5 - It was largely over now for the brave but foolish Marines, the Captain was cut down from the massed guns of the Breachers and Onager Dunecrawler Icarus Array, also taking down the final DC Marine. The shooty Kastelans made short work of the remaining Scouts on the AdMech platform tabling the Blood Angels. The three units plus Slay the Warlord meant final VPs were (BA:9VP AM:16VP)
An Ad Mech win and a really fun battle for both players, Turn Two saw the loss of the Imperial Knight and Armiger in combat with the unstoppable Leviathan Dreadnought plus Smash Captain in the back lines and Fulgrite Techpriests wiped out, but then a great fortune in turn three with the Breachers resisting the Captain and the pulling down of the Chaplain the tide turned to the favour of the big guns of the AdMech, it was then a slow and deliberate grind of blood and gore for the Space Marines underneath the superior firepower of the Mechanicum. Ad Mech prevail and hold their techno-secrets for the Omnissah!
Thanks for reading this far, cheers go to my opponent On_Wings_Of_Fire and see you soon. Siph.
25 Jan 2019
Legio Crucius - Warbringer Nemesis Titan - WIP #4
Hi All,
This work business gets in the way of progress.. as does the weather! I'm yet to get any paint on the Warbringer Nemesis yet, however I have got to the point that all that is left to complete is to magnetise the weapons into place.
Current progress...
Weapons - the side guns need a little work to correct a slight bend on the second turret. These will be magnetised into place.
The two Battle Titan Volcano Cannons and Nemesis Quake Cannon are built, and are ready for painting. The arms will be magnetised to the elbow/arm which will be locked into place. The Quake Cannon, I am still in 2 minds with - whether to glue into a fixed position, or to magnetise it to allow in to move.
The Head - Of course I had to get some LED's installed some where! the lights are in, but I need to repair damage to the left 'socket' that I managed to damage during the installation.
Thanks for looking! LH
This work business gets in the way of progress.. as does the weather! I'm yet to get any paint on the Warbringer Nemesis yet, however I have got to the point that all that is left to complete is to magnetise the weapons into place.
Current progress...
Weapons - the side guns need a little work to correct a slight bend on the second turret. These will be magnetised into place.
The two Battle Titan Volcano Cannons and Nemesis Quake Cannon are built, and are ready for painting. The arms will be magnetised to the elbow/arm which will be locked into place. The Quake Cannon, I am still in 2 minds with - whether to glue into a fixed position, or to magnetise it to allow in to move.
'tis a HUGE beast of a weapon...
The body - is complete, with all armour pads ready for painting to. The 2 'characters' for the walk way are built, however I am still not 100% on whether to use them, or to instead use a SM model instead.The Head - Of course I had to get some LED's installed some where! the lights are in, but I need to repair damage to the left 'socket' that I managed to damage during the installation.
Thanks for looking! LH
21 Jan 2019
Adeptus Sororitas - Sisters of Battle - Sister Dialogus
Hello Readers, thanks for dropping by. This is my latest addition to the alternative Sisters of Battle made from Dreamforge Games Eisenkern Valkir Heavy Troopers and some Statuesque Miniatures Heroic Scale Female Heads.
I used some gubbins from the AdMech Kastelan Robots and Onager Dunecrawler, plus the Valkir kit Flamer backpack and hose. The microphone was a handle from a close combat blade and another Admech gubbins. The speaker itself is a scale tank kit wheel and the megaphone from a spare sprue from my Belasarius Cawl partial kit (replacement of a full kit from GW thanks!). A few purity seals and done... I'm rather pleased with my interpretation of a Sister Dialogus.
I quite disliked the official Dialogus miniature, quite odd and looks like a hockey schoolgirl with plum in mouth and goggle glasses, not exactly a Sister Dialogus who is "martially trained and fanatically devoted to the Imperial Creed as any Battle Sister".
The Orders Dialogus is one of the non-militant Order of the Adepta Sororitas . They are considered the most learned of scholars, especially in the field of both human and xenos linguistics. They are responsible for the translation of innumerable dialects utilised throughout the Imperium as well as assisting the Inquisition with the study of long dead alien languages, helping them to translate texts from recovered artefacts. Though they specialize in languages and processing information, Sisters Dialogus are just as martially trained and fanatically devoted to the Imperial Creed as any Battle Sister. I used some gubbins from the AdMech Kastelan Robots and Onager Dunecrawler, plus the Valkir kit Flamer backpack and hose. The microphone was a handle from a close combat blade and another Admech gubbins. The speaker itself is a scale tank kit wheel and the megaphone from a spare sprue from my Belasarius Cawl partial kit (replacement of a full kit from GW thanks!). A few purity seals and done... I'm rather pleased with my interpretation of a Sister Dialogus.
Thanks for dropping by, cheers, Siph. (2 points - counted as a Character, but not difficult)
18 Jan 2019
Legio Crucius - Warbringer Nemesis Titan - WIP #3
Hi All,
Due to other commitments I've made slow progress with the Warbringer. I've dry tested the new leg armour pieces that arrived last week. These look to fit nicely in position.
These will be painted in sub sections prior to fixing into position.
I've also spent some time working on the back vents on the rear. Again these will be painted as a sub piece, These will be pinned into place once painted.
I've also started work on the weapons- the 2 Volcano cannons before I start on the quake cannon..
Cheers LH
Due to other commitments I've made slow progress with the Warbringer. I've dry tested the new leg armour pieces that arrived last week. These look to fit nicely in position.
These will be painted in sub sections prior to fixing into position.
I've also spent some time working on the back vents on the rear. Again these will be painted as a sub piece, These will be pinned into place once painted.
I've also started work on the weapons- the 2 Volcano cannons before I start on the quake cannon..
Cheers LH
14 Jan 2019
Relictors Space Marine Scout Snipers w/ Camouflage - Squad #3
Hello All, thanks for checking out the blog. Here is my first set of Scouts for over 10yrs. My previous Scout Squads #1 & #2 were completed in Nov 2008 are still being used on the battlefields today, so these new additions will help out with area denial or objective holding.
For this Scout squad I continued with the theme from the first two squads with camouflage but inspired by a gaming buddy, went with a much darker scheme and camouflage which is the same colours as the terrain. I see these as sneaking around the terrain reporting the enemy dispositions and striking from the shadows with well aimed volleys of sniper rounds/blasts (Apparently the Space Marine Sniper Rifle fires a small dart made from a deadly neuro-toxin chemical. The liquid chemical is frozen into a dart or sliver within the gun before it is fired. Unerring accuracy is afforded by a low power beam of invisible laser-light which drives and guides the chemical dart to its target. If the target is armoured, the beam automatically pulses when the rifle is fired, punching a tiny hole which allows the toxic dart to penetrate).
Here is a shot of the rear of the models showing the camouflage cloaks, I like the variety the two metal sculpts add to the squad. The standing metal sculpt has had a helmet added to the waist belt. I added some colours and metals for the sake of how the miniature looks on the battlefield and for interest rather than realism, I know you would cover any metallic reflection surfaces IRL, but this is Grim Dark 40K and big white emblems on big shoulderpads, metal buckles and shiny lenses is in :)
Here are the three plastic Scouts, I've used heads from Dreamforge Games Valkir Heavy Troopers instead of the normal heads, I don't really like the Scout sculpt heads with the just-off proportions and big chins - and these are easier to do than flesh faces too so that is a win win. The middle Scout has the arms from a close combat scout, I removed the Combat Knife and the spare Sniper Rifle you get in the kit added to a Combat Shotgun arm - gives a unique and different pose.
These two are the metal Scults from about 1998, very characterful and I added a helmet to the base to link with the rest of the squad. I gave the standing one a face covered in cam-cream for a different look, I think it worked out well and gives piercing eyes.
A very enjoyable squad and a welcome addition to my Relictors. Thanks for dropping in.
Cheers, Siph. (5 painting points)
For this Scout squad I continued with the theme from the first two squads with camouflage but inspired by a gaming buddy, went with a much darker scheme and camouflage which is the same colours as the terrain. I see these as sneaking around the terrain reporting the enemy dispositions and striking from the shadows with well aimed volleys of sniper rounds/blasts (Apparently the Space Marine Sniper Rifle fires a small dart made from a deadly neuro-toxin chemical. The liquid chemical is frozen into a dart or sliver within the gun before it is fired. Unerring accuracy is afforded by a low power beam of invisible laser-light which drives and guides the chemical dart to its target. If the target is armoured, the beam automatically pulses when the rifle is fired, punching a tiny hole which allows the toxic dart to penetrate).
Here is a shot of the rear of the models showing the camouflage cloaks, I like the variety the two metal sculpts add to the squad. The standing metal sculpt has had a helmet added to the waist belt. I added some colours and metals for the sake of how the miniature looks on the battlefield and for interest rather than realism, I know you would cover any metallic reflection surfaces IRL, but this is Grim Dark 40K and big white emblems on big shoulderpads, metal buckles and shiny lenses is in :)
Here are the three plastic Scouts, I've used heads from Dreamforge Games Valkir Heavy Troopers instead of the normal heads, I don't really like the Scout sculpt heads with the just-off proportions and big chins - and these are easier to do than flesh faces too so that is a win win. The middle Scout has the arms from a close combat scout, I removed the Combat Knife and the spare Sniper Rifle you get in the kit added to a Combat Shotgun arm - gives a unique and different pose.
These two are the metal Scults from about 1998, very characterful and I added a helmet to the base to link with the rest of the squad. I gave the standing one a face covered in cam-cream for a different look, I think it worked out well and gives piercing eyes.
A very enjoyable squad and a welcome addition to my Relictors. Thanks for dropping in.
Cheers, Siph. (5 painting points)
11 Jan 2019
Legio Crucius - Warbringer Nemesis Titan - WIP #2
Hi All!
Another week with further progress, and a few hints with the Warbringer..
I've made progress with the legs of the titan, I checked to make sure the larger toe is at the front of the model, and also double checked which way round the foot base was- the instructions are clear, but worth double checking! I then did a couple of dry fits to see what pose would be possible.
The final pose - with pelvis dry fitted
I also had a delivery this week with the replacement parts
For the leg piston/armour plates I wrote on them a letter to designate which piece it was- inner, outer, front, rear- the pieces are marked, but this is inside and can't be seen when the piston cover is attached.
I also had 2 Reaver arms sent - these are about the same height as the Warbringer ones.
Currently- the Warbringer is standing - ready for further progress!
Thanks for looking! LH
Another week with further progress, and a few hints with the Warbringer..
I've made progress with the legs of the titan, I checked to make sure the larger toe is at the front of the model, and also double checked which way round the foot base was- the instructions are clear, but worth double checking! I then did a couple of dry fits to see what pose would be possible.
The final pose - with pelvis dry fitted
I also had a delivery this week with the replacement parts
Here is the leg shield
And all 4 pieces together- originally the wrong piece was shipped- which didn't have the correct join to connect the 2 pieces together,For the leg piston/armour plates I wrote on them a letter to designate which piece it was- inner, outer, front, rear- the pieces are marked, but this is inside and can't be seen when the piston cover is attached.
I also had 2 Reaver arms sent - these are about the same height as the Warbringer ones.
Currently- the Warbringer is standing - ready for further progress!
Thanks for looking! LH
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