Hi, just thought I'd share some pics as the second Web Exclusive GW Space Marine Captain has arrived. Welcome if you are just over visiting from Faeit212! If you are a power armour fan, please feel free to have a look at my Relictors :) where these Captains will end up.
The first one is only available until the 4th May when you spend over £60. I like the scabbard, all Khorne-like, but not too sure of the skull cloak, but nice all the same - and not fine(fail)cast, so mega-happy about that too. The GW plastics are looking great these days.
The second Captain, Web Exclusive 2 of 2, is £18 when you've entered the promotional code of the first Captain - This is the Plasma Pistol Captain, no Iron Halo but could easily swap out the cloak part for a normal rear torso and use as a Sternguard. The Powerfists can be used on any mini too for those worried about the cost of Fists on characters.
The new Imperial Knight kit is amazing, I love it - but to choose a Knight Paladin or a Knight Errant would depend on the battle and the army you face, so with a simple application of magnets and a little trimming, you can have both options from one kit. Not that it'll mean I don't buy another two or three ;)
As you can see a few magnets in the tanks, ammo hopper, main body and both gun barrels attached with some sprue off cuts can be easily done. If you drill through a piece and insert a magnet, strengthen the magnet with some more off-cut sprue to support the glued surfaces.
Using a magnet on the gun block and the Battlecannon breech and ammo hopper I can construct the battlecannon assembly - the only sacrifice is the shell ejection port is no longer open, now filled with some internal gubbins with the hose and I removed the other power cable from the bottom of the hopper as these two cross over eachother.
The Thermal Cannon is assembled as planned but the hose assembly attached to the tanks is not glued to the main block, and is affixed to the tanks instead and removed when it is.
On the inner side next to the legs, the front shield was trimmed slightly (needs tidy up work) and the Heavy Stubber assembly used with the Battle Cannon is now just some other gubbins and not noticeable.
Whilst I was at it, Lord Halfpenny showed me a neat trick he'd done with his, so I copied - I didn't glue the waist but using another sprue off-cut means the waist is attached but still rotates allowing re-posing of the model once constructed. Genius.
Since Siph had painted up some Necrons and Lord Halfpenny had painted up some Grey Knights, it was an ideal opportunity to get some 40K with our new miniatures and test out the rules. They 'grey' Imperial Knights were not painted, but we decided to relax the house rule of only using painted miniatures on this occasion so Siph (to his eternal regret) could see how they perform on the battlefield...
The Mission was Emperors Will, 2 base objectives, secondary objectives were First Blood, Linebreaker and Slay the Warlord. Lord Halfpenny's Warlord was Draigo, Siph's was Imotekh the Stormlord. We decided to have an up close and personal on the Battleboard. Necrons won first turn and initiative was not seized.
Destroyer Lord w/ Warscythe
Warriors w/ Night Scythe x2
Immortals w/ Tesla and Cryptek
Immortals w/ Gauss
C'Tan Shard w/ Pyroshards and Entropic
Canoptek Scarabs x5 and x4
Relictor Allied Libby w/ Kineshield
5x Tac Squad w/ Grav and Combi Grav
Mortis Contemptor w/ Kheres and Cyclone
As you can see from the match up, these were not ideal matches. Siph only had two answers to the Knights, the Pred and Mortis with Krak... or some luck with CC C'Tan, Destroyer Lord and Spyder. But much fun was had trying.
Gauss Immortals advance towards the Knights and bring down the Assassin getting First Blood
Nightfighting in effect and Imotekh Lightning Storm struck the Knight Paladin removing 2of6 HPs
Knight Paladin in return Battlecannon's the Immortals but misses and catches Imotekh in a blast causing a wound.
Knight Errant Thermal Cannon'd the Immortals felling 4 but 2 reanimate. In CC destroys 5 Scarab Bases.
Pred and Mortis Contemptor open fire on lead Knight Errant but the Ion Shield and Armour save it.
C'tan Shard CC Knight Errant stripping 2of6 HPs but is stomped on and carved up in return, failing 8 of 10 wounds.
Canoptek Spyder in CC with Knight Paladin strips 2of4 HPs but is tied in combat.
2 Night Scythe's enter play, Tesla the Paladins killing one and the other intercepted by the Quad Gun resulting in it's weapon being destroyed!
Gauss Immortals strip 2of4 HP's off Knight Errant
The Knights continue the charge, Thermal Cannon melting the Contemptor and Predator... looking grim for Necrons, and charging Immortals killing the squad outright squishing them underfoot.
The Knight Errant in CC with Canoptek Spyder squished him like the mechanical bug he was.
Imotekh Lightning Storm was ineffective.
Immortals with Tesla and Cryptek fire on Draigo and Paladins killing one Paladin and wounding Draigo.
Destroyer Lord in CC with Knight Errant tied.
Knight Paladin w/ Battle Cannon kills 2 Warriors
Quad Gun velocity locked the damaged Night Scythe
Draigo and Paladins open fire on Immortals with Storm Bolters and Psychic Powers killing one but failing the charge distance.
Knight Paladin in CC squishes the remaining Necron Warriors.
Necron Destroyer Lord glances the Night Errant 1of2 remaining HPs but just can't finish the job remaining locked in combat but is squished in the Knights turn 3.
Immortals Tesla Draigo Squad and wound 1 Paladin
Imotekhs's Staff of the Destroyer (AP1) fails to reach the Paladins and with it condemns himself to the counter charge!
Both Night Scythes zoom off table to return (hopefully).
Scarabs attempt t slow down Draigo but are dashed aside.
Knight Errant Thermal Cannon'd the remaining Relictor Sqd at his feet but in the confusion scatters and strikes his own leg - stripping his remaining HP and staggered 7in and died in a Titanic Explosion! wiping out 3 marines.
Remaining Knight Paladin heavy stubbered the immortals killing one and Battlecannon'd the remaining Relictors leaving only Imotekh and a couple of Immortals to face Draigo and the Paladins in the centre...
Draigo wiped out the Imotekh and Immortals in CC, challenging the Stormlord in personal combat but in true Siph fashion, Imotekh failed two +2 saves rolling two ones tabling the Necrons in Turn 4.
Wow- what a battle- it was great to try my newly finished Grey Knights (and use the 'grey plastic' Knights) - and they performed well against the Necron forces. The unit(s) of the game has to be the Imperial Knights - they simply steam-rolled through Siph's army. I was surprised how amazing they are in close combat even without using the Reaper Chainsaw - stomps were incredible - and I can't wait to see how efficient stomps could be verses hordes etc..
The moment of the game has to be when the Errant managed to kill himself with the thermal cannon blast!!
Although the match up may not of been optimised for taking down Knights, I was going to have fun trying with the limited Necrons I had painted up. I didn't mind, I wanted to see the Knights in action - but it could of been very different if the first turn Lightning Storm caused a '6' on the damage chart and exploded the Knight whilst standing next to the other one - a titanic explosion would of taken both out ;) But alas, the knights indeed rolled over my forces - but watch out for massed gauss firepower - If I had more Warriors they could of bought them down too - the Immortals gauss fire stripped two HP's in one turn - it was a shame they were stomped for their actions :)
Saturday 22nd March saw a rematch between my Ultramarine's against 'the6thdegree's' Iron Warriors over a beautifully made table at Warhammer World. It was about 6 months since we last fought army against army- imperial against heretic, marine again marine.
We managed to book the Tau Research Station on Vigos table- the location for the next conflict...
We went for a largish game at 3600 points each, giving space to include new units. I had recently built a pair of Imperial Knights, along with a Fire Raptor which I really wanted to try out. I also wanted to try out the Stormeagle as a ROC pattern after reading the rules in the new IA2 update.
decided to have an objective in each deployment, worth 5pts to ourselves and 10pts
to our opponents (courtesy of Blog Wars) and the Golden Daemon in the middle
was worth 10pts.
Master of the Forge on (jet)bike with conversion beamer
10 Sternguard with grav/melta combi weapons in a drop pod
5 Terminators with thunder hammers and storm shields
Mortis Contemptor with Kheres and cyclone missile launcher
Mortis Dread with Autocannon's using IA2 rules including skyfire/interceptor
10 man Tactical squad with Missile launcher and Melta gun
5 man tactical squad in razorback
5 man Scout squad
5 man Assault squad
Sicaran with lascannon sponsons
Iron Warriors Force
3 x 10
Chaos Space Marines in Rhinos
Cultists in Rhino
Terminators with combi-weapons and Power Fists/Chain Fists
Helbrutes (one with Multi-melta/Power Fist and the other with Reaper
Heldrakes with Hades Assaultcannon
(with 3 x Ectoplasma)
Squad with Flakk Missiles and Autocannons
2 x 3
Obliterators with Mark of Nurgle
Defence Line with Icarus Lascannon
The plan was simple - Knights would take the centre- with support from
Calgar, Terminators, Contemptor and Sicaran, Tigurius would sit holding
the objective in my deployment zone with the Assault squad and 10 man Tactical squad with the dread there to provide air cover. The Master of
the Forge would be located as far away as possible in a good position to
fire conversion beamer blasts at the chaos force. The Sternguard would
drop pod into the heart of the Iron Warriors and eliminate targets with
melta and grav fire. The Raptor and Eagle 'should' arrive in turn 2 with
combined re rolls (from Tigurius) and +1 to the roll (from the
Damocles) these would fly on to again take out targets- the scouts would
be within the eagle to hopefully claim the Iron Warriors deployment
objective if they get the chance.
Going second, the Iron Warriors were going to take a Turn 1 pounding, so deployed
in as much cover as possible and focussed on a choke point in the middle of the
table where the Golden Daemon was placed (which luckily was only big enough for
a single Knight to move through at a time). The Land Raider with the Warpsmith
and marine squad inside it, positioned to the within the forest opposite the
UM's objective. In support of the Land Raider was a rhino with further marines,
and a Forgefiend deployed within the woods. The Defiler was positioned to offer
fire support from the centre, along with another Rhino with cultists, a
Hellbrute and Vindicator. Behind the aegis defence line was the Icarus Defence
laser, the Obliterators and Havocs- with
a Hellbrute Dakka in support. The 2 Helldrakes, Abaddon and Termis were kept in
Drop Pod lands behind the
Aegis defence line
Sternguard with Grav Combi
Weapons killing off 3 Obliterators
Sternguard with Melta Combi
Weapons destroy the Vindicator
Imperial Knight Errant with Thermal Cannon
kills Hellbrute and kills a Obliterator in the blast
Conversion Beamer immobilised
the rhino with the cultists
Sicaran destroys the
Scorpious damages the other
T6D rolls the worst game of
his life….so many failed saves!
the Iron Warriors 'dead pile' T1....
Turn 1: Iron Warriors
Cultists disembark from Rhino, and open fire on the Sternguard combat squad- 2 Marines are lost
Marines disembark from the other Rhino behind the aegis defence line killing a marine in the melta combat squad
Obilterators killed a further two of the melta Sternguard squad
Fire from the forgefiend
and Defiler cause several hits on the two Imperial Knights resulting in the lost
of 2 hull points to the Errant and 1 to the Paladin knight.
Further fire proves ineffective
due to the continued abysmal rolling on the6thdegree's part
Turn 2 :Ultramarines
Both Stormeagle and Fire Raptor arrive from reserves
Stormeagle fires upon the Landraider- causing a glancing hit
Scorpious opens fire on the
Chaos marine squad- causing 17 wounds with 4 Barrages, killing them all
outright (T6D – how??????????)
The 2 sternguard combat
squad combine hellfire shooting- 10 shots, 10 wounds- killing 10 cultists
(T6D – to which dice gods were praying???? Madness!)
Fire Raptor causes several
wounds on the remaining Obliterators
Errant Knight kills several Havocs
Sicaran open fires on the
defiler- destroying with weight of fire
Terminators and Calgar march
towards the centre of the board
(T6D – At this point I
thought the game was over with around half of my units destroyed).
Turn 2: Iron Warriors
Helldrake arrives from
reserves and takes position to oppose the Fire Raptor- initially attacks
via a vector strike- causing damage- then auto cannon fire blows it out
of the skies
Obliterators, obliterate the
Knight Errant with Multi-Melta fire (T6D – oh yeah!!!!)
Forgefind fires with
bioplasma weapons- resulting in 4 hull points lost to the paladin (6th
rolling 3 6's one after the other...) killing the noble knight (T6D –
Further fire from the Havocs
and Rhinos result in wounds to terminators, but all are saved
(T6D – finally with the dice
gods on my side I managed to wipe out around 1000pts worth of LordH’s
scariest units…I might still be in the game).
Turn 3: Ultramarines
Stormeagle destroys the land raider with combined lascannon, melta and missile fire- killing a marine from the squad embarked
Sternguard kill open fire on
the havocs with vengeance bolter fire, killing them all bar one
Sicaran kills another
Master of the forge opens
fire with the conversion beamer on the forgefiend- taking a hull point and
Fire from the Scorpious kills
the remaining Havoc
Auto cannon rifleman
dreadnought opens fire on the remaining 'undamaged rhino' blasting it to
pieces and killing 2 of the squad embarked.
The Damocles fires it
ordnance on the squad who have just disembarked the wrecked rhino -
however this is missed.
Turn 3: Iron Warriors
Abbadon arrives with his
terminator retinue- however there is a mishap and they arrive off table-
and are delayed (T6D – a tense moment when we had to look up which result
was Delayed and which were destroyed…).
Rhino behind the aegis
defence line moves into cover- however the6thdegree rolls a '1' thus
Second Helldrake comes on in
reserve- vector striking the stormeagle- causing hull point damage- it
then shoots it from behind blowing up spectacularly- killing all but 1
scout embarked within.
Warpsmith repairs the damage
to the Forgefiend
Initial Helldrakke destroys
the relic Sciaran with autocannon fire
Forgefiend runs into cover
appears to rolling quite a high number of '6's' I'm thinking the dice gods are
looking more favourably on the forces of chaos (T6D – they were, whilst you
were at the bar, I sacrificed an annoying WFB player that was loitering
around). (That would explain a lot.... LH)
Turn 4: Ultramarines
Dreadnaught, and Scorpious open fire on the chaos marines that have
disembarked from the wrecked rhino-killing them all but 3.
Contemptor destroys the first
Helldrake- however the beast causes a hull point damage to the dread when
it crashes into its face.
Master of the Forge fires
upon the Forgefiend again- causing another hull point damage
3 remaining Sternguard take
out a single obliterator (I was so surprised that the Sternguard lasted this long! LH)
Turn 4: Iron Warriors
Abbadon arrives this turn
with his retinue (T6D – better late than never)
Forgefiend kills 3
terminators and wounds Calgar (By this point I'm thinking the game is lost..LH)
Combined fire from the
remaining Obilterator and rhinos kill the 3 sternguards
Scorpious is damaged
initially via vector strike from the second Helldrake- then destroyed with
4 tactical marines are
killed via for from Abbadon and his Terminator retinue.
Turn 5: Ultramarines Assault marines move into position
to charge the terminators and Abbadon
Tigurius Kills 2 Terminators
with Smite firing
Contemptor opens fire on the
remaining Helldrake- but fails to destroy it
Marines disembark from the
razorback and take position to hold the objective
Assault marines are all
killed in the combat with the terminators and Abbadon (T6D – what did you
think would happen?)
Turn 5: Iron Warriors
Obliterator fires upon the
Contemptor with lascannon fire- which would have destroyed the
dreadnought- if it wasn't for his 5+ shielding save (and miraculous
rolling by Lord Halfpenny)
Abbadon charges into combat-
challenging Tigurius and killing him before the mighty Librarian could land
a blow (T6D – sissy psyker)
Terminators charged the
Rifleman Dread- killing him in combat- with a terminator dying in the
resultant blast. (this made me laugh... LH)
T6D – at this stage, despite
the early carnage it is definitely anyone’s game…
Turn 6: Ultramarines
Contemptor blasts the last Helldrake out of the sky with Kheres and Missile fire
Marines storm forward to claim the objective in the centre with support from Calgar
Abbadon is only able to remove one marine in close combat
Master of the Forge fails to penetrate the Forgefiend
Turn 6: Iron Warriors
Iron Warriors open fire- killing 3 marines near the objective
Forgefiend kills the remaining 2 terminators
Abbadon butchers the tactical squad holding the objective
2 Chaos Terminators charge into combat with the Damocles Rhino and smash it apart
Turn 7: Ultramarines
Marneus Calgar leaves the
tactical marines holding the objective and charge into combat with the
Warpsmith and 8 Marines- killing 3 in combat, without a wound in reply-
the forces of chaos fail their morale check and are destroyed by Calgar's
Sweeping Advance (with both rolled a '1' for the sweeping advance!) (T6D –
ok…number 1, next remember to take Icon of Vengeance with the Warpsmith
squad…didn’t realise he wasn’t Fearless…and 2…remember to challenge…might
have stopped the squad taking the hits…).
Contemptor killed the
remaining 2 Chaos Terminators
Turn 7: Iron Warriors
opened fire on Marneus Calgar with a hope of getting a 'slay the
warlord' unfortunately Calgar survived with 1 wound!! (T6D
– so close!)
scores- Ultramarines 28- Iron Warriors 21!! A win to the Ultramarines- the
Golden Daemon returns to Lord Halfpenny!!!
Lord Halfpenny- Review
Wow- what a battle- it was a very tight battle, which after Turn 2 was looking like it would only be a matter of turns before a tabling. The6thDegree rallied in T3 and came back with to contest the game- narrowly missing out on the Win. My favourite moment has to be the fact that the Sternguard survived to T4- sat in the Iron Warriors deployment- and they proved their worth in taking out scores of Chaos with initially melta/grav fire- then with the trusty bolter. The Knights performed well, however the battle did show that they are vulnerable if the shield is pointing in the wrong direction. Calgar's final charge into combat and wiping the squad and Warpsmith was a joy to behold- the stuff of legends!! The 6th Degree- Review
Probably my best game of 40K ever – it
shows how good a game it is when it swung so wildly from me facing a tabling,
to me wiping out a good chunk of LordH’s key units.
I’m glad I took as much firepower as I did – I needed it! I
think it might be time to retire the Havoks though – they are cheap and seem
good on paper, but in practice are pretty ineffective. The Heldrakes were using
Hades cannons for the first time – knowing LordH, I knew he would choose big
toys over marines, so that S8 was really useful. I was impressed with the
Forgefiend – if it didn’t die in Turn 1,
I knew they could be really good…shame they always tend to die so early though.
In the end, though it was a great game and LordH is
deservedly takng the Golden Daemon back down south.
This blog is in no way endorsed by, or directly connected to, Games Workshop Group PLC.
As this blog is a reflection / presentation of our hobby - it is important to point out that the copyright for the GW miniatures remains with Games Workshop.
For a full disclaimer, please read the bottom of this webpage.