28 Jan 2019

Batrep - Blood Angels Vs Ad Mech - 2000pts

Hello All, A quick look at a recent battle between  On_Wings_Of_Fire and Siph, check out his Blood Angels on Instagram.

The Blood Angels faced off against the AdMech holding a facility and fuel storage park. The Blood Angels had been given orders to seize the facility for the ongoing system wide operation however the AdMech vowed to keep the facility in the direct control of the Ommnissah. The game scenario was "No Mercy" Eternal War, VPs awarded for Units Killed, LineBreaker, Slay Warlord and we played First Strike. Deployment was "Hammer and Anvil" longways down the table.

Blood Angels had Smash Captain, Jump Chaplain, 2x5 DC Jump Troops, 3x5 Bolter Scouts to test the Beta Rules for Bolters, Libby Dread, DC Dread, 3x Landspeeders, Lieutenant and a Stormraven carrying a Leviathan Dread and Heavy Flamer Devastators. (potential 14VP tally)

AdMech forces allied with an Imperial Knight Paladin, an Armiger Warglaive, 2x3 Breachers, Techpriest Dominus, Techpriest Enginseer, 9x Fulgrite Techpriests, 10x Rangers, 2x Gun Kastelan with Datasmith, 2x Fist Kastelan with Datasmith, 5x Sicaran Ruststalkers and two Sydonian Dragoons and a Icarus Dunecrawler (potential 15VP tally).

BA Turn 1 - Blood Angels deployed first and AdMech failed to seize, so the Blood Angels surged forward into the face of the Imperial Knight with the Stormraven and Landspeeders targeting the Knight with Lascannon and MultiMeltas, gotta go hard early with BA.
The Stormraven fired its now 24 shots Hurricane Bolters killing two Ruststalkers hidden in the ruins ans shroud-psalmed. The Stormraven MultiMeltas hit once and Ion shield saved but the Lascannons hit taking just one wound, the Landspeeders had more luck with one taking 6 wounds from the Knight leaving him on 17. The Scouts on the BA left took a wound off a Breacher, the other two Scout squads in the central ruined blastscape and platform took one wound from the lurking Ruststalkers.
A rather lacklustre shooting phase from the Blood Angels and no close combat this turn. (BA:0VP AM:0VP)
AdMech Turn 1 - The Rangers and Breachers opened fire on the left flank Scouts, killing two on the AdMech platform. The Kastelan Robots with the guns on double shot protocols stripped the DC Dreadnought to two wounds and the second Breacher Squad wounded the Landspeeder Squadron wrecking one machine. The Icarus Array found the target of the swooping Stormraven reducing the beast to 9 wounds whilst the Imperial Knight opened up on one of the Death Company Jump troops killing three with the Rapid Firing Battlecannon.

In the fight phase the Imperial Knight strode into the blastscape ruins and wiped out the Scouts for First Strike and a VP. The Kastelan fist Robots and Sydonian Dragoons wiped out the other two Landspeeders for another VP. (BA: 0VP AM:3VP)

BA Turn 2 - (somehow I forgot to take pic captures in my excitement...) The pain was about to come down, BA are good in CC and now they were poised to return some of the hurt dealt to them :) The BA shot the Imperial Knight with its Grav Bombard before charging in and wrecking the towering war machine, luckily for both sides it's reactor did not go into meltdown and nuke everyone nearby! The DC Dread had softened up the Knight with its MeltaGun before charging the three remaining Sicaran Ruststalkers easily ripping them asunder, securing another VP. In the rear of the lines the BA Smash Captain, Chaplain and DC Troops bolstered by the redeployed survivors of the first DC Squad slam into the Fulgrite Techpriests slaying 7 of them before they have a chance to increase their Invul - a mistake learnt last battle! The last two fled the field for another VP.

The Leviathan fresh from the Imperial Knight kill emboldened consolidated into the Armiger Warglaive who was bathed in fire from the Heavy Flamer Devastators disembarked from the Stormraven losing 3 wounds, whilst the DC Troops consolidated into the AdMech Warlord Techpriest Dominus. The Stormraven raked the Rangers killing 7 but the final three hold fast. The Lascannons stripping a few wounds from the Dunecrawler leaving it on 9 wounds. (BA:3VP AM:3VP)
Ad Mech Turn 2 - The Warlord Techpriest Dominus wisely fell out of combat with the DC Jump Troops to allow the Breachers and Rangers to wipe out 3 of the 4 DC Marines. The Kastelan robots remaining stationary open fire at the Chaplain and other two DC Troops, raking 18 shots each but the Will of the Emperor is strong and the Chaplain remained alive on 1 wound! The two DC Marines were not so lucky and were mown down leaving one DC, the Captain and Chaplain still in the AdMech facility. The Onager Dunecrawler and Breachers again targeted the Stormraven reducing the bird to 3 wounds.
In the assault phase the Armiger struck at the Leviathan but the might SM Dread only took two wounds. The fist Kastelans rolled 2in for charge but still made it to the Libby Dread smashing him with their fists. The Sydonian Dragoons failed their charge to the DC Dread, even with a CP re-roll. (BA:3VP AM:5VP)
BA Turn 3 - The Blood Angels were in a good position with the demise of the Imperial Knight and now Leviathan locked in combat with the Armiger, The Captain and the remaining DC Troops slammed into the Breachers, the Chaplain sensed an easy kill so charged the Techpriest Engineseer. The DC Dreadnought charged the Sydonian Dragoons who had failed their previous turn charge.
The Captain landed 3 Thunderhammer wounds on the T5 Breachers but the Breachers were saved with an amazing round of invulnerable saves! Each wound would have been 3 damage and would have wiped out the squad. The Techpriest Engineseer saved all the Chaplain attacks and struck back but failed to finish off the Chaplain.
The Leviathan in combat with the Armiger Warglaive suffered 3 wounds from a CP interrupt by the Armiger leaving him on 7 wounds, then striking back taking 3 from the Armiger reducing him to 9 wounds.
The Sydonian Dragoons were dragged down by the DC Dreadnought, but in turn was destroyed by the two fist Kastelan Robots. The Heavy Flamer Devastators bathed the Robots in promethium overheating the circuitry taking one robot down to 2 wounds.
The Stormraven fired his Hurricane Bolters again at the remaining Rangers but only took one down with 24 shots but hitting on fives due to damage bracket. The Lascannons tickled the Dunecrawler taking 2 wounds. The destruction of the Sydonian Dragoons and the DC Dreadnought meant a disappointing turn for the Blood Angels with a lot of lucky saves for the AdMech. (BA:4VP AM:6VP)

Ad Mech Turn 3 - The Techpriest Dominus repaired all the wounds to the Dunecrawler and the Techpriest Enginseer repaired the Armiger Warglaive, the fist Kastelan Robots charged the Leviathan in combat with the Armiger aiming to take him down. The Datasmith used his Gamma Pistol to kill the Devastator Sergeant and the accompanying shooting robots wiped out the squad. The restored Dunecrawler and the remaining Breacher squad and Arc Rifle Rangers fired at the wounded Stormraven taking down the mighty flyer. A great turn of shooting for the AdMech.

In combat the BA Captain took down the Breacher Squad with ease this turn but the Chaplain was beheaded by the Techpriest Enginseer's Omnissah Axe! The Leviathan in combat with the Armiger and the Kastelans resisted a bucket load of dice with its invulnerable saves! (BA:5VP AM:9VP)

BA Turn 4 - The Scouts aimed at the Datasmith who shot the Devastator Sergeant but his Refractor Field saved him from harm. The Captain and last Death Company trooper multi-charged the Dunecrawler, Techpriest Dominus and Rangers, taking the Dominus down to 2 Wounds, taking three from the Onager Dunecrawler now on 8 wounds and killing the Rangers getting a VP.

The Leviathan in combat with Armiger and Kastelans concentrated on the Armiger smashing the Armiger Warglaive for another VP. In return the fist Kastelans took 6 wounds leaving the Leviathan on 1 wound. (BA:7VP AM:9VP)
Ad Mech Turn 4 - The Ad Mech gun Kastelans opened up with the double shot protocols, one wiping out the Scouts on the right flank for one VP, and one shooting the Scouts on the left flank - only killing one Scout due to some insane saving throws afforded by the cover of the platform!
The Dominus and the Dunecrawler fell back from combat and the Breachers fired at the now disengaged Captain with their Heavy Arc Rifles but unfortunately failed to get past the Storm Shield. Elsewhere though, the two Datasmiths singled out the BA Lieutenant now on his own and the Gamma Pistols found their mark, atomising the Space Marine hero for another VP. In combat, the fist Kastelans tore through the smoking Leviathan sarcophagus felling the mighty machine! (BA:7VP AM:12VP)
BA Turn 5 - The BA Smash Captain and DC Trooper singled out the Techpriest Dominus and smashed him down in combat for Slay the Warlord and a VP. The remaining few Scouts took a wound from the Breachers. (BA:9VP AM:12VP)
Ad Mech Turn 5 - It was largely over now for the brave but foolish Marines, the Captain was cut down from the massed guns of the Breachers and Onager Dunecrawler Icarus Array, also taking down the final DC Marine. The shooty Kastelans made short work of the remaining Scouts on the AdMech platform tabling the Blood Angels. The three units plus Slay the Warlord meant final VPs were (BA:9VP AM:16VP)

An Ad Mech win and a really fun battle for both players, Turn Two saw the loss of the Imperial Knight and Armiger in combat with the unstoppable Leviathan Dreadnought plus Smash Captain in the back lines and Fulgrite Techpriests wiped out, but then a great fortune in turn three with the Breachers resisting the Captain and the pulling down of the Chaplain the tide turned to the favour of the big guns of the AdMech, it was then a slow and deliberate grind of blood and gore for the Space Marines underneath the superior firepower of the Mechanicum. Ad Mech prevail and hold their techno-secrets for the Omnissah!

Thanks for reading this far, cheers go to my opponent On_Wings_Of_Fire and see you soon. Siph.

4 comments:

  1. Great game and write up buddy, I fight admech quite a bit and unless you can break them up close in the early turns I've found their firepower just tears you down, thanks for the report and congrats on the victory :)

    ReplyDelete
    Replies
    1. Thanks mate, yes my BA buddy did nothing wrong, went for the throat of the Imperial Knight and removed the Fulgrite Priests after the previous game they got their 3++. But the turning point was the stumble in combat of Turn 3. Maybe Smash Capt should have got the Kastelan shooty robots instead? The new CA2019 also helped the AdMech cause with points drops across the board.

      Delete
  2. Nice write up for what appeared to be a very fun game! Congrats on the win.

    ReplyDelete
    Replies
    1. Thanks mate, yes it was great fun, and I thought when the Knight went down easily it might go his way, badly... but then the firepower won out.

      Delete

For the Emperor! (and other Xenos welcome...)