16 Dec 2014

WIP Imperial Knights

Hi One and All, thank you for looking.. sorry its taken a while to blog any of my progress- to busy ATM..

Just a quick post on my WIP Imperial Knights,

I have opted to create my own 'Knightly Order' with the background behind them being an order that had there initial home world destroyed, thus they have in essence became a 'freeblade' house. I will explain more behind them in a future post.

Below are the first 3 of my Knights, all almost complete- you might have seen them in previous battle reports..
 


I've gone for a metallic finish to the knights, with the 'green knight' acting as the leader of the 3. My plan for the house is that they will operate in packs of three, with the lead Knight having a green colour. The ion shields are to have transfers applied with the house symbol, 2 numbers relating to  the 'pack number' and squad number and a space for a personal heraldry. The Right pauldron will carry the Imperial eagle on it, with the Left and other armour plates carrying symbols of honour, awards etc.

I've also integrated LED lights into the heads of all 3, and will show them 'on' in my next post.

All three have had a scenic base built, with the view of all three walking through a destroyed building complex- with bodies of both Necron and Relictors of Siphs forces, as well as a random Ultramarine. Further knights will have the remains of 6th Iron Warriors on them..


Thanks for looking- and enjoy your time with the Weemen team!

15 Dec 2014

Necron Canoptek Spyder #2

Hello Dear Reader, thanks for dropping in.

Here is the latest creation the Necron Crypteks have made for the ever growing, ever-living Necron Army. Imotekh will be grateful, the previous Spyder never lasted long enough to get into combat, perhaps with some more support, he may whether the storm of fire and get into combat to use his monstrous creature status.

This is the second Spyder, and like the first he is painted Necron Abyss, highlighted with Enchanted Blue. The head is painted Brazen Brass to add interest and the eyes and power sources have been painted with 'Ard Coat to gloss them.
Unlike the first Spyder, this one is basic without a Particle Caster or underbelly tools. A simple Spyder to bolster the survivability of the first.
And here are a few shots of the Spyder on the Games Table. I love the insect look these Necron Constructs have - I still make 'chittering' noises when they enter play, ha.
And finally, a shot with it's older cousin. I have one more to do for the squad of 3 I am allowed, he is still WIP. Thanks for dropping by.

11 Dec 2014

Necron Air Force so far...

Just a quick one to post as promised a shot of the growing Necron Air wing so far. three Night Scythes and a Doom Scythe. Maybe Father Crimbo will be good to me and get a FW Necron Night Shroud Bomber...
I think they look pretty darn awesome ;)

9 Dec 2014

Chaos Warhound Project - finishing the Torso interior



Hi everyone, todays post is about the progress I have made on the interior of the Torso; the last post was about the main painting and build, but there were still a few bits left to add.

Now complete is a bulkhead/door which separates the compartments:
 
A fleshy tube which is erupting from the bulkhead and goes into the (unfortunate) Techpriest:
The ceiling of the compartment, which can also be viewed when the Torso ‘lid’ is attached:
 
I painted all these separately as there was no way you would be able to reach any of the detail if you built it first. The build was straightforward, but unfortunately obscures even more of the detail now…
Not a huge amount of progress in a week – but I am also working on a other bits that aren’t finished, so I don’t want to post them yet – but here’s a sneak peak of how it’s coming along.

8 Dec 2014

Necron Night Scythe #3

Here is another Necron Night Scythe for my ever growing ever-living Necron Army. Again, I have painted it Necron Abysss Blue and Metallics to match the other two, however I have added a few other blue plates, maybe this automaton is a veteran pilot?
The front view always looks awesome. Especially when swooping over the bombed out terrain.
The base shows some wreckage bits I had from a Relictor StormTalon, my other army, I cut it with a razor saw to appear half buried, and painted scorch marks on the wing. Hope you like - I'll post a shot of all three and the Doom Scythe next up. Thanks for dropping in.

2 Dec 2014

Chaos Warhound Project – painting the interiors



Finally onto the parts I get excited about – the painting! As I mentioned in one of my earlier posts, I want to fully paint the interior of the Warhound – if you’ve not seen one before, it is absolutely packed with detail! But that does mean painting before assembling…
 
I focused just on the torso interior for this step – although there is still the interior of head to do. The torso is in four parts, three of which are pretty flat and easily accessible, but the fourth (the front part) is semi-enclosed, so it was slightly tricky getting in all the nooks and crannies.

I’ve painted it up using my standard iron paint scheme and metallics (and fleshy-bits) and had loads of fun finding and bringing all the hidden detail to life. I think all in all it took about 12 hours to get this paint job done.
Actually building the torso was immensely satisfying when I got to see the interior coming together – there is still a door and weird tentacle thing to finish and add, but I am doing them in later steps. It was slightly annoying that you can’t see half the detail when viewing from above – but at least I know its there…
The build went very smoothly; I had dry fitted all the parts previously and the pins were already glued into place. I also pre-drilled some holes through the floor of the interior which I could now finish and pin – these holes will be covered up by a door.
In total there are three pins in each of the side components making up the rear of the torso, then two more to join the front and rear pieces. To support these two pins, there are the two more going through the interior floor and another two going up through the base of the torso, meaning it is pinned through 3 different angles – this thing should be bombproof! There were a number of gaps visible in the torso from the outside, so they have been greenstuffed – next up, the outside of the torso.

30 Nov 2014

Happy Birthday to Me! EDIT* Now with CAKE!

Hello All, just a quick hello and maybe a gloat... ha ha. If your significant others or families need a push in the right direction this year, show them this. Happy Birthday to me indeed, Champagne, Tea at the Ritz in London (it was amazingly posh scran, yummy), Steak Dinner in the Savoy, an apartment for the weekend overlooking Houses of Parliament and Thames, and enough GW vouchers to buy an entire Tau Allies force... i'll get around to them soonish.

But I must confess, I am growing old now, but never growing up! Cheers everyone!

*EDIT And I got this cake!  ;)

26 Nov 2014

Chaos Warhound Project – interchangeable weapons



Hi again – we’ve got to the point in the project where I need to look at weapons; a relatively small area of the build that has significant impacts whether this model will ever be used on a gaming board.

If you are anything like me, whenever a model is larger than a Dreadnought and has multiple weapons options, I always debate whether to make the weapons interchangeable.

The pro’s are obviously cost and flexibility, but the con’s are the fact that making weapons modular can often be a difficult and sometimes detrimental (to the aesthetics) process. I find that sticking to a single component allows the model to be built in a much more dynamic way, whereas magnets can lead to a more static (or even unnatural) pose.

For the Warhound, I think the decision is a pretty easy choice to make though. The standard loadout is the titan-sized Bolter and Plasma guns – which are probably alright in a standard game of 40K and relatively un-cheesey (although you mention titan and suddenly everyone thinks they are unbreakable – but that’s a rant for a different post…), but with the advent of Knights and D-weapons/super-heavies becoming more prolific because of the Escalation changes, I need to be prepared to pull out the Turbo Lasers and join in with some D-weapon shooty when the need arises.

So down the build…I decided against magnets for the weapons – they are just too heavy and being attached at one end, I could see them easily spinning, drooping and falling off. I might be wrong – but it wasn’t a path I wanted to go down. Instead I used bolts. Specifically these ones (well…actually not those bolts because they ended up being too long – the ones I ended up using were a bit shorter).
Unfortunately I can’t tell you what size they are, or where I got them from – I found them in my toolbox and there were enough for both Warhounds. They could potentially be from a furniture pack as the nuts are for allen keys….if anyone is particularly interested I could measure them.  The important thing is that they had a relatively shallow profile on the head and the nut had a similar convex to the weapon-mounts concave.

First things first – I drilled out the titan ‘arm’. I started with a small drill bit to make sure I went (mostly) straight through the arm. I then used a series of drill bits to open up the channel to the thickness of the bolt. I then used larger drill bits on the weapon-end of the arm to countersink the nut. This was messy so I’d recommend the normal resin precautions.

The top of the shoulders have a small hole – which is key to how the interchangeable weapons will work; I will be accessing the screw through there – so the bolt needs to be free to move in the arm. 
I placed the arm in the shoulder (with the bolt in) and made sure there was a mm or two gap so that the bolt could spin freely. Then I attached the arm to the shoulder using three pins – going through the shoulder into the arm at angles, being careful not to damage the bolt when drilling the holes or using too much glue on the pins (and gluing up the bolt).
The nut was then placed in the weapon and I tested that the bolt still lined up correctly. I then glued the nut into the weapon in its final position (the glue is only to hold it there temporarily – I wouldn’t expect it to be strong enough for a permanent fix). 
When the glue had set, one last check that the bolt lined up and then I fixed the nut in place permanently by packing greenstuff around it – being careful not to get any in the threads, or too high. Once the greenstuff had cured I tested again and in this case I am happy that the nut wont be going anywhere – although if I wasn’t, I would place some small pins through the greenstuff and into the weapon to secure it.
Last thing; there are some covers for the top of the shoulders – I popped a small magnet on the underside so that it stuck to the bolt, but made it easy to access if I needed to (no pics of this yet…). And there you have it – completely interchangeable weapons and all I need to do if I get new ones, is fix a nut as above.

24 Nov 2014

Necron Cryptek #4

Hello All, thanks for dropping in. Here is a few pictures of my latest Cryptek. This is the actual Cryptek model from GW, made of finecast, which was an awful cast which needed some tlc and filling and some not so close up scrutiny. But, overall, not a bad job once done, I think it looks okay.
The original head has been used on my warrior converted Cryptek, and his 'coat tails' so other than that, it's not converted. I like the pose.  Below shows the Cryptek with his squad.
Thanks for reading! I'll have some more for you soon, I hope ;)

21 Nov 2014

Chaos Warhound Project – the torso



Hi again fellow titan fans! In the build process we now have the base and legs built and I can make a start on painting them, but first I need to tackle the torso.

I will definitely be painting the interiors, which I won’t be attempting to do when it’s assembled, so this phase is all about dry-fitting and pins (so sorry - its a bit dull...but hopefully it will be useful to some folks).

I’m not sure what to call the parts, but the torso is basically split into 4 areas and the shoulder weapon mounts (I am treating the head separately).

The rear of the torso is made up of 3 parts – the rear compartment and left and right flanks, with the front only being made up of the a single front compartment piece. After clean up, I focused on the rear section first and used three pins to fix the left and right flanks. With these pins, there is enough strength to hold together for now without any glue.

With those fixed, I then pinned the front compartment to the rear with four more pins (it was tricky getting them all lined up, but the areas will be completely covered, so there is no harm with a few errant test holes…). Again, four pins is enough to hold the pieces together without glue.
Lastly was the shoulder weapon mounts – these seem really easy to attach, but the weapons are pretty heavy and I will be using nuts and bolts so that the arms are interchangeable – which means the shoulders need to be able to take a lot of weight and punishment, so I ended up using 3 pins on each shoulder at different angles; the resin will break before those joints do.
Pinning note – when I am dry-fitting with pins, I only ever glue one end in – this means that the angle and length won’t change and the joints will still fit perfectly later.

I now have an almost complete torso section that is dry-fitted, so it’s just a case of pulling it all apart – although not the shoulders (because of all the extra pins) and making a start on the interiors.
Note - not the final pose, it was just nice to balance the torso on the legs and finally start to see it come together...
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