Tactical Squad III and Rhino transportTactical Squad IV and Rhino Transport
This continues the fleshing out of my Relictors Army, with two more Troops choices. I am currently working on squads V and VI. These newest additions make the army a viable force now with a flexible weapon load albeit Frag or Krak missiles but, squads II, III and IV are all basic points cost, free Flamer and Missile launcher being full 10 man squads as well as each having a Sergeant with Bolt Pistol and Chainsword. So, for next to nothing points, suddenly the enemy has 6 combat squads, all objective taking troop choices, to deal with. Plus, for a few extra points I have Rhinos to provide either Speed, Armour, Smoke or Cover.
This continues the fleshing out of my Relictors Army, with two more Troops choices. I am currently working on squads V and VI. These newest additions make the army a viable force now with a flexible weapon load albeit Frag or Krak missiles but, squads II, III and IV are all basic points cost, free Flamer and Missile launcher being full 10 man squads as well as each having a Sergeant with Bolt Pistol and Chainsword. So, for next to nothing points, suddenly the enemy has 6 combat squads, all objective taking troop choices, to deal with. Plus, for a few extra points I have Rhinos to provide either Speed, Armour, Smoke or Cover.
Check out Squad III's driver, he's feeling a little left out of the action. Tread-head! Also a close up of the armoured glass periscopes, simple but effective paint work.
Anyway, enjoy, I hope you get some ideas from these. Back to painting - I am so slow! If I averaged out the finished Marines with the date I started, I think I average 1 Marine a week with a Rhino every 2 months... full time employment sucks but is a necessary evil to supply beer and weemen tokens to spend.