Hello All, I recently had the opportunity to battle a work colleague and friend with his finely painted Blood Angels. I chose my AdMech army as I have not used them since 7th and asked if he would like to face an Imperial Knight - I know they are not every ones cup of tea, but his Smash Captain was very keen to test his mettle... It was a maelstrom of War mission - Spoils of War, any Secure Objective X could be won by either player whilst the card was in hand, and any captured cards were added together at the end of the battle - the player with the most gains an additional VP.
Blood Angels secure Objective 6 for 1VP and start to defend Objective 6 but two failed charges meant no First Strike earned. BA failed to complete No Prisoners. BA 1VP (1 card) : AdMech 0
The Libby Dreadnought and Smash Captain Fox smashed the Imperial Knight down to 9 wounds but the Knight struck back with Titanic Feet to wound the Captain twice. The Kastellan Robots hit back at the Chaplain taking him to one wound and the Electropriests dodged the Thunder Hammer of the Death Company. The Blood Angels scored Area Denial holding the centre and scored my Secure Objective 3 with the Baal Predator. BA 8VP (2 cards) : AdMech 5VP (3 cards)
BA Turn 5 - With the AdMech clawing themselves back into the running, the ElectroPriest had to die! The Smash Captain failed to damage the Knight, the Electropriest failed to get past the DC Troop FNP, the DC Dreadnought finally smashes the Electropriest. The Knight Errant finally redeems himself, taking the Smash Captain down under his feet, giving AdMech Slay the Warlord. BA 8VP (2 cards) : AdMech 8VP (3 cards)
The Smash Captain performed as expected, tearing down large multi-wound machines, but an unlucky missed round of strikes in Turn 5 meant the Knight could squish him and then tear into the DC Dread. The star of the show for AdMech was the Siphoned Vigorous Fulgrite Tehpriests - once they get the 3++ they stay around and the Voltgeist Field giving Mortal Wounds on the charge if 6+ is rolled is really handy and helped deal with the usual tar pit Assassin. Resisting a DC Dread and DC armed with Thunder Hammers for several turns whittling them down, killed a Lieutenant, Aggressors, Culexus, DC Troops.
What didn't perform well was the Torsion Cannon Breachers, one shot on BS4 is not good in 8th, multi shot Heavy Arc Rifles are probably more reliable. The Culexii placement was not great and they died but that was a symptom of them failing their charges, not knowing the Voltgeist Field mechanic and an unlucky Gamma Pistol shot followed by Transonic Blades making short work of them.
A great game and thanks to On_Wings_Of_Fire, check out his Blood Angels on Instagram.