We rolled for edges, Vanguard Strike and setup and Lord Halfpenny got the choice and first turn, and I failed to seize the initiative. It was Big Guns Never Tire using D3+2, 4 Objectives and Heavy Support choices would offer new VPs - I had two (Monolith and Annihilation Barge), Lord Halfpenny 1 (Dreadknight).
In turn 4, the remaining Knight takes down warriors and a Cryptek, the Paladins take down a lone warrior near the power generators. The Dreadknight takes down some of the centre squad. The Knight charges two Immortals. Necron Turn 4 – Not much shooting except the Monolith Particle Whip and Gauss shots at the Paladins to no effect. The rest of the Necron force move around to claim 3 objectives.
Knight Turn 5 – The remaining Knight smashes into the Monolith smashing it into the ground. And the Dreadknight wipe out the 4 man Warrior Squad on the centre objective!
We roll for a Sixth Turn, however the dice Gods are not favoured and a 2 is rolled ending the game. Lord Halfpenny has Won with Draigo and the Knights with 2 Objectives, Big Guns never Tire (Monolith), and First Blood. Necrons have 2 Objectives and Slay the Warlord for the Senschal Knight! 4:3 to the Grey Knights and Imperial Knights.
L HP- A real good, and enjoyable battle- I'm finally seeing the Necron's as quite the force- with some interesting 'toys' that are a nightmare for vehicles. Turn 1 showed that it didn't matter how many shots you've got- if you keep rolling high numbers with the scatter dice you are going to miss- I think I must have missed about 5 battle cannon shots through the game. The tactic I went for was to charge the 3 knights in, and sweep up with the Grey Knights- the Nemesis Dreadknight was a monster and obliterated everything that it fired against. I've found playing with the knights really enjoyable- I'm not sure how I'd cope if it was the reverse..