The Immortals opened up on the Scouts facing them in the ruins, taking down three of the Neophytes, the Tomb Blades used their speed to get into a good position facing the Missile Devastators by the gun emplacement, raking them with Gauss fire and felling four of the squad!
The Necrons seized the Objective 2 Mission Critical objective for D3 points gaining 3, gained Objective 4 and Objective 3 achieving Supremacy for another D3, rolling one and failed to achieve First Strike with 2 remaining Scouts lurking in the crater. (Necron 4VP : BA 0VP)
A good start for the Necron Dynasty, wounding Mephiston and gaining a good set of cards, but the Warriors were quite out of the battle after my poor positioning, however they did help secure Objective 2 and 4 so not too bad for now.
The Gauss Cannon on the Annihilation Barge aimed at the Scouts in the ruins and took out three which was good as I nearly forgot it had a secondary armament. Imotekh hid behind the Space Marine Statue to shield him from the guns of the Devastators! The Necrons achieved Hold the Line for one, Priority Orders with Hold the Line with the Warlord achieving it for 3VPs and Behind Enemy Lines with a Night Scythe, only one unit so just 1VP rather than D3 giving a total for the Necrons of 5 this turn. I didn't score Advance as that countermanded Hold the Line.. (Necrons 9VPs : Blood Angels 2VPs)
The lone survivor Devastator Missile Launcher fired at the approaching Scarab swarm killing a base with a Frag Missile explosion.
This turn saw the Blood Angels secure Hold the Line, and for killing something after arriving from Deep Strike Lemartes secured D3 VPs getting 2VPs for killing the Cryptek, but failing Slay the Warlord. I think an Objective was also claimed so 1VP somewhere. (Necrons 9VPs : Blood Angels 6VPs)
Seeing Captain Fox out on his own, the bulk of the Necron Warriors targeted the Space Marine hero, and 33 Warriors got shots in, after a mighty fusillade Capt Fox was still standing, albeit a little shaken only losing 2 wounds to the Gauss Flayers! The Tesla Destructors of one Night Scythe also failed to get past the Storm Shield and FNP.
Killing the DC Hammer Troops secured Scour the Skies for 1 VP, but the Blood Angels also secured Slay the Warlord this turn, and the Necrons began to defend the centre objective. (Necrons 10VPs : Blood Angels 7VPs)
To reinforce the Predator, the infiltrating Reivers entered play and wiped out the Scarab Squad eating the Vehicle. The Blood Angel Objectives this turn were more favourable, securing Objective 5 as a MIssion Critical Objective for 2VPs and Slay the Warlord in this turn or any previous turn for 2VPs, meaning 4VPs this turn and taking the lead. (Blood Angels 11VPs : Necrons 10VPs)
The Necrons secured Objective 2 with the Necron Lord near the mass Warrior Brawl and achieved Slay the Warlord creeping into the lead by one VP. (Necrons 12VPs : Blood Angels 11VPs)
The Death Company re-positioned using 'On Wings of Fire' which was apt as that is who is playing, scoring Linebreaker and Behind Enemy Lines for a further 2VPs for the win!
Blood Angels 14VPs : Necrons 12VPs = Blood Angel Win
Conclusion - So the poor positioning of the large Warriors Blobs on the far right Necron flank meant they didn't really take much part in the battle, albeit securing a few Objectives and tying up the Smash Captain in the final turn, but by doing so left a gap for the Death Company to secure Linebreaker. One should have been deployed to screen the Immortals and Overlord from the two Devastator Squads in Turn 1, they would have absorbed some of the fire and I would have had the chance to use the Lord and Cryptek abilities for saves and Reanimation Protocols.
Tesla Destructors really suck against vehicles and should best be aimed at the troops - plentiful shots but wounding on 4+/5+ with normal 3+ saves really affects their damage output, at least against Devastators they are wounding on 3+ and still saving 3+ and that would have taken out a Heavy Weapon each time, or a Death Company Troop.
I was pleased with the Tomb Blades damage output and speed, with Shieldvanes giving a 3+ makes them quite good, only its a pain to paint them up, so I will slowly add some more to this squad, a larger squad of 6 would have been more effective. I also loved the Wraiths ability to tank so many wounds on the 3++, an amazing amount so a squad of 6 would still of had the CC punch to resist the Death Company come the Fight Phase. Definitely getting more of these painted up - I have 3 more in the undercoated stage.
The initial Imotekh Lightning Storm should have been aimed at the UM blob, hitting and maybe slaying the Capt or Lieutenant removing the re-roll and arcing onto all units within 6in on a 6+ may have given better results - but the potential to Alpha Strike Mephiston was too great, potentially taking 6 Mortal Wounds is a strong Stratagem.
The Blood Angel Smash Captain needlessly sacrificed himself to the large blob of Warriors, but it ensured Linebreaker, so maybe not needless - I like to think he resisted until the day was won, then boosted his Jump Pack out of there to go fix up his wounds - Capt Fox lives!