It was decided that it would be 4000pt each side with up to 2400pts to LoW or Superheavies, with the rest made up of various shiny toys, FW kits, and even some mere mortal troops... well for Siph anyway! Even with Reaver Titans and Imperial Knights a plenty, one shouldn't overlook the foot slogger Marine...
Canis Ferrum, a Shadowsword, a Lord of Skulls (IW - Lord of Iron), a Sicaran, Decimator, Hellblade x2, Contemptor, Forgefiend, Vindicator, Fire Raptor Gunship and a Helldrake, plus some other bits maybe...
Reaver Honorum and Warhound Canis Praetor...
We rolled for table space, and the unlucky Relictors had the sandwich inbetween the Chaos and Imperial Knight forces, meaning for the first few turns they would be hit by both sides... oh well, they'll have fun dying!
Imperial Knights Turn 4 - The Vindicare Assassin with Exitus Rifle fails to hit the Lord of Skulls even though it is the size of a house (and a re-roll)! The Cerastus Castigator opens fire on the Lord of Skulls failing to wound, the Knight Paladin fails to damage the Lord of Skulls, daemon saves. The Paladin charges the Lord of Skulls, the Baleflamer glances on overwatch but the Ion Shield saves the Knight from sure destruction on the final HP, the Reaper Chainsword removes 5HPs, reducing to 1HP. The Lord of Skulls strikes back now with 13 attacks, stripping 25HPs from an available 1HP!! Needless to say, the Knight Paladin totally destroyed, the Lord of Skulls consolidates towards the lone Cerastus Knight Castigator!
Iron Warriors Turn 5 - The Lord of Skulls opens fire on the Cerastus Knight Castigator reducing him to a single hull point, the Contemptor hits also, but saved by the Ion Shield. The Sicaran shoots down one of the Stormtalons. The Stormsword opens fire with the Volcano Cannon and a Lascannon both hitting the Knight on the Ion Shield, three saves in a row! The Forgefiend see's his opportunity for the Chaos God's favour and opens up on the Cerastus Knight, finally destroying the Knight! The Decimator reduces the Relictors Stalker to 1HP.
Imperial Knights Turn 5 - Finally the Vindicare Assassin steadies himself for another shot at the Lord of Skulls, aims, fires and gets the Lord of Skulls in the Daemon Eyes, stripping the final HP and vanquishing the Daemon Engine finally!
Siph - What a super epic battle that was, mighty war machines and Titans dueling with lowly Terminators, epic airstrikes and pieplates, void shields bursting like balloons and a whole Knightly Order wiped out by the foul Chaos Iron Lord (with help!).
Terminator Sergeant! Holding up the CC Imperial Knight Lancer for 6 rounds of CC before falling, being crushed under the falling victim of Chaos fire - not the Knight Lancer! Brilliant effort and proved that maybe my choice to bring Troops wasn't so bad after all - holding up the Imperial Knight advance for 4 turns!! What a hoot!
Lord Halfpenny - What a battle, the new additions to my Knight force worked well, unfortunately I forgot about the stomp- as I might have managed to move the Terminator Sergeant earlier, and managed to get the Lancer into combat with the other Super Heavies in the centre of the board. My favourite moment was when the Cerastus Knight Acheron charged the Reaver Honorum - and smashed him in single combat- showing how deadly 'D' weapons are.