+++ Seven enemy constructs located approaching the Titan force on attack vectors. Second wave of five constructs detected. Reactor at maximum output. Powered up voids. Legio Astorum will walk +++
Hello Readers, thanks for dropping by, so Lord Halfpenny and myself fancied another smash up with the big boy toys, and a Reaver plus two Warhounds would be the points level, with which Lord Halfpenny could field 7 Imperial Knights and a Vindicare Assassin. Its a long post, but feel free to scroll through the pictures, everyone loves Titans and Knights and they are on my new Gamemat with recently completed terrain too. Enjoy.
Legio Astorum once again fielded the mighty Reaver Honorum, Warhound Canis Bellum and Warhound Canis Praetor, this was a long range 'charge the guns' for the Imperial Knights, so the Legio set up on the base line for maximum fire-effect.
IK Turn 2 - After a bruising first turn, the Knights closed on their prey. The Knight Warden and red Paladin closed on the left flank,
The Imperial Knights advance.
IK Turn 3 - No photo as it was getting just to darn exciting (!) but the Knights continued to close, running the guns, Knight Errant and green Paladin stripped Canis Bellum's void and another 2HPs leaving him on 6HPs. The red Paladin and Warden hit Canis Praetor stripping his remaining void and another HP, leaving him on 7HPs. The Warden failed another 12in charge.
The left arm of Canis Praetor and the Laser Blaster of Honorum combine fire onto the as yet untouched green Paladin leaving him on only 1HP! Canis Bellum sensing the enemy wavering concentrates his Plasma Blastgun on overload and wipes out the green Paladin, leaving just the approaching Errant on 2HPs.
A great game for the Legio Astorum, it was a challenging run the gauntlet of big guns for the Knights, but once in charge range, those CC D-weapons are devastating. Next up the surviving Legio will face up against the second wave of 5 Knights, but from across the short table length... who will win the Broadside exchange and close in for close quarters combat??... next post coming soon...
LH- Wow- what a game! as soon as I saw the deployment I knew it was going to be tough to get into combat- the hope was that 2 of the knights could have survived and got close to mount a charge- however my dice rolling was pretty poor for saves with the ion shield- shooty D weapons are a pain, especially with a large Blast- as unless you roll a miss, and very high, you are still going to clip them, and get a hit. I suppose it was the good think about 5th ed (I think) where the hole of the blast had to be over the model for a direct hit.. lets see what happens in the Broadside Battle..
Thanks for reading this far! Siph and Lord Halfpenny.