And so it starts, a long journey into the world of large resin models and airbrush painting... all new to me, the resin working not so, but this thing is on an industrial scale, it will require basing for stability, pinning in the joints and magnets at the arm weapon points...
Here is the start of Warlord Dominus Victoria (Latin for Lord of Victory) of the Legio Astorum, to accompany the Reaver Honorum, Warhound Canis Praetor and Warhound Canis Bellum. What you are looking at is a world of resin - but not all of it. I have not bought the arms yet as I am waiting for the Forge World Tech Adepts to produce some more variation before choosing my weapons. One Volcano Cannon I am sure, but we will see. The new rules for Titans in CC makes this a thing to last on the battlefield and I am sure six D-shots just from the carapace weapons will make a mess on the Apoc battlefield!
I will construct and paint this beast myself. Seeing how I go with the details and a paintbrush and airbrush later, the other's had star treatment from Slayer Sword winner Richard Gray, so I may tap him up to do a few armour plates or airbrush the head the gorgeous shaded Yellow to match my others? I may continue myself... we will see.
I don't promise a quick construction or finish date, but I will blog my progress here, albeit more successful than my Reaver progress... (sent to Rich to do!) This construct is mine.
And for the owners of any OFFICIAL FW Titans, none of those Chinese knock-offs (undermining our hobby!), check out the Titan Owners Club and post your pictures and progress on there! Become a Titan Owners Club Member - my four are there!
What an event Blog Wars X was - thanks to Alex from over on fromthefang for arranging the event again. This was my 5th visit to Blog Wars, and thoroughly enjoyed every time. This was the last Blog Wars event, however Alex is returning with a new event in 2016, count us in!
As previously mentioned, I'd opted to go for a pure Space Marine list, with the focal point being drop pods. Having seen the rules for the Skyhammer Annihilation formation, I knew I had to try it! Thus, a force of 2 squads of 5 Devastator marines, 4 x Grav and 4x Melta, with 2x 5 man assault squads formed this hard hitting formation. The special character for the force was Tigurius, the plan being to utilise up close and personal psychic powers, with support from scouts and a Thunderfire. Centurions and Sternguard were also used to add to the hard hitting first wave of drop pods. An additional 5 man squad was included in another drop pod to secure objectives towards the end of the game.
I was pretty unsure how I'd do, I had 7 brand new units that I hadn't used and often I've found that new units often fall before doing anything major in their first few games.
Game 1, Ultramarins VS Eldar
The first game saw me draw my last opponent at Blog Wars 9, Peter, this time with Eldar and not the Necron's smashed through my Knight and Dark Angels force previously. I hadn't played against Eldar since I was at school, so this would be an eye opener, especially when Pete mentioned the '19 D weapons' words.
Pete wins the roll off to go first, placing his 3 Infiltrators - via his warlord trait within my deployment zone, including WraithKnight.
Turn 1 see little action from the Eldar
Sternguad and Dev Marines taken out by WraithGuard D fire
WraithKnight taken out by Tigurius and Centurion sergeant in Combat
Eldar slowly eradicate the marines force
Both Spiritseer and Tigurius suffer perils of the warp and die and consecutive turns
Peter takes victory by killing the remaining scouts
Final scores Ultramarines - 857, with 2 SVP Eldar 1950, with 3 SVP
From the game I took a couple of points, firstly, Eldar D weapons are horrible, one of my Drop Pods took 18 HP from a single round of shooting - enough to fell a Reaver! Also, the Skyhammer is best used as a single strike force, aimed at a single point with my other drop pods-this game I split them apart, and they didn't maximise on the amount of damage inflicted on the turn they arrived.
Game 2 - Ultramarines vs Imperial Guard and Space Marine Allies
Battle 2 saw me playing Matt Calow who played at the same club as Peter, Space Marines are my normal opposition with Siph's Relictors, so I was happy with how to deal with them, the threat was with the 3 Vindicators and the Imperial tank squadron. My plan was simple, take turn 1, and aim to destroy the vehicles..
Ultramarines didn't get first turn
Assault Centurions and tactical marines arrive via deep strike, thunderfire gunner is killed
Skyhammer arrive- smashing throught the imperial lines- Dev fire takes a full squad and 2 hull points from Pask's leman russ
assault troops assault the leman russ' killing them both with the eviscerator.
Sternguard destroy 2 vindicators in melta/plasma fire
Centurions open fire - killing the Assault Centurions
Tigurius kills the Captian in single combat
Matt's Vindicator planned to blow a combat squad of assaults marines into pieces - however the scatter saw the vehicle kill its self, and the hydra!
The game ends with the Ultramarines holding all 3 objectives.
Final Score, Ultramarines 30, with 3 SVP IG/SM 0 with 1 VP
I really enjoyed the second game, the tactics I wanted to try worked, seeing the Skyhammer doing the damage early in the game, and then the remaining force mopping up. It was useful to see squadrons in force, and to see how venerable they are to alpha strikes, the Sternguard killed 2 simply through weight of fire.
Game 3 - Ultramarines Vs Dark Angels
Battle 3 saw me draw Chris, another guy from the same scene as Pete and Matt. (I bet they were cursing me). This time seeing me against Dark Angels, the force I used with Knights at Blog Wars 9. This force included 3 Land Raiders, and lots of terminators, how would the Skyhammer fair?
Ultramarines have turn one - seeing the arrival of the 4 drop pods, the heavy fire from the Dev's, plus the Sternguard and Centurions sees 2 Land Raiders wrecked and a Razorback destroyed by the Assault marines with the eviscerator.
Terminators charge into the Centurions and Tigurius, seeing several rounds of combat with other terminators and Ultramarines piling in.
Ultramarines take it to the Dark Angel's and kill off all the remaining terminators and Ezekiel. The Dark Angels were left to one squad and razorback - which were killed in Turn 5.
Final Scores: Ultramarines 15, 3 SVP Dark Angels 5 and 1 SVP
A really good test for my final battle, I was really happy to see how the force worked against heavy tanks and infantry. This game was under maelstrom points, I really enjoyed the tactical play required whilst trying eliminate the opposition. Unfortunately I had a rush of blood to the head, and destroyed Chris' remaining marines, what I should have done is left them for a turn to potentially have scored more VP's in the next round.
3 great games. I really enjoyed each game, and was helped by the spirit of the guys I played. Thanks guys! Overall I finished 13th out of 50 - and claimed the top ranked Weeman!
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