14 Jan 2019

Relictors Space Marine Scout Snipers w/ Camouflage - Squad #3

Hello All, thanks for checking out the blog. Here is my first set of Scouts for over 10yrs. My previous Scout Squads #1 & #2 were completed in Nov 2008 are still being used on the battlefields today, so these new additions will help out with area denial or objective holding.
For this Scout squad I continued with the theme from the first two squads with camouflage but inspired by a gaming buddy, went with a much darker scheme and camouflage which is the same colours as the terrain. I see these as sneaking around the terrain reporting the enemy dispositions and striking from the shadows with well aimed volleys of sniper rounds/blasts (Apparently the Space Marine Sniper Rifle fires a small dart made from a deadly neuro-toxin chemical. The liquid chemical is frozen into a dart or sliver within the gun before it is fired. Unerring accuracy is afforded by a low power beam of invisible laser-light which drives and guides the chemical dart to its target. If the target is armoured, the beam automatically pulses when the rifle is fired, punching a tiny hole which allows the toxic dart to penetrate).
Here is a shot of the rear of the models showing the camouflage cloaks, I like the variety the two metal sculpts add to the squad. The standing metal sculpt has had a helmet added to the waist belt. I added some colours and metals for the sake of how the miniature looks on the battlefield and for interest rather than realism, I know you would cover any metallic reflection surfaces IRL, but this is Grim Dark 40K and big white emblems on big shoulderpads, metal buckles and shiny lenses is in :)
Here are the three plastic Scouts, I've used heads from Dreamforge Games Valkir Heavy Troopers instead of the normal heads, I don't really like the Scout sculpt heads with the just-off proportions and big chins - and these are easier to do than flesh faces too so that is a win win. The middle Scout has the arms from a close combat scout, I removed the Combat Knife and the spare Sniper Rifle you get in the kit added to a Combat Shotgun arm - gives a unique and different pose.
These two are the metal Scults from about 1998, very characterful and I added a helmet to the base to link with the rest of the squad. I gave the standing one a face covered in cam-cream for a different look, I think it worked out well and gives piercing eyes.

A very enjoyable squad and a welcome addition to my Relictors. Thanks for dropping in.

Cheers, Siph. (5 painting points)

7 comments:

  1. The head swaps are very effective.

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    1. Thanks Phil, and I like them, makes painting a lot easier too!

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  2. That face paint is a great touch, I like how it makes them seem like they are sneaking about at night to snipe some high value target.

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    1. Yes, I hope I avoided the "he can't paint black skin" vibe, and it looks like i intended as cam cream! I particularly liked the piercing eyes effect it gave.

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  3. Overall effect is great - heads, camo & overall scheme all add up to a very nice addition to the rellies.

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    1. Thanks mate. Still adding units every now and then, never really finished are they? Devos IV forces continue to grow, how's the Vorax fitting in?

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  4. That adds a good look to them, bravo. Not something I had considered to improve those particular models.

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For the Emperor! (and other Xenos welcome...)

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