Lord Halfpenny and me had a battle at long last after a gap of several months. I chose my latest editions of Relictors 4th Company as a stand alone force, and Lord Halfpenny chose a soup mix of Custodes, Sisters of Silence and Inquisition and Assassins. An interesting variety of units neither of us were familiar with and a lot of them their first outing in 8th Edition.
This would see the Relictors striking to retrieve a Chaos Artifact beneath the Church, but the Inquisition got word of this and to prevent the strength of the Relictors falling out of favour from Rouboute in these times of great need, turned to the secretive Custodes and Assassins to ensure they stay on the right path. Over Trajorann's own body would the Relictors have this Daemon Weapon.
My 4th Company centred around 3x Tactical Squads, a Ven Dread, a Contemptor, Dev Squad, Company Vets with SB/SS and Teeth of Terra Jump Captain, Lieutenant, Apothecary, Company Ancient and a Chaplain and an addition of a Vindicare Assassin as I knew Lord Halfpenny was bringing four operatives!
We deployed Cloak and Shadows, Frontline Assault, Relictors got first turn and Custodes failed to seize. 6 objectives and maelstrom of battle.
(like the cowards we know they are... Siph)
No in the open and the battle rolling into a Turn six, Trajorann was scythed down with the combined firepower of 2.5 Tactical Squads in revenge for the loss of their own Captain. The final Custodian by the Devastators was suitably crushed with Grav Weaponry.
The battle came to an end with only two Custodes models left, the Assassin and the Vexilla.
And the final tally was a unassailable lead by the Custodes forces, 15VPs to 9VPs. A victory to the Custodes / Assassins / SoS and Inquisition... and for mankind itself, the Relictors would remain in the fight against Chaos on the side of Roboute, unbeknownst to him that the Relictors were still putting their quest for Daemon Artifacts above the interests of humanity.
That was a fun game, many different units and a few mistakes were made, the biggest one allowing three Assassins to tear into the Relictor lines in Turn 1, but a fun learning game all the same. Lord Halfpenny needed a lesson in 8th, and I think he got it - play the mission, forget casualties and he prevailed with only two models left. I learnt that the card gods can be cruel...
Thanks for dropping by, hopefully you enjoyed my tale and the pictures. Cheers, Siph.