26 Jun 2023

Adeptus Mechanicus - Secutarii Peltasts - Squad #2

Hello Readers, thanks for dropping by. The second of my Commissioned Adeptus Mechanicus Secutarii Peltast Squads. I have had these Titan Guard painted in the scheme of Legio Astorum, blues and yellow helms to mimic the God-Engines they protect. I had an Omnispex added to the squad to negate the benefits of cover for the enemy.
The Alpha with yellow and gold pauldrons and 'command hand' pointing...
Secutarii Peltasts use their flexible galvanic casters to engage all manner of enemies. This electro-galvanically driven, multi-function projectile launcher has a variety of firing modes, each suited to a different target. 
Peltasts may fire Flechette Burster (Rapid Fire2, 24in St3, Dmg1, AP0); burn concealed infiltrators out of cover with retina-searing Ignis Charges (Assault D3, 18in, St3 Dmg1, AP0 but don't need LoS); or pick off elite combatants with supersonic armour-piercing Kinetic Hammershot (Heavy1, St4, 30in, Dmg1, AP-2). They can also once per game  confuse and disorient heavily-armed combatants with a canister of blinding chaff meaning instead of shooting they can be -1 to Hit for ranged weapons - ideal when manoeuvring into a firing position.Cheap troops, Titan Guard units can be attached to Battle Forged Adeptus Mechanicus forces without affecting their Forge World Dogma, but these Secutarii don't benefit from the Dogma.

I have three more Peltast Squads to finish off, just adding my flock mix in patches to the base to match all my armies and re-doing the base rims with my standard Calthan Brown as Mournfang Brown is slightly darker.

Cheers, Siph.

1 comment:

For the Emperor! (and other Xenos welcome...)

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