24 Nov 2014

Necron Cryptek #4

Hello All, thanks for dropping in. Here is a few pictures of my latest Cryptek. This is the actual Cryptek model from GW, made of finecast, which was an awful cast which needed some tlc and filling and some not so close up scrutiny. But, overall, not a bad job once done, I think it looks okay.
The original head has been used on my warrior converted Cryptek, and his 'coat tails' so other than that, it's not converted. I like the pose.  Below shows the Cryptek with his squad.
Thanks for reading! I'll have some more for you soon, I hope ;)

21 Nov 2014

Chaos Warhound Project – the torso

Hi again fellow titan fans! In the build process we now have the base and legs built and I can make a start on painting them, but first I need to tackle the torso.

I will definitely be painting the interiors, which I won’t be attempting to do when it’s assembled, so this phase is all about dry-fitting and pins (so sorry - its a bit dull...but hopefully it will be useful to some folks).

I’m not sure what to call the parts, but the torso is basically split into 4 areas and the shoulder weapon mounts (I am treating the head separately).

The rear of the torso is made up of 3 parts – the rear compartment and left and right flanks, with the front only being made up of the a single front compartment piece. After clean up, I focused on the rear section first and used three pins to fix the left and right flanks. With these pins, there is enough strength to hold together for now without any glue.

With those fixed, I then pinned the front compartment to the rear with four more pins (it was tricky getting them all lined up, but the areas will be completely covered, so there is no harm with a few errant test holes…). Again, four pins is enough to hold the pieces together without glue.
Lastly was the shoulder weapon mounts – these seem really easy to attach, but the weapons are pretty heavy and I will be using nuts and bolts so that the arms are interchangeable – which means the shoulders need to be able to take a lot of weight and punishment, so I ended up using 3 pins on each shoulder at different angles; the resin will break before those joints do.
Pinning note – when I am dry-fitting with pins, I only ever glue one end in – this means that the angle and length won’t change and the joints will still fit perfectly later.

I now have an almost complete torso section that is dry-fitted, so it’s just a case of pulling it all apart – although not the shoulders (because of all the extra pins) and making a start on the interiors.
Note - not the final pose, it was just nice to balance the torso on the legs and finally start to see it come together...

19 Nov 2014

Chaos Warhound Project –getting mobile

Hi all, so when I left off, I had built the first foot and received a second Warhound – since then I have built up a base, the second foot and legs up to the hips – which I think has taken in the region of 15 – 20 hours over the space of a few days (so yes – my girlfriend is loving the fact that all I’m doing at home is building this thing…)

Let’s start off with the base; the base a wooden cutting board (roughly A4 size and 1cm thick) which will provide a solid foundation – highly unlikely to tip over and thick enough to get some decent length pins in. And only £4 from Tesco's (other cheap supermarkets are available). I bought two – so that both Warhounds will be the same. It is completely possible to stand a Warhound on its own feet without a base…but I just couldn’t see that happening…
This base will be scenic of course; the idea being that the Warhound is stepping over a trench, so it will force the model to have a dynamic pose and one which you don’t typically see these models having (most have the posed mid-step at best). The trench wall is a chunk of polystyrene cut to shape with some balsa wood panels and a few bits and pieces scattered around.

Because the second foot will be standing on top of the trench, I wanted to make sure there was a stable platform to take its weight, so used two 2mm lengths of brass rod and drilled them through the polystyrene and into the wooden board.  
Corresponding holes were drilled into the pad of the foot so that it sank just slightly into the polystyrene. 
Before I glued it into place, I sealed and coated the polystyrene in sand (easier now than later). As with the other foot, because the weight of the model is through the pad of the foot and not the toes, I didn’t need to worry about pinning them too much. I actually built each toe section by section (pinning in the same place as before) and curled them down around the trench. Pistons were added as before and that was both feet done!
The legs – in my opinion the toughest part; whilst they are fully articulate, there are a lot of big pieces to join that need to meet at the hips – which is going to support some big chunks of resin. I decided to dry-pin the legs so that they were articulate, but allowed me to play around with poses. To do this, I drilled a hole through the centre of each joint and inserted a paperclip. I played around with various poses until I had one where the legs met nicely and the pose looked natural – at this point I fixed the first foot to the base.
The foot was glued into place – which was strong enough to fix it whilst I fixed two inch long pins through the foot and into the base – it’s not going anywhere now.
A note on pinning – to get the strongest joint use two pins at angles to each other, that way there can be no rotation and it’s impossible (almost) to break the joint. This might mean fixing the first pin and then drilling and placing the second after – so it can be tough to find places to hide or cover the holes. Also – A hobby drill (like a Dremel) is a lifesaver on project this size and well worth the investment.    
After the feet, I focused on the lower legs, marking on the ankle ball and foot socket so I could remove it and replace it in exactly the same position later. I then glued and pinned the leg into place. Time for ankle pistons (basically the same as foot pistons…)
At this stage the feet and lower legs are solid and the rest of the legs are still connected by the temporary pins – so I was able to temporarily add the waist section and connect to the hips with more temporary pins. Now the entire lower of the titan is on the board and can manipulate the articulate pieces simply by moving the waist around – I did this until I was happy with the positions of all the leg components and marked them off. Then it was simply a matter of a pair of pins through each joint and remove the temporary pins.
 Here only the feet and lower legs were glued - everything else was dry fitted with temporary pins - standing under its own weight.
With all the joints double-pinned I tested the structure to see how stable it was – good, but there was a little play in one knee, which over time may shift or distort, so I drilled and added another pin lengthways through both pieces to support it.
Testing the lower half now, I would say that the legs could easily hold 5Kgs of weight and I am able to pic the entire model up (including board) from just the waist with no play, bending or wobbling. In other words – bomb-proof!
Next time – starting the torso.

17 Nov 2014

Necron Doom Scythe with scenic base!

Here is the latest progress with the Necron ever-living, ever growing Army progress. A Doom Scythe, a heavy choice for a Codex: Necrons army list.
The Scythe itself is a new one, but the Doom Death Ray thing is from the first Night Scythe I did, I made that one a permanent Night Scythe and this one a fixed Doom Scythe. This is the third flying Croissant I have done. So two Night Scythes and one Doom for now....
The base was made using a foam resin barricade and cutting it to size, repainting and removing the fluff-like flock and matching it to my own base colours.
Still love the side profile of these flyers. Not a view you get to see often.
And a close up of the Death Ray!

Thanks again for stopping by.

16 Nov 2014

Chaos Warhound Project – double trouble!

A short non-building post today…
So a couple of days ago I had a Royal Mail pick up slip pushed through my door – very strange as I hadn't ordered anything recently… in fact the last thing I ordered was the Warhound. Me and LordH had a quick back and forward joking about the possibility of being sent another Warhound by accident.

…well…guess what it was? Another Chaos Warhound! A quick look at my bank and order history and I have definitely only paid and ordered for one and there is no trace of another being sent out on their systems, so it looks like my titan is now the first of a pair of Warhounds! I’ll be honest – I can live with these sort of customer service errors!

The plan for building the first Warhound is the same and I will only be focusing on one at a time – it is probably too much to try and build two simultaneously on my first titan project. It does mean however, that I only need a Chaos Reaver now to take on Siph's Titan Maniple… LordH – you best get a move on!

14 Nov 2014

Batrep - Legio Astorum Training Grounds - Reaver Vs Warhounds

Hot on the heels of 6thDegree's new project, you'll see why he feels he needs a Titan! My Legio Astorum are stuck on the training grounds until a worthy foe are found to test their mettle.

Lord Halfpenny and I had a quick battle using the Legio Astorum Titans I have, points wise 1 Reaver is approximately the same as 2 Warhounds, so we would both have a go using the Titans, I had the honour of using the mighty Reaver Honorum first, and Lord Halfpenny Canis Bellum and Canis Praetor Warhounds. Lord Halfpenny stole the initiative, reflecting that the Warhounds are fast and agile, leaving Honorum out in the open.
Canis Bellum opened up first with it's Void Shield stripping Vulcan Mega Bolter, stripping all four Void Shields and not making a scratch with the Plasma Blast Gun on twin shot.
Canis Praetor watched on, awaiting his chance...
This left Honourum exposed to the wrath of Canis Praetor's Turbo Laser Destructors, D-weapons, nasty - all four shots hit and stripped 13 hull points off the Reaver, leaving it on just 5 HPs... But now it was Reaver Honorum's turn... The biggest threat was Warhound Canis Praetor with those D-Weapons.
At the end of Honorum's turn, Canis Praetor was no more - The Apocalypse Missile Launcher stripped one Void Shield, the Gatling Blaster stripped the remaining Void Shield and scoring some hull point damage, but leaving the Warhound exposed to the 3 barrel Laser Blaster.
The D-weapon goodness stripping all the remaining hull points and causing an Apocalyptic Explosion! One Warhound down, and the biggest threat to Honorum gone.
The Reaver re-raised 3 Void Shields (re-raised on 5+) and the Warhound remained on 2 Void Shields. Turn two saw the now out gunned Warhound open up on the Reaver with the Vulcan Mega Bolter stripping the voids again and a fully charged Plasma Blastgun (ST10) to penetrate the AV14 armour - stripping 1 more HP, leaving the Reaver Honorum on 4HPs.
The Reaver reply was inevitable, the Apoc Launcher and Gatling Blaster stripped the 2 Voids and the triple barrelled Laser Blaster wreaked a terrible toll - boom! Battle result - Honorum Wins the Training run.

The second run was Lord Halfpenny's turn to pilot Honorum the Reaver, and Siph's turn for the two Warhounds. Siph stole the initiative, again a lucky move - maybe reflecting the agile nature of the Warhounds again! Lord Halfpenny weapon swapped out the Apoc Launcher to use the more effective Vulcan Mega Bolter.
I chose a split attack, again using the Vulcan Mega Bolter to strip the Voids off the Reaver, failing to score on the Plasma Blastgun but Canis Praetor opened up with 3 of the 4 Turbo Laser Destroyers scoring 6 HPs, leaving 12 HPs on the Reaver.
Lord Halfpenny sought to extinguish the Warhound Canis Bellum first, and stripped all the HPs from the Warhound, leaving a smoking crater...
Unfortunately Honorum failed to re-raise it's Void Shields leaving it exposed to the attentions of Canis Praetor, who moved into a firing position and opened up with the Turbo Laser Destroyers again - stripping 6 more HPs, leaving the Reaver on 6 HPs.
Honorum turned it's full attentions to the remaining Warhound, seeking to now destroy the remaining Warhound.
The Vulcan Mega Bolter stripped the Voids and the Gatling Blaster and Laser Blaster stripped the Warhound to 2HPs.... and raised 1 Void Shield itself.
But alas, the Warhound replied with the full firepower of the Turbo Laser Destroyers, needing to strip the Void Shield and 6HPs, and doing so, just. Win for the Warhounds!

That was a great laugh and good to get the titans out of the display cabinet. Lord Halfpenny realised the mistake of going for the lightly armed Warhound first was his undoing, but it was nice to see such destructive power being unleashed and since the targets were so big, even with scatter, most of the Large Blasts still hit their targets! The Apoc Launcher is suitable to kill infantry (S7, AP3) but not for stripping Voids. The Vulcan Mega Bolter proved effective at Void Stripping... next time we might try a Vortex Missile! Ha

Hope you enjoyed the report and the photos. We did!
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